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-   -   استفسار بخصوص اكونت جديد (https://silkroad4arab.com/vb/showthread.php?t=606975)

ابو ليلى 06-11-2016 03:00 AM

استفسار بخصوص اكونت جديد
 
سلام عليكوم
عندى سؤالين بعد اذنكم
1 عند لما بعمل اكونت جديد الاكونت مش بينزل بى الايتم (لبس الاكونت) بيبقى ناقص
عاوز اعرف ازاى اخالى الاكونت ينزل بى اللبس كامل اكملو باقى الايتم الهد + شولدر + الاكسوسرى
بحيث ان اى حد يعمل اكونت جديد يبقى معاة الايتم كامل


http://www9.0zz0.com/2016/11/06/02/433022036.jpg
السؤال التانى هو ينفع اعمل اتو نوتس من غير برنامج اعملها كدة فى الداتا
لو ينفع ممكن حد يقولى ع طريقة اعملها ازاى


™ EgY_KhaN ™ 06-11-2016 03:11 AM

رد: استفسار بخصوص اكونت جديد
 
بالنسبة لاول سؤال دي من _ADDNEWCHAR تقدر تتحكم بكل حاجه تخص الشخصية الجديده
تاني سؤال لا مينفعش لازم برنامج اي برنامج المهم يكون فيه كلينت ليس لوجن

Dev.Ri3o 06-11-2016 08:33 PM

رد: استفسار بخصوص اكونت جديد
 
فى موضوع فى قسم الشروحات انا كنت عاملو على ال AddNewChar بيشرح ازاى تضيف ال Start Item لل EU و لل CH و للاتنين مع بعض

ابو ليلى 06-11-2016 11:12 PM

رد: استفسار بخصوص اكونت جديد
 
ممكن لينك الموضوع

Dev.Ri3o 07-11-2016 03:32 PM

رد: استفسار بخصوص اكونت جديد
 
معرفش ال Link والله دور فى قسم الشروحات

Dev.Myth 07-11-2016 05:38 PM

رد: استفسار بخصوص اكونت جديد
 
إتفضل جرب الـ Query ده :)
أهم حاجه خد باك اب من الداتا بيز بتاعتك علشان لو قابلتك مشاكل متخسرش الداتا بيز
كود:

USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 11/27/2013 09:59:47 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
ALTER  PROCEDURE [dbo].[_AddNewChar]   
@UserJID  INT,   
--@CharSlot  INT,   
@RefCharID  INT,   
@CharName  varchar (64),   
@CharScale  tinyINT,   
@StartRegionID  INT,   
@StartPos_X  real,   
@StartPos_Y  real,   
@StartPos_Z  real,   
@DefaultTeleport INT,   
@RefMailID  INT,   
@RefPantsID  INT,   
@RefBootsID  INT,   
@RefWeaponID  INT,   
@RefShield  INT,   
@DurMail  tinyINT,   
@DurPants  tinyINT,   
@DurBoots  tinyINT,   
@DurWeapon  tinyINT,   
@DurShield  tinyINT,   
@DefaultArrow  INT     
AS   
   
SET NOCOUNT ON     

        DECLARE @Slot  INT       
        DECLARE @temp  INT       
               
        DECLARE @NewCharID  INT       
        SET @NewCharID = 0       
 
 -- Initial Equip Edit by RealHuman
 DECLARE @RefHandID INT
 DECLARE @RefHatID INT
 DECLARE @RefShoulderID INT
 DECLARE @RefEarringID INT
 DECLARE @RefRingID INT
 DECLARE @RefNeckID INT
 DECLARE @DurHand INT
 DECLARE @DurHat INT
 DECLARE @DurShoulder INT
 DECLARE @DurEarring INT
 DECLARE @DurRing INT
 DECLARE @DurNeck INT
 
 --Male Clothes Chinese
 IF (@RefMailID = 3643) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_CLOTHES_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Male Heavy Armor Chinese
 IF (@RefMailID = 3637) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_HEAVY_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Male Light Armor Chinese
 IF (@RefMailID = 3640) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_M_LIGHT_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Female Clothes Chinese
 IF (@RefMailID = 3652) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_CLOTHES_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Female Heavy Armor Chinese
 IF (@RefMailID = 3646) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_HEAVY_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Female Light Armor Chinese
 IF (@RefMailID = 3649) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_W_LIGHT_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_RING_01_A')
 END
 
 --Male Clothes Europe
 IF (@RefMailID = 11623) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_CLOTHES_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
  --Male Heavy Armor Europe
 IF (@RefMailID = 11617) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_HEAVY_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Male Light Armor Europe
 IF (@RefMailID = 11620) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_M_LIGHT_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Female Clothes Europe
 IF (@RefMailID = 11632) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Female Heavy Armor Europe
 IF (@RefMailID = 11626) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_HEAVY_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Female Light Armor Europe
 IF (@RefMailID = 11629) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_LIGHT_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END
 
 --Shield Chinese
 IF (@RefShield = 10886) BEGIN
        SET @RefShield = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_SHIELD_01_A')
 END
 
 --Shield Europe
 IF (@RefShield = 10896) BEGIN
        SET @RefShield = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_SHIELD_01_A')
 END
 
 --Blade Chinese
 IF (@RefWeaponID = 3633) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_BLADE_01_A')
 END
 
 --Bow Chinese
 IF (@RefWeaponID = 3636) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_BOW_01_A')
 END
 
 --Spear Chinese
 IF (@RefWeaponID = 3634) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_SPEAR_01_A')
 END
 
 --Sword Chinese
 IF (@RefWeaponID = 3632) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_SWORD_01_A')
 END
 
 --Glavie Chinese
 IF (@RefWeaponID = 3635) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_CH_TBLADE_01_A')
 END
 
 --Axe Europe
 IF (@RefWeaponID = 10890) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_AXE_01_A')
 END
 
 --XBow Europe
 IF (@RefWeaponID = 10891) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_CROSSBOW_01_A')
 END
 
 --Dagger Europe
 IF (@RefWeaponID = 10887) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_DAGGER_01_A')
 END
 
 --Darkstaff Europe
 IF (@RefWeaponID = 10892) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_DARKSTAFF_01_A')
 END
 
 --Harp Europe
 IF (@RefWeaponID = 10894) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_HARP_01_A')
 END
 
 --Cleric Rod Europe
 IF (@RefWeaponID = 10895) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_STAFF_01_A')
 END
 
 --Sword Europe
 IF (@RefWeaponID = 10888) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_SWORD_01_A')
 END
 
 --Staff Europe
 IF (@RefWeaponID = 10893) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_TSTAFF_01_A')
 END
 
 --Twohand Sword Europe
 IF (@RefWeaponID = 10889) BEGIN
        SET @RefWeaponID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_TSWORD_01_A')
 END
 
 --Select Durability
 SET @DurHand = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefHandID))
 SET @DurMail = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefMailID))
 SET @DurBoots = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefBootsID))
 SET @DurHat = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefHatID))
 SET @DurPants = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefPantsID))
 SET @DurShoulder = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefShoulderID))
 SET @DurWeapon = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefWeaponID))
 SET @DurShield = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefShield))
 SET @DurEarring = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefEarringID))
 SET @DurRing = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefRingID))
 SET @DurNeck = (Select Dur_L from _RefObjItem where ID in (Select Link from _RefObjCommon where ID = @RefNeckID))
 -- Initial Equip Edit by RealHuman
 
 --set @StartRegionID=25000
 -----------------------------------------------------------------------------   
 -- 1. ??? ?? ??? valid? ???, ??? ???? ??? ?? ????.   
 -----------------------------------------------------------------------------   
   
        -- start by RealHuman.       
        SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID       
             
        IF (@temp >= 4)       
        BEGIN       
                -- ³أٹ¹« ¸¹أ€أڑ³آھ       
                RETURN -2       
        END       
        -- finish by RealHuman.       
   
        -----------------------------------------------------------------------------       
        -- 2. أ„³¸¯أ…أچ أƒأں°آ،أ‡أڈ±â       
        -----------------------------------------------------------------------------       
        IF (@CharScale > 68) -- 0100 0100 --> 68 أ€أŒ´أ™!       
        BEGIN       
                -- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ! ½آ؛أ„أ‰أ€أڈ °آھأ€أŒ أ€أŒ»أ³أ‡أڈ´أ™!       
                RETURN -3       
        END
       
        EXEC @temp = _IsExistingCharName @CharName       
        IF (@temp <> 0)       
        BEGIN       
                -- أ€أŒ¹أŒ »çآ؟ëأپأںأ€أژ أ€أŒ¸§أ€أŒ¶أ³´أ‚µ¥?       
                RETURN -4       
        END       
   
BEGIN TRANSACTION
   
        -- أ€أژ´أ¸½أƒ½آ؛أ…أ›أ€أŒ أ€ûآ؟ëµأ‡¸é¼* ¸¶أپأ¶¸·آ؟آ، WorldIDآ؟أچ 1°آھأ€» ´أµ ³أ–¾î أپأ–¾أ؛´أ™!     
        INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,     
                                LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, DailyPK)     
        VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,     
                                GetDate(), 1, 1, 25000000, 0, 0, 200,200, 1, 1, 1, 1, 50)     
   
        SET @NewCharID = @@IDENTITY       
        IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)       
        BEGIN       
                -- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ!       
                ROLLBACK TRANSACTION       
                RETURN -5       
        END       
        -- start by RealHuman.       
        -- أ€أŒأپ¦ Slot ¾أˆ¾´´أ™.. ±×³أ‰ Insert ¸¸..       
        INSERT INTO _User VALUES (@UserJID, @NewCharID)       
        -- finish by RealHuman.       
   
   
        -----------------------------------------------------------------------------       
        -- 3-1. أ€أ¥آ؛أ± ½½·أ” أƒ¤آ؟أ¬±â       
        -- [أ€أژآ؛¥أ…أ¤¸® ½½·أ” 96°³] + [أ€أ¥آ؛أ±½½·أ” 13°³] <- أ€أژآ؛¥أ…أ¤¸® أˆ®أ€أ¥ ¼*آ؛أ±½آ؛ أˆأ„ 48°³آ؟آ،¼* 96°³·أژ أپأµ°آ،!!!(woos0)
        -----------------------------------------------------------------------------       
        --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!       
        INSERT INTO _Inventory(CharID, Slot, ItemID)       
          SELECT @NewCharID, cnt, 0       
          FROM _RefDummySlot with( nolock )     
            WHERE cnt < 109       

             
        IF (@@ERROR <> 0)       
        BEGIN       
                -- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!       
                ROLLBACK TRANSACTION       
                RETURN -7       
        END       
 -- PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!   
   
 -- ???? ??? ???? ?? ????...   
 /* ?? ???  ???? ??.   
  0: EQUIP_SLOT_HELM   
  1: EQUIP_SLOT_MAIL,   
  2: EQUIP_SLOT_SHOULDERGUARD,   
  3: EQUIP_SLOT_GAUNTLET,   
  4: EQUIP_SLOT_PANTS,   
  5: EQUIP_SLOT_BOOTS,   
  6: EQUIP_SLOT_WEAPON,   
  7: EQUIP_SLOT_SHIELD or ARROW,   
  8: EQUIP_SLOT_EARRING,   
  9: EQUIP_SLOT_NECKLACE,   
 10: EQUIP_SLOT_L_RING,   
 11: EQUIP_SLOT_R_RING,   
 */   

 -- Initial Equip Edit by RealHuman
 DECLARE @ItemID BIGINT   
 SET @ItemID = 0   
 -- Chest
 IF (@RefMailID <> 0) BEGIN
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
        IF (@ItemID <= 0) BEGIN
                ROLLBACK TRANSACTION
                RETURN -8
        END
 END
 -- Hand
 IF (@RefHandID <> 0) BEGIN
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 3, @RefHandID, @DurHand
        IF (@ItemID <= 0) BEGIN
                ROLLBACK TRANSACTION
                RETURN -8
        END
 END
 -- Hat
 IF (@RefHatID <> 0) BEGIN
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 0, @RefHatID, @DurHat
        IF (@ItemID <= 0) BEGIN
                ROLLBACK TRANSACTION
                RETURN -8
        END
 END
 -- Shoulder
 IF (@RefShoulderID <> 0) BEGIN
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 2, @RefShoulderID, @DurShoulder
        IF (@ItemID <= 0) BEGIN
                ROLLBACK TRANSACTION
                RETURN -8
        END
 END
 -- Pants
 IF (@RefPantsID <> 0) BEGIN   
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
        IF (@ItemID <= 0) BEGIN   
                ROLLBACK TRANSACTION   
                RETURN -9   
        END   
 END   
 -- Boots   
 IF (@RefBootsID <> 0) BEGIN   
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
        IF (@ItemID <= 0) BEGIN   
                ROLLBACK TRANSACTION   
                RETURN -10   
        END   
 END   
 -- Weapon   
 IF (@RefWeaponID <> 0) BEGIN 
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
        IF (@ItemID <= 0) BEGIN   
                ROLLBACK TRANSACTION   
                RETURN -11   
        END   
 END   
 -- Shield
 IF (@RefShield <> 0) BEGIN   
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
        IF (@ItemID <= 0) BEGIN   
                ROLLBACK TRANSACTION   
                RETURN -12   
        END   
 END   
 -- Arror/Bolt
 IF (@DefaultArrow <> 0) BEGIN   
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
        IF (@ItemID <= 0) BEGIN   
                ROLLBACK TRANSACTION   
                RETURN -13   
        END   
 END
 -- Earring
 IF (@RefEarringID <> 0) BEGIN
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 9, @RefEarringID, @DurEarring
        IF (@ItemID <= 0) BEGIN
                ROLLBACK TRANSACTION
                RETURN -8
        END
 END
 -- Ring 1
 IF (@RefRingID <> 0) BEGIN
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 11, @RefRingID, @DurRing
        IF (@ItemID <= 0) BEGIN
                ROLLBACK TRANSACTION
                RETURN -8
        END
 END
 -- Ring 2
 IF (@RefRingID <> 0) BEGIN
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 12, @RefRingID, @DurRing
        IF (@ItemID <= 0) BEGIN
                ROLLBACK TRANSACTION
                RETURN -8
        END
 END
 -- Necklace
 IF (@RefNeckID <> 0) BEGIN
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 10, @RefNeckID, @DurNeck
        IF (@ItemID <= 0) BEGIN
                ROLLBACK TRANSACTION
                RETURN -8
        END
 END
 -- Initial Equip Edit by RealHuman
   
        -----------------------------------------------------------------------------       
        -- 3-2. ¾أ†¹أ™أ…¸ Inventory ½½·أ” أƒ¤آ؟أ¬±â       
        -- [¾أ†¹أ™أ…¸ أ€أژآ؛¥أ…أ¤¸® ½½·أ” 5°³]
        -- APPLY_AVATAR_SYSTEMأ€أŒ أ€ûآ؟ëµأ‡¸é¼* أƒأں°آ،µأ‡´أ‚ آ؛أژآ؛أگ
        -----------------------------------------------------------------------------       
        --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!       
        INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)       
          SELECT @NewCharID, cnt, 0
          FROM _RefDummySlot with( nolock )     
            WHERE cnt < 5

             
        IF (@@ERROR <> 0)       
        BEGIN       
                -- ¾أ†¹أ™أ…¸ أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!       
                ROLLBACK TRANSACTION       
                RETURN -14
        END       
        --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!       
             
        -----------------------------------------------------------------------------       
        -- default skill³أ–¾îأپأ–±â       
        -----------------------------------------------------------------------------       
        DECLARE @country tinyINT       
        EXEC @country = _GetObjCountry @RefCharID       
             
        INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)       
        SELECT @NewCharID, MasteryID, 0       
        FROM _RefCharDefault_SkillMastery  with(nolock)     
        WHERE Race = @country or Race = 3       
        IF (@@error <> 0)       
        BEGIN       
                ROLLBACK TRANSACTION       
                RETURN -15       
        END       
        INSERT INTO _CharSkill (CharID,SkillID,Enable)       
        SELECT @NewCharID, SkillID, 1       
        FROM  _RefCharDefault_Skill  with(nolock)     
        WHERE Race = @country or Race = 3       
        IF (@@error <> 0)       
        BEGIN       
                ROLLBACK TRANSACTION       
                RETURN -16       
        END       
        -----------------------------------------------------------------------------       
        -- ±âآ؛» أ„ù½آ؛أ†® ³أ–¾îأپأ–±â
        -----------------------------------------------------------------------------       
        INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)       
        SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0       
        FROM _RefQuest
        WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
        IF (@@error <> 0)
        BEGIN
                ROLLBACK TRANSACTION       
                RETURN -17       
        END   
        -----------------------------------------------------------------------------       
        -- Static Avatar Initial Record ³أ–±â       
        -----------------------------------------------------------------------------       
        INSERT INTO _StaticAvatar(CharID) values(@NewCharID)       
        IF (@@ERROR <> 0)       
        BEGIN       
                ROLLBACK TRANSACTION       
                RETURN -18       
        END       
             
        -----------------------------------------------------------------------------       
        -- Trijob أƒ¤آ؟أ¶³أ–±â!!!!!       
        -----------------------------------------------------------------------------       
        INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)       
        IF (@@ERROR <> 0)       
        BEGIN       
                -- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!       
                ROLLBACK TRANSACTION       
                RETURN -19       
        END       
             
        -----------------------------------------------------------------------------       
        -- CharListآ؟آ، ID ³أ–¾îأپأ–±â       
        -----------------------------------------------------------------------------       
        INSERT _CharNameList VALUES(@CharName, @NewCharID)       
 UPDATE _Char SET CurLevel = 101, MaxLevel = 101, Strength = 120, Intellect= 120, RemainStatPoint= 300, ExpOffset = 0, RemainGold = 5000000, RemainSkillPoint = 5000000, InventorySize = 109 WHERE _Char.CharID = @NewCharID
 UPDATE _Items SET OptLevel=5 WHERE ID64 IN (SELECT ItemID FROM _Inventory WHERE Slot BETWEEN 0 AND 12 AND Slot Not LIKE '8' AND CharID=@NewCharID)
 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RENT_REVERSE_RETURN_SCROLL',50,1
 exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_RESURRECTION_SCROLL',50,1
 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_GLOBAL_CHATTING',50,1
 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_P_MYOWON_SCROLL',1,0
        IF (@RefCharID >= 1907 AND @RefCharID <= 1919) -- MALE CH
        BEGIN
        exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,0
 END
ELSE        IF (@RefCharID >= 14875 AND @RefCharID <= 14887) -- MALE EU
        BEGIN
        exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,0
 END
ELSE        IF (@RefCharID >= 1920 AND @RefCharID <= 1931) -- FEMALE CH
        BEGIN
        exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,0
 END
ELSE        IF (@RefCharID >= 14888 AND @RefCharID <= 14900) -- FEMALE EU
        BEGIN
        exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,0
 END

 
           
        -- Quick Slot أپ¤آ؛¸ أ€أ؛أ€أ¥آ؟ë!!!       
        exec _AddNewClientConfig @NewCharID  -- by RealHuman...... for saving client configurations...       

COMMIT TRANSACTION       
             
RETURN @NewCharID

لو عاوز تعدل على الايتم
غير الكود بتعدل على الكود اللى بالاحمر :
على سبيل المثال

كود:

--Female Clothes Europe
 IF (@RefMailID = 11632) BEGIN
        SET @RefHandID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_AA_A')
        SET @RefMailID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_BA_A')
        SET @RefBootsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_FA_A')
        SET @RefHatID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_HA_A')
        SET @RefPantsID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_LA_A')
        SET @RefShoulderID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_W_CLOTHES_01_SA_A')
        SET @RefEarringID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_EARRING_01_A')
        SET @RefNeckID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_NECKLACE_01_A')
        SET @RefRingID = (SELECT ID FROM _RefObjCommon WHERE CodeName128='ITEM_EU_RING_01_A')
 END

ولو عاوز تغير ال+ بتاعهم هتعدل على السطر ده

كود:

UPDATE _Items SET OptLevel=5 WHERE ID64 IN (SELECT ItemID FROM _Inventory WHERE Slot BETWEEN 0 AND 12 AND Slot Not LIKE '8') AND CharID=@CharID
ولو عاوز تغير اللفل والجولد والسكيلات والصفحات بتاعة الخزنه والاستى ار والانت وكده هتعدل على السطر ده :

كود:

UPDATE _Char SET CurLevel = 101, MaxLevel = 101, Strength = 120, Intellect= 120, RemainStatPoint= 300, ExpOffset = 0, RemainGold = 5000000, RemainSkillPoint = 5000000, InventorySize = 109 WHERE _Char.CharID = @NewCharID
اما بالنسبه لموضوع النوتس من الأفضل انك تستخدم جارد لأن كده كده له مميزات اكتر من النوتس بس اتمنى اكون افادتك ولو قابلتك اى مشكله عرفنى :)


الساعة الآن 06:16 PM.

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