افندينا ™Hamboka™ |
16-12-2016 11:52 AM |
رد: Map
حط ده والنيو بيلار هتنزل في jangan وافتح eu +Am خليهم 1
كود PHP:
USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 16/12/2016 10:48:07 ص ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO
ALTER PROCEDURE [dbo].[_AddNewChar] @UserJID INT, --@CharSlot INT, @RefCharID INT, @CharName varchar (64), @CharScale tinyINT, @StartRegionID INT, @StartPos_X real, @StartPos_Y real, @StartPos_Z real, @DefaultTeleport INT, @RefMailID INT, @RefPantsID INT, @RefBootsID INT, @RefWeaponID INT, @RefShield INT, @DurMail tinyINT, @DurPants tinyINT, @DurBoots tinyINT, @DurWeapon tinyINT, @DurShield tinyINT, @DefaultArrow INT AS SET NOCOUNT ON
DECLARE @Slot INT DECLARE @temp INT DECLARE @NewCharID INT SET @NewCharID = 0 ----------------------------------------------------------------------------- -- 1. أ„³¸¯أ…أچ ½½·أ” ³أ‘¹أ¶°آ، validأ‡أ‘ °أچأ€أژأپأ¶, ±×¸®°أ* آ؛أ³½½·أ”أ€أŒ ¸أ‚´أ‚أپأ¶ ¸أ•أ€أ؛ أƒ¼أ…©أ‡أ‘´أ™. ----------------------------------------------------------------------------- -- start by novice. SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID IF (@temp >= 4) BEGIN -- ³أٹ¹« ¸¹أ€أڑ³آھ RETURN -2 END -- finish by novice. ----------------------------------------------------------------------------- -- 2. أ„³¸¯أ…أچ أƒأں°آ،أ‡أڈ±â ----------------------------------------------------------------------------- IF (@CharScale > 68) -- 0100 0100 --> 68 أ€أŒ´أ™! BEGIN -- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ! ½آ؛أ„أ‰أ€أڈ °آھأ€أŒ أ€أŒ»أ³أ‡أڈ´أ™! RETURN -3 END EXEC @temp = _IsExistingCharName @CharName IF (@temp <> 0) BEGIN -- أ€أŒ¹أŒ »çآ؟ëأپأںأ€أژ أ€أŒ¸§أ€أŒ¶أ³´أ‚µ¥? RETURN -4 END BEGIN TRANSACTION -- ى¸ëچکى‹œىٹ¤ي…œى´ ى*پىڑ©ëگکë©´ى„œ 마ى§€ë§‰ى—گ WorldIDى™€ 1ê°’ى„ ëچ” ë„£ى–´ ى£¼ى—ˆë‹¤! INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize, LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID) VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109, GetDate(), 1, 1, '1000000', 0, 300000, 200,200, 1, 1, 1, 1) SET @NewCharID = @@IDENTITY IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN -- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ! ROLLBACK TRANSACTION RETURN -5 END -- start by novice. -- أ€أŒأپ¦ Slot ¾أˆ¾´´أ™.. ±×³أ‰ Insert ¸¸.. INSERT INTO _User VALUES (@UserJID, @NewCharID) -- finish by novice. ----------------------------------------------------------------------------- -- 3-1. أ€أ¥آ؛أ± ½½·أ” أƒ¤آ؟أ¬±â -- [أ€أژآ؛¥أ…أ¤¸® ½½·أ” 96°³] + [أ€أ¥آ؛أ±½½·أ” 13°³] <- أ€أژآ؛¥أ…أ¤¸® أˆ®أ€أ¥ ¼*آ؛أ±½آ؛ أˆأ„ 48°³آ؟آ،¼* 96°³·أژ أپأµ°آ،!!!(woos0) ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _Inventory(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 109
IF (@@ERROR <> 0) BEGIN -- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ! ROLLBACK TRANSACTION RETURN -7 END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! -- ë””يڈ´يٹ¸ë،œ ى„*يƒي•œ ى•„ى´ي…œى„ 다ى‹œ ë„£ى–´ى£¼ىگ... /* ىڑ”ëں° ىˆœى„œë،œ ى*•ىکëگکى–´ ىˆë‹¤. 0: EQUIP_SLOT_HELM 1: EQUIP_SLOT_MAIL, 2: EQUIP_SLOT_SHOULDERGUARD, 3: EQUIP_SLOT_GAUNTLET, 4: EQUIP_SLOT_PANTS, 5: EQUIP_SLOT_BOOTS, 6: EQUIP_SLOT_WEAPON, 7: EQUIP_SLOT_SHIELD or ARROW, 8: EQUIP_SLOT_EARRING, 9: EQUIP_SLOT_NECKLACE, 10: EQUIP_SLOT_L_RING, 11: EQUIP_SLOT_R_RING, */ DECLARE @ItemID BIGINT SET @ItemID = 0 -- ىƒپê°‘ IF (@RefMailID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END END -- ë°”ى§€ IF (@RefPantsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END END -- Boots IF (@RefBootsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END END -- Weapon IF (@RefWeaponID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END END -- ë°©يŒ¨ IF (@RefShield <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END END -- يک¹ى‹œ defaultë،œ ى„*يƒي•œ 무기가 ي™œى´ë¼ë©´ ي™”ى‚´ 250개들ى´ ي™œي†µëڈ„ ي•¨ê»ک ى¤€ë‹¤. ى£*ى¹ک? IF (@DefaultArrow <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 5000 IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END END
----------------------------------------------------------------------------- -- 3-2. ى•„ë°”يƒ€ Inventory ىٹ¬ë،¯ ى±„ىڑ°ê¸° -- [ى•„ë°”يƒ€ ى¸ë²¤ي†*리 ىٹ¬ë،¯ 5ê°œ] -- APPLY_AVATAR_SYSTEMى´ ى*پىڑ©ëگکë©´ى„œ ى¶”ê°€ëگکëٹ” 부분 ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 5
IF (@@ERROR <> 0) BEGIN -- ى•„ë°”يƒ€ ى¸ë²¤ي†*리 ىƒى„± ى‹¤يŒ¨! ROLLBACK TRANSACTION RETURN -14 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! ----------------------------------------------------------------------------- -- default skillë„£ى–´ى£¼ê¸° ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- DECLARE @country tinyINT EXEC @country = _GetObjCountry @RefCharID INSERT INTO _CharSkillMastery (CharID, MasteryID, Level) SELECT @NewCharID, MasteryID, 0 FROM _RefCharDefault_SkillMastery with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END INSERT INTO _CharSkill (CharID,SkillID,Enable) SELECT @NewCharID, SkillID, 1 FROM _RefCharDefault_Skill with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -16 END ----------------------------------------------------------------------------- -- ±âآ؛» أ„ù½آ؛أ†® ³أ–¾îأپأ–±â ----------------------------------------------------------------------------- INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2) SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0 FROM _RefQuest WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -17 END ----------------------------------------------------------------------------- -- Static Avatar Initial Record ³أ–±â ----------------------------------------------------------------------------- INSERT INTO _StaticAvatar(CharID) values(@NewCharID) IF (@@ERROR <> 0) BEGIN ROLLBACK TRANSACTION RETURN -18 END ----------------------------------------------------------------------------- -- Trijob أƒ¤آ؟أ¶³أ–±â!!!!! ----------------------------------------------------------------------------- INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0) IF (@@ERROR <> 0) BEGIN -- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ! ROLLBACK TRANSACTION RETURN -19 END ----------------------------------------------------------------------------- -- CharListى—گ ID ë„£ى–´ى£¼ê¸° ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- INSERT _CharNameList VALUES(@CharName, @NewCharID) IF @RefCharID<=1919 AND @RefCharID>=1907 BEGIN EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 5912,'1000','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 5913,'1000','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 24449,'10','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 24448,'50','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 24662,'0','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 24413,'0','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 35778,'10','0' END IF @RefCharID<=1932 AND @RefCharID>=1920 BEGIN EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 5912,'1000','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 5913,'1000','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 24449,'10','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 24448,'50','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 24662,'0','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 24414,'0','0' EXEC SRO_VT_SHARD.[dbo].[_RoyalAddEquipment] @NewCharID , 35778,'10','0' END -----------------------------------Starting with CHINA IF @RefCharID<=1919 AND @RefCharID>=1907 BEGIN IF @RefMailID = '3643' -- Chinesse Male Gear CLOTHES BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 791, 39 --HAT EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 863, 39 --SHOULDER EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 971, 39 --HAND EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING END Else IF @RefMailID = '3637' -- Chinesse Male Gear ARRMOR begin EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 287, 48 --HAT EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 359, 48 --SHOULDER EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 467, 48 --HAND EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING end Else IF @RefMailID = '3640' -- Chinesse Male Gear LIGHT begin EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 539, 44 --HAT EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 611, 44 --SHOULDER EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 719, 44 --HAND EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING END END ------ Woman SET IF @RefCharID<=1932 AND @RefCharID>=1920 BEGIN IF @RefMailID = '3652' -- Chinesse Woman Gear CLOTHES BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1547, 39 --HAT EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1619, 39 --SHOULDER EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1727, 39 --HAND EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING END ELSE IF @RefMailID = '3646' -- Chinesse Woman Gear ARRMOR begin EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1043, 48 --HAT EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1115, 48 --SHOULDER EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1223, 48 --HAND EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING
end Else IF @RefMailID = '3649' -- Chinesse Woman Gear LIGHT begin EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 0, 1295, 44 --HAT EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 2, 1367, 44 --SHOULDER EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 3, 1475, 44 --HAND EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 9, 1835, 0 --Earring EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 10, 1871, 0 --NECKLACE EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 11, 1799, 0 --RING EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 12, 1799, 0 --RING END END DECLARE @CharID int = (SELECT CharID FROM _Char WHERE CharName16 = @CharName) EXEC _TRAINING_CAMP_CREATE @CharID -- Quick Slot ى*•ë³´ ى*€ى¥ىڑ©!!! exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations... DELETE FROM _CharQuest WHERE QuestID=1 AND CharID=@NewCharID INSERT INTO _CharQuest (CharID, QuestID, Status,AchievementCount,StartTime,EndTime,QuestData1,QuestData2) VALUES (@NewCharID,1,5,0, getdate(),getdate(),31458135,0) COMMIT TRANSACTION RETURN @NewCharID
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