Legendr |
19-06-2017 07:01 PM |
:
ADDNew Char
PHP:
USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 22/02/2015 07:33:11 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO
ALTER PROCEDURE [dbo].[_AddNewChar] @UserJID INT, --@CharSlot INT, @RefCharID INT, @CharName varchar (64), @CharScale tinyINT, @StartRegionID INT, @StartPos_X real, @StartPos_Y real, @StartPos_Z real, @DefaultTeleport INT, @RefMailID INT, @RefPantsID INT, @RefBootsID INT, @RefWeaponID INT, @RefShield INT, @DurMail tinyINT, @DurPants tinyINT, @DurBoots tinyINT, @DurWeapon tinyINT, @DurShield tinyINT, @DefaultArrow INT AS SET NOCOUNT ON
DECLARE @Slot INT DECLARE @temp INT DECLARE @NewCharID INT SET @NewCharID = 0 ----------------------------------------------------------------------------- -- 1. ÄÅÍ Ô Ñö¡ validÇÑ ÍÀÎÁö, * ºóÔÀÌ ÂÂÁö ÕÀú ÃÅÇÑÙ. ----------------------------------------------------------------------------- -- start by novice. SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID IF (@temp >= 4) BEGIN -- Ê ÀÚª RETURN -2 END -- finish by novice. ----------------------------------------------------------------------------- -- 2. ÄÅÍ Ãß¡ÇÏ ----------------------------------------------------------------------------- IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌÙ! BEGIN -- ÄÅÍ ýº ÇÆÐ! ºÄÉÀÏ ªÀÌ ÀÌóÇÏÙ! RETURN -3 END EXEC @temp = _IsExistingCharName @CharName IF (@temp <> 0) BEGIN -- ÀÌÌ ¿ÁßÀÎ ÀÌÀÌóÂ? RETURN -4 END BEGIN TRANSACTION -- ÀÎøÃºÅÛÀÌ À¿Ç* Áö¿¡ WorldID¿Í 1ªÀ õ Ö ÁÖúÙ! INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize, LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, HwanLevel) VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109, GetDate(), 1, 1, 1000000, 0, 1000000, 200,200, 1, 1, 1, 1, 0) SET @NewCharID = @@IDENTITY IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN -- ÄÅÍ ýº ÇÆÐ! ROLLBACK TRANSACTION RETURN -5 END -- start by novice. -- ÀÌÁ Slot ÈÙ.. ׳É Insert .. INSERT INTO _User VALUES (@UserJID, @NewCharID) -- finish by novice. ----------------------------------------------------------------------------- -- 3-1. Àåºñ Ô Ã¿ì -- [ÀκÅä Ô 96] + [ÀåºñÔ 13] <- ÀκÅä ÈÀå *ºñº ÈÄ 48¿¡* 96Î Áõ¡!!!(woos0) ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _Inventory(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 109
IF (@@ERROR <> 0) BEGIN -- ÀκÅä ýº ÇÆÐ! ROLLBACK TRANSACTION RETURN -7 END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! -- ðÆúÆÎ ÅÃÇÑ ÆÀÌÅÛÀ Ùà ÖÁÖÀÚ... /* ¿ä ø*Î ÁÀÇÇ ÀÖÙ. 0: EQUIP_SLOT_HELM 1: EQUIP_SLOT_MAIL, 2: EQUIP_SLOT_SHOULDERGUARD, 3: EQUIP_SLOT_GAUNTLET, 4: EQUIP_SLOT_PANTS, 5: EQUIP_SLOT_BOOTS, 6: EQUIP_SLOT_WEAPON, 7: EQUIP_SLOT_SHIELD or ARROW, 8: EQUIP_SLOT_EARRING, 9: EQUIP_SLOT_NECKLACE, 10: EQUIP_SLOT_L_RING, 11: EQUIP_SLOT_R_RING, */ DECLARE @ItemID BIGINT SET @ItemID = 0 -- ó IF (@RefMailID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END END -- ÙÁö IF (@RefPantsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END END -- Boots IF (@RefBootsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END END -- Weapon IF (@RefWeaponID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END END -- æÆÐ IF (@RefShield <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END END -- Èà defaultÎ ÅÃÇÑ ¡ ÈÀÌó È*ì 250ÀÌ ÈÅ뵵 ÇÔ ÁØÙ. ÁÒÄ¡? IF (@DefaultArrow <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250 IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END END
----------------------------------------------------------------------------- -- 3-2. ÆÙÅ Inventory Ô Ã¿ì -- [ÆÙÅ ÀκÅä Ô 5] -- APPLY_AVATAR_SYSTEMÀÌ À¿Ç* ÃߡǠºÎºÐ ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 5
IF (@@ERROR <> 0) BEGIN -- ÆÙÅ ÀκÅä ýº ÇÆÐ! ROLLBACK TRANSACTION RETURN -14 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! ----------------------------------------------------------------------------- -- default skillÖÁÖ ----------------------------------------------------------------------------- DECLARE @country tinyINT EXEC @country = _GetObjCountry @RefCharID INSERT INTO _CharSkillMastery (CharID, MasteryID, Level) SELECT @NewCharID, MasteryID, 0 FROM _RefCharDefault_SkillMastery with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END INSERT INTO _CharSkill (CharID,SkillID,Enable) SELECT @NewCharID, SkillID, 1 FROM _RefCharDefault_Skill with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -16 END ----------------------------------------------------------------------------- -- º ÄºÆ ÖÁÖ ----------------------------------------------------------------------------- INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2) SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0 FROM _RefQuest WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -17 END ----------------------------------------------------------------------------- -- Static Avatar Initial Record Ö ----------------------------------------------------------------------------- INSERT INTO _StaticAvatar(CharID) values(@NewCharID) IF (@@ERROR <> 0) BEGIN ROLLBACK TRANSACTION RETURN -18 END ----------------------------------------------------------------------------- -- Trijob ÿöÖ!!!!! ----------------------------------------------------------------------------- INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0) IF (@@ERROR <> 0) BEGIN -- ÀκÅä ýº ÇÆÐ! ROLLBACK TRANSACTION RETURN -19 END ----------------------------------------------------------------------------- -- CharList¿¡ ID ÖÁÖ ----------------------------------------------------------------------------- INSERT _CharNameList VALUES(@CharName, @NewCharID) -- Quick Slot Áº ÀúÀå¿!!! exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION RETURN @NewCharID
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