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-   -   مشكله فى اضافة يونك (https://silkroad4arab.com/vb/showthread.php?t=616912)

maro20009 27-06-2017 04:33 AM

مشكله فى اضافة يونك
 
فيه حاجه ناقصه فى الكويرى بس مش عارف ايه هيا صوره من المشكله

http://store4.up-00.com/2017-06/149852684383381.png

http://store4.up-00.com/2017-06/149852684397412.png

http://store4.up-00.com/2017-06/149852684406913.png



او حد معاه كويرى غير ده يبقى جزاك الله كل خير

™Ozoo-Eboda™ 27-06-2017 04:40 AM

رد: مشكله فى اضافة يونك
 
اتفضل..
.
كود PHP:

USE SRO_VT_SHARD /* Add Unique Spot By ™Ozoo-Eboda™ for BR files */ 

DECLARE @UNIQUE VARCHAR (129
DECLARE @
CHARNAME VARCHAR (64
DECLARE @
mindealy INT 
DECLARE @maxdelay int 
DECLARE @INITRADIUS INT 
DECLARE @RADIUS int 
DECLARE @MAXNEST int = (SELECT MAX (dwNestIDFROM Tab_RefNest)+
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveIDFROM Tab_RefHive)+
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsIDFROM Tab_RefTactics)+1

/* put your settings here */ 
SET @UNIQUE 'MOB_RM_SPIRITS_CLON3' -- Unique code name from _RefobjCommon table 
SET 
@CHARNAME 'ozoo' -- Character name from _Char table to get mob position X Y Z 
SET 
@mindealy 3600  -- Minimum time before appears in seconds 
SET 
@maxdelay 3601  -- Maximum time before appears in seconds 
SET 
@INITRADIUS 100  -- Radius around spot unique can generated at 
SET 
@RADIUS 500  -- Radius around spot Unique can move in 
/* end of settings area */ 

/* get ID of mob by code name */ 
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE

SET IDENTITY_INSERT Tab_RefTactics ON 
INSERT INTO Tab_RefTactics 
(dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128VALUES 
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE
SET IDENTITY_INSERT Tab_RefTactics OFF 

SET IDENTITY_INSERT Tab_RefHive ON 
INSERT INTO Tab_RefHive 
(dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128VALUES 
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE
SET IDENTITY_INSERT Tab_RefHive OFF 

/* get position coordinates of your character */ 

DECLARE @REGION INT SET @REGION = (SELECT (LatestRegionFROM _Char WHERE CharName16 = @CHARNAME
DECLARE @
POSX INT SET @POSX = (SELECT (POSXFROM _Char WHERE CharName16 = @CHARNAME
DECLARE @
POSY INT SET @POSY = (SELECT (POSYFROM _Char WHERE CharName16 = @CHARNAME
DECLARE @
POSZ INT SET @POSZ = (SELECT (POSZFROM _Char WHERE CharName16 = @CHARNAME

SET IDENTITY_INSERT Tab_RefNest ON 
INSERT INTO Tab_RefNest 
(dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlagVALUES 
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0
SET IDENTITY_INSERT Tab_RefNest OFF 


print '' 
print '' 
print 'Done!' 


maro20009 27-06-2017 04:59 AM

رد: مشكله فى اضافة يونك
 
حطيت الكود جبلى المشكله ديه انا مستخدم داتا clean زى محضرتك عارف


http://store4.up-00.com/2017-06/14985284731321.png

MORJANA 27-06-2017 10:50 AM

رد: مشكله فى اضافة يونك
 
جرب كده

كود:

-----Add Unique Spot Recoded by MORJANA-----
USE SRO_VT_SHARD

DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1

/* put your settings here */
SET @UNIQUE = 'MOB_RM_ROC' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'Thor' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 60  -- Minimum time before appears in seconds
SET @maxdelay = 120  -- Maximum time before appears in seconds
SET @INITRADIUS = 100  -- Radius around spot unique can generated at
SET @RADIUS = 500  -- Radius around spot Unique can move in
/* end of settings area */

/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)

SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF

SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF

/* get position coordinates of your character */

DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)

SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF


print ''
print ''
print 'Done!'

ولو مشتغلش جرب ده

كود:

USE SRO_VT_SHARD

DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1

/* put your settings here */
SET @UNIQUE = 'MOB_RM_ROC' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'Thor' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 60  -- Minimum time before appears in seconds
SET @maxdelay = 120  -- Maximum time before appears in seconds
SET @INITRADIUS = 100  -- Radius around spot unique can generated at
SET @RADIUS = 500  -- Radius around spot Unique can move in
/* end of settings area */

/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)

SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF

SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF

/* get position coordinates of your character */

DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)

SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF


print ''
print ''
print 'Done!'



الساعة الآن 01:13 AM.

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