Tired of people asking "What skills to take with Wiz/Cleric?" so I made this guide
so they don't have to ask it...
Wizard/Cleric - I'm very unsatisfied with the current in progress Wizard/Cleric
guide. It isn't updated often and it isn't that great all together.
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[url=www.joreyat.org]

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Stats - If you are going for this character you might as well make it even more
suicidal by going Full Int because Hybrid isn't really going to help you, that's why
you are taking Cleric for survivability.
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Skills - Don't argue with me unless it's for Lightning. This is the bare minimum
for a Wizard everything else is excessive and will rarely help you. This Wizard
has the ability to fully work as a Cleric too. SP - 287,292 With no
Optionals.
Wizard
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Earth Mentalist - Required.
Ice Mentalist - Required.
Fire Mentalist - Required.
Lightning Mentalist - Required, Level 7 only, you can Max for some extra
utility for your character.
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Intelligence - Required.
Life Control - Optional, see Life Turnover.
Magic Bound - Required.
Life Turnover - Required, does not require
Life Control to level.
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Ground Charge - Do not take.
Root - Do not take.
Earth Shock - Required.
Earth Barrier - Required.
[
Ground Rave - Do not take.
Mesh Root - Do not take.
Earth Quake - Required.
Earth Fence - Required.
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Ice Bolt - Required.
Mana Drain - Do not take.
Snow Wind - Required.
Invisible - Required, can de-level and only use
Crystal Invisible exclusively.
Frozen Spear - Required.
Mana Drought - Do not take.
Blizzard - Required
Crystal Invisible - Optional, you can use Invisible exclusively.
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Fire Bolt - Required.
Fire Trap - Optional, Useful but I personally wouldn't waste the SP.
Fire Blow - Required.
Detect - Optional, Only detects Wizards and you will probably still die.
Meteor - Required.
Lava Trap - Optional, See Fire Trap.
Salamander Blow - Required.
Sprawl Detect - Optional, See Detect.
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Lightning Bolt - Do not take.
[
Lightning Shock Optional, Only take if you Max Lightning but it's
unnecessary.
Charged Wind - Required, Level 1 only, Max if you decide to max Lightning.
Teleport - Required, Level 1 only, Max if you decide to max Lightning.
Chain Lightning - Do not take.
Lightning Impact - Optional, Only take if you max Lightning but it's
unnecessary.
Charged Squal - Required, Only take if you max Lightning.
Aerial Teleport - Required, Only take if you max Lightning.
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Cleric
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Faith - Required.
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Group Healing - Optional, Unneeded after Healing Orbit.
Healing Division - Optional, Unneeded but good for using Cleric Full Time.
Heal
ing Cycle - Required, can be de-leveled when you get Healing Orbit.
Group Healing Breath - Optional, See Group Healing.
Healing Favor - Optional, See Healing Division.
Healing Orbit - Required.
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Bless Spell - Required!
Recovery - Do not take.
Recovery Division - Required.
Group Recovery - Do not take.
Holy Recovery - Do not take.
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Group Reverse - Do not take.
Reve
rse Oblation - Required.
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Charity - Required.
Glory Armor - Do not take.
Favor Armor - Do not take.
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Holy Word - Optional, See Holy Spell.
Heaven Flash - Do not take.
Hol
y Spell - Required, does not require Holy Word to level.
Heaven Glare - Do not take.
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Blessings - All required for playing Cleric!
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Strategy PvP - Put up your Cleric Buffs, including
Bless Spell, and then go out
and kill people. When your
Bless Spell runs out you need to get to town or you
will die unless everyone is dead or you have other Clerics or Warriors in your
party. If their is no one around you can use
Invisible and wait until people come.
Fighting people 1v1 does not require
Bless Spell. Using
Earth Fence/Barrier, you
can survive a little longer after
Bless Spell is down. Most PvP will not require
Life
Turnover/
Control but it can be used when you feel it is needed.
Strategy PvE - If you solo, simply keep your Cleric buffs up and, when you find
a Giant use
Bless Spell and kill it. In emergencies you can use
Healing Cycle and
Blessings to help you survive.
*If you use groups, While using your ability to Wizard you put up
Life
Turnover/
Control, or don't which some prefer to do, and use mostly AoE on the
mobs and Singles in between the AoE spells, remember to use
Earth
Barrier/Fence when their is a lot of mobs on the tanks or a lot just spawned from
a Unique.
*While using your ability to Cleric you put up your
Blessings on everyone and
concentrate your heals on your tanks and use
Healing Favor and
Healing Orbit
when Party heal is needed, Mostly use
Healing Cycle on your tanks, and if a lot
of mobs on the tanks or a lot just spawned from a Unique use
Bless Spell.
Healing Favor is also a good heal for when
Healing Cycle isn't enough on the
tanks.(
This strategy is the same for PvPing as a Cleric