الموضوع: محتاج لحل
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قديم 24-05-2016, 07:13 PM   #3

Dev.Ri3o
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• الانـتـسـاب » Apr 2015
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افتراضي رد: محتاج لحل



[SIZE="4"]
جرب تحط SRO_VT_ACCOUNT ل Database Clean و غير ال SRO_VT_SHARDLOG لبتاع ال DataBase Clean
ومتنساش تغير الاسامى فى ال DB Connect و ال او بدل ال AddNewChar اللى عندك باللى فى ال Database ال Clean ini
[/SIZE ]

ده اللى هتحطو فى ال AddNewChar
كود:
USE [SRO_VT_SHARD] 
GO 
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 24/02/2015 06:38:48 م ******/ 
SET ANSI_NULLS ON 
GO 
SET QUOTED_IDENTIFIER ON 
GO 
ALTER PROCEDURE [dbo].[_AddNewChar] 
    @UserJID            INT,         
    --@CharSlot            INT,         
    @RefCharID            INT,         
    @CharName            varchar (64),         
    @CharScale            tinyINT,         
    @StartRegionID            INT,         
    @StartPos_X            real,         
    @StartPos_Y            real,         
    @StartPos_Z            real,         
    @DefaultTeleport    INT,         
    @RefMailID            INT,         
    @RefPantsID            INT,         
    @RefBootsID            INT,         
    @RefWeaponID        INT,         
    @RefShield            INT,         
    @DurMail            tinyINT,         
    @DurPants            tinyINT,         
    @DurBoots            tinyINT,         
    @DurWeapon            tinyINT,         
    @DurShield            tinyINT,         
    @DefaultArrow        INT         
AS     
     
SET NOCOUNT ON       

    DECLARE @Slot  INT         
    DECLARE @temp  INT         
             
    DECLARE @NewCharID  INT         
    SET @NewCharID = 0         
        
        
    -----------------------------------------------------------------------------         
    -- 1. أ„³¸¯أ…أچ ½½·أ” ³أ‘¹أ¶°آ، validأ‡أ‘ °أچأ€أژأپأ¶, ±×¸®°أ* آ؛أ³½½·أ”أ€أŒ ¸أ‚´أ‚أپأ¶ ¸أ•أ€أ؛ أƒ¼أ…©أ‡أ‘´أ™.         
    -----------------------------------------------------------------------------         
          
    -- start by novice.         
    SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID         
           
    IF (@temp >= 4)         
    BEGIN         
        -- ³أٹ¹« ¸¹أ€أڑ³آھ         
        RETURN -2         
    END         
    -- finish by novice.         
       
    -----------------------------------------------------------------------------         
    -- 2. أ„³¸¯أ…أچ أƒأں°آ،أ‡أڈ±â         
    -----------------------------------------------------------------------------         
    IF (@CharScale > 68) -- 0100 0100 --> 68 أ€أŒ´أ™!         
    BEGIN         
        -- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ! ½آ؛أ„أ‰أ€أڈ °آھأ€أŒ أ€أŒ»أ³أ‡أڈ´أ™!          
        RETURN -3         
    END 
         
    EXEC @temp = _IsExistingCharName @CharName         
    IF (@temp <> 0)         
    BEGIN         
        -- أ€أŒ¹أŒ »çآ؟ëأپأںأ€أژ أ€أŒ¸§أ€أŒ¶أ³´أ‚µ¥?         
        RETURN -4         
    END         
     
BEGIN TRANSACTION 
     
    -- أ€أژ´أ¸½أƒ½آ؛أ…أ›أ€أŒ أ€ûآ؟ëµأ‡¸é¼* ¸¶أپأ¶¸·آ؟آ، WorldIDآ؟أچ 1°آھأ€» ´أµ ³أ–¾î أپأ–¾أ؛´أ™!       
    INSERT INTO _Char (RefObjID, CharName16, Scale, ExpOffSet, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,       
                LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID, HwanLevel)       
    VALUES (@RefCharID, @CharName, @CharScale, 4414241349, 149, 149, 25000, 1367, -30.54028, 1036, 2094, 109,       
                GetDate(), 130, 130, 500000000, 387, 10000000, 200,200, 1, 1, 1, 1, 4)       
     
    SET @NewCharID = @@IDENTITY         
    IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)         
    BEGIN         
        -- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ!         
        ROLLBACK TRANSACTION         
        RETURN -5         
    END         
         
            
    -- start by novice.         
    -- أ€أŒأپ¦ Slot ¾أˆ¾´´أ™.. ±×³أ‰ Insert ¸¸..         
    INSERT INTO _User VALUES (@UserJID, @NewCharID)         
    -- finish by novice.         
       
       
     -----------------------------------------------------------------------------         
     -- 3-1. أ€أ¥آ؛أ± ½½·أ” أƒ¤آ؟أ¬±â         
     -- [أ€أژآ؛¥أ…أ¤¸® ½½·أ” 96°³] + [أ€أ¥آ؛أ±½½·أ” 13°³] <- أ€أژآ؛¥أ…أ¤¸® أˆ®أ€أ¥ ¼*آ؛أ±½آ؛ أˆأ„ 48°³آ؟آ،¼* 96°³·أژ أپأµ°آ،!!!(woos0) 
     -----------------------------------------------------------------------------         
     --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!         
     INSERT INTO _Inventory(CharID, Slot, ItemID)         
      SELECT @NewCharID, cnt, 0         
       FROM _RefDummySlot with( nolock )        
        WHERE cnt < 109         

           
    IF (@@ERROR <> 0)         
    BEGIN         
        -- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!         
        ROLLBACK TRANSACTION         
        RETURN -7          
    END         

    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!         
            
    -- µأ°أ†أ؛أ†®·أژ ¼±أ…أƒأ‡أ‘ ¾أ†أ€أŒأ…أ›أ€» ´أ™½أƒ ³أ–¾îأپأ–أ€أڑ...         
    /* آ؟أ¤·± ¼أ¸¼*·أژ  أپ¤أ€أ‡µأ‡¾î أ€أ–´أ™.         
    0: EQUIP_SLOT_HELM         
    1: EQUIP_SLOT_MAIL,         
    2: EQUIP_SLOT_SHOULDERGUARD,         
    3: EQUIP_SLOT_GAUNTLET,         
    4: EQUIP_SLOT_PANTS,         
    5: EQUIP_SLOT_BOOTS,         
    6: EQUIP_SLOT_WEAPON,         
    7: EQUIP_SLOT_SHIELD or ARROW,         
    8: EQUIP_SLOT_EARRING,         
    9: EQUIP_SLOT_NECKLACE,         
    10: EQUIP_SLOT_L_RING,         
    11: EQUIP_SLOT_R_RING,         
    */         
            
    DECLARE @ItemID BIGINT         
    SET @ItemID = 0         
    -- »أ³°©         
    IF (@RefMailID <> 0)         
    BEGIN         
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail         
        IF (@ItemID <= 0)         
        BEGIN         
            ROLLBACK TRANSACTION         
            RETURN -8         
        END         
    END         
    -- ¹أ™أپأ¶         
    IF (@RefPantsID <> 0)         
    BEGIN         
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants         
        IF (@ItemID <= 0)         
        BEGIN         
            ROLLBACK TRANSACTION         
            RETURN -9         
        END         
    END         
    -- Boots         
    IF (@RefBootsID <> 0)         
    BEGIN         
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots         
        IF (@ItemID <= 0)         
        BEGIN         
            ROLLBACK TRANSACTION         
            RETURN -10         
        END         
    END         
    -- Weapon         
    IF (@RefWeaponID <> 0)         
    BEGIN         
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon         
        IF (@ItemID <= 0)         
        BEGIN         
            ROLLBACK TRANSACTION         
            RETURN -11         
        END         
    END         
    -- ¹أ¦أ†أگ         
    IF (@RefShield <> 0)         
    BEGIN         
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield         
        IF (@ItemID <= 0)         
        BEGIN         
            ROLLBACK TRANSACTION         
            RETURN -12         
        END         
    END         
    -- أˆ¤½أƒ default·أژ ¼±أ…أƒأ‡أ‘ ¹«±â°آ، أˆ°أ€أŒ¶أ³¸é أˆ*»أ¬ 250°³µéأ€أŒ أˆ°أ…ëµµ أ‡أ”²² أپأک´أ™. أپأ’أ„آ،?         
    IF (@DefaultArrow <> 0)         
    BEGIN         
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250         
        IF (@ItemID <= 0)         
        BEGIN         
            ROLLBACK TRANSACTION         
            RETURN -13         
        END         
    END 


     -----------------------------------------------------------------------------         
     -- 3-2. ¾أ†¹أ™أ…¸ Inventory ½½·أ” أƒ¤آ؟أ¬±â         
     -- [¾أ†¹أ™أ…¸ أ€أژآ؛¥أ…أ¤¸® ½½·أ” 5°³] 
     -- APPLY_AVATAR_SYSTEMأ€أŒ أ€ûآ؟ëµأ‡¸é¼* أƒأں°آ،µأ‡´أ‚ آ؛أژآ؛أگ 
     -----------------------------------------------------------------------------         
     --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!         
     INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)         
      SELECT @NewCharID, cnt, 0 
       FROM _RefDummySlot with( nolock )        
        WHERE cnt < 5 

           
    IF (@@ERROR <> 0)         
    BEGIN         
        -- ¾أ†¹أ™أ…¸ أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!         
        ROLLBACK TRANSACTION         
        RETURN -14 
    END         
    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!         
           
    -----------------------------------------------------------------------------         
    -- default skill³أ–¾îأپأ–±â         
    -----------------------------------------------------------------------------         
    DECLARE @country tinyINT         
    EXEC @country = _GetObjCountry @RefCharID         
            
    INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)         
    SELECT @NewCharID, MasteryID, 0         
    FROM _RefCharDefault_SkillMastery  with(nolock)       
    WHERE Race = @country or Race = 3         
    IF (@@error <> 0)         
    BEGIN         
        ROLLBACK TRANSACTION         
        RETURN -15         
    END         
    INSERT INTO _CharSkill (CharID,SkillID,Enable)         
    SELECT @NewCharID, SkillID, 1         
    FROM  _RefCharDefault_Skill  with(nolock)       
    WHERE Race = @country or Race = 3         
    IF (@@error <> 0)         
    BEGIN         
        ROLLBACK TRANSACTION         
        RETURN -16         
    END         
    -----------------------------------------------------------------------------         
    -- ±âآ؛» أ„ù½آ؛أ†® ³أ–¾îأپأ–±â 
    -----------------------------------------------------------------------------         
    INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)         
    SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0         
    FROM _RefQuest 
    WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) 
    IF (@@error <> 0) 
    BEGIN 
        ROLLBACK TRANSACTION         
        RETURN -17         
    END     
    -----------------------------------------------------------------------------         
    -- Static Avatar Initial Record ³أ–±â         
    -----------------------------------------------------------------------------         
    INSERT INTO _StaticAvatar(CharID) values(@NewCharID)         
    IF (@@ERROR <> 0)         
    BEGIN         
        ROLLBACK TRANSACTION         
        RETURN -18         
    END          
           
    -----------------------------------------------------------------------------         
    -- Trijob أƒ¤آ؟أ¶³أ–±â!!!!!         
    -----------------------------------------------------------------------------         
    INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)         
    IF (@@ERROR <> 0)         
    BEGIN         
        -- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!         
        ROLLBACK TRANSACTION         
        RETURN -19         
    END          
           
    -----------------------------------------------------------------------------         
    -- CharListآ؟آ، ID ³أ–¾îأپأ–±â         
    -----------------------------------------------------------------------------         
    INSERT _CharNameList VALUES(@CharName, @NewCharID)         
          
  
            
    -- Quick Slot أپ¤آ؛¸ أ€أ؛أ€أ¥آ؟ë!!!         
    exec _AddNewClientConfig @NewCharID  -- by novice...... for saving client configurations...         

COMMIT TRANSACTION         
           
RETURN @NewCharID


توقيع Dev.Ri3o :
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التعديل الأخير تم بواسطة Dev.Ri3o ; 24-05-2016 الساعة 07:20 PM

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