الموضوع: ارجو المساعدة
عرض مشاركة واحدة
قديم 26-03-2017, 04:51 AM   #10

pop2009
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خد يا باشا ال skilleffect ديه
ديه غير بتاعت حمزه
كود:
SkillEffect:
//	Paid Item
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_02	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_03	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_04	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_05	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_06	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_07	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_08	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_09	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_10	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_11	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_12	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_13	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_14	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_15	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1


??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_10	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_10	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_11	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_11	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_12	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_12	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_13	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_13	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_14	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_14	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_15	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_15	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none
و استخدم ال particles ديه
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]