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• الانـتـسـاب » May 2011
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• رقـم العـضـويـة » 87094
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• المشـــاركـات » 949
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• الـدولـة » Cairo ,Egypt
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• الـهـوايـة » SRO Development
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 26
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رد: Devil Gurden Quest
حضرتك هتستخدم ال script دا وتغير ال monsters علي حسب الموجودين ف dungeon عندك
وكمان متنساش تعدل اسم الكويست نفسة وال NPC الي موجود فية
كود:
function QNO_ASTRO_QUEST1() -- you should match this with your filename!
QUESTID = LuaGetQuestID("QNO_ASTRO_QUEST1") -- IMPORTANT: must match with the name in your database
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 1, 1)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_CUSTOMIZED_QUEST")
LuaInsertMissionOrCompleteNpc("NPC_CUSTOMIZED_QUEST")
LuaQuestInsertNpc(1, "NPC_CUSTOMIZED_QUEST")
LuaSetAchievementLimit(1)
LuaSetDivideType(5)
LuaSetRealTime()
LuaSetMissionDataSize(QUESTID, 3)
LuaSetMissionData_EX(QUESTID, 0, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_ASTRO_QUEST1", 1, "MOB_SD_AKERU", 0, 100, 0, 1)
LuaSetMissionData_EX(QUESTID, 1, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_ASTRO_QUEST1_02", 1, "MOB_ARABIA_THIEF_BOSS", 0, 1, 0, 1)
LuaSetMissionData_EX(QUESTID, 2, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_ASTRO_QUEST1_03", 1, "MOB_ARABIA_KHULOOD", 0, 1, 0, 1)
InsertQuestMenuStringList("NPC_CUSTOMIZED_QUEST", 8, "BASIC_MENUSTRING_GREETING", "SN_NPC_CUSTOMIZED_QUEST_QS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_ASTRO_QUEST1_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_ASTRO_QUEST1_02", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_ASTRO_QUEST1_03", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_ASTRO_QUEST1_04", "BASIC_MENUSTRING_INVENTORY_FULL", "SN_TALK_QNO_ASTRO_QUEST1_05", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_ASTRO_QUEST1_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_ASTRO_QUEST1_07")
LuaSetMissionCompleteNum(0)
PAY_ITEM_METHOD_EXACT = 1
LuaSetAchievedItem(1, 7200, 0, 0, 1, "ITEM_ETC_ARCHEMY_REINFORCE_RECIPE_WEAPON_B", 25)
LuaSetAchievedItem(1, 7200, 0, 0, 1, "ITEM_ETC_ARCHEMY_REINFORCE_RECIPE_SHIELD_B", 25)
LuaSetAchievedItem(1, 7200, 0, 0, 1, "ITEM_ETC_ARCHEMY_REINFORCE_RECIPE_ARMOR_B", 25)
LuaSetAchievedItem(1, 7200, 0, 0, 1, "ITEM_ETC_ARCHEMY_REINFORCE_RECIPE_ACCESSARY_B", 25)
LuaSetAchievedSkillPont(0)
end
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