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卿 轻锨是软 仁谑 沩 沩 萏巧 添 勤汜 Char. 寝硎 软捩犴 Error s(1030 阙 卿 萸释 哚 轻阆 阢崾徭 秧邮嫜 爿碓 萸硐 阃显 磙驷 垌 轻锨是 崆漤 吾帐迩 钦崆 沅 擎徨 俏彦 |
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咩卿 萄仁 芹硌 轻 Add new char |
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show me StoredProcedure [dbo].[_AddNewChar] if need fixed ur error |
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USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 25/01/2014 02:44:41 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[_AddNewChar] @UserJID INT, --@CharSlot INT, @RefCharID INT, @CharName varchar (64), @CharScale tinyINT, @StartRegionID INT, @StartPos_X real, @StartPos_Y real, @StartPos_Z real, @DefaultTeleport INT, @RefMailID INT, @RefPantsID INT, @RefBootsID INT, @RefWeaponID INT, @RefShield INT, @DurMail tinyINT, @DurPants tinyINT, @DurBoots tinyINT, @DurWeapon tinyINT, @DurShield tinyINT, @DefaultArrow INT AS SET NOCOUNT ON DECLARE @Slot INT DECLARE @temp INT DECLARE @NewCharID INT SET @NewCharID = 0 ----------------------------------------------------------------------------- -- 1. 脛掣吤 浇访 趁懝枚奥 valid脟脩 懊嵜脦脕枚, 弊府懊* 潞贸浇访斆脤 该偞脗脕枚 该暶煤 脙济叐脟脩疵. ----------------------------------------------------------------------------- -- start by novice. SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID IF (@temp >= 4) BEGIN -- 趁姽 腹脌脷陈 RETURN -2 END -- finish by novice. ----------------------------------------------------------------------------- -- 2. 脛掣吤 脙脽奥∶嚸彵 ----------------------------------------------------------------------------- IF (@CharScale > 68) -- 0100 0100 --> 68 脌脤疵! BEGIN -- 脛掣吤 幻郊潞 矫嚸喢! 铰好劽壝脧 奥脤 脌脤幻趁嚸彺脵! RETURN -3 END EXEC @temp = _IsExistingCharName @CharName IF (@temp <> 0) BEGIN -- 脌脤姑 荤驴朊伱熋脦 脌脤抚脌脤睹炒脗单? RETURN -4 END BEGIN TRANSACTION -- 脌脦疵附脙铰好吤浢脤 脌侩得嚫榧* 付脕枚阜驴隆 WorldID驴脥 1奥 疵 趁柧 脕脰久捍脵! INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize, LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID) VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45, GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1) SET @NewCharID = @@IDENTITY IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN -- 脛掣吤 幻郊潞 矫嚸喢! ROLLBACK TRANSACTION RETURN -5 END -- start by novice. -- 脌脤脕 Slot 久埦创脵.. 弊趁 Insert 父.. INSERT INTO _User VALUES (@UserJID, @NewCharID) -- finish by novice. ----------------------------------------------------------------------------- -- 3-1. 脌氓潞帽 浇访 脙ぢ棵 -- [脌脦潞ッ吤じ 浇访 96俺] + [脌氓潞帽浇访 13俺] <- 脌脦潞ッ吤じ 脠氓 *潞帽铰 脠脛 48俺驴隆* 96俺访 脕玫奥!!!(woos0) ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _Inventory(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 109 IF (@@ERROR <> 0) BEGIN -- 脌脦潞ッ吤じ 幻郊潞 矫嚸喢! ROLLBACK TRANSACTION RETURN -7 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! -- 得懊喢好啴访 急脜脙脟脩 久喢脤脜脹脌 疵櫧脙 趁柧蠲伱柮脷... /* 驴盲繁 济讣*访 脕っ脟得嚲 脌脰疵. 0: EQUIP_SLOT_HELM 1: EQUIP_SLOT_MAIL, 2: EQUIP_SLOT_SHOULDERGUARD, 3: EQUIP_SLOT_GAUNTLET, 4: EQUIP_SLOT_PANTS, 5: EQUIP_SLOT_BOOTS, 6: EQUIP_SLOT_WEAPON, 7: EQUIP_SLOT_SHIELD or ARROW, 8: EQUIP_SLOT_EARRING, 9: EQUIP_SLOT_NECKLACE, 10: EQUIP_SLOT_L_RING, 11: EQUIP_SLOT_R_RING, */ DECLARE @ItemID BIGINT SET @ItemID = 0 -- 幻嘲 IF (@RefMailID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END END -- 姑櫭伱 IF (@RefPantsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END END -- Boots IF (@RefBootsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END END -- Weapon IF (@RefWeaponID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END END -- 姑γ喢 IF (@RefShield <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END END -- 脠そ脙 default访 急脜脙脟脩 公扁奥 脠懊脤睹掣 脠*幻 250俺甸脌脤 脠懊呺档 脟脭膊 脕脴疵. 脕脪脛隆? IF (@DefaultArrow <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250 IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END END ----------------------------------------------------------------------------- -- 3-2. 久喒脵脜 Inventory 浇访 脙ぢ棵 -- [久喒脵脜 脌脦潞ッ吤じ 浇访 5俺] -- APPLY_AVATAR_SYSTEM脌脤 脌侩得嚫榧* 脙脽奥〉脟疵 潞脦潞脨 ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 5 IF (@@ERROR <> 0) BEGIN -- 久喒脵脜 脌脦潞ッ吤じ 幻郊潞 矫嚸喢! ROLLBACK TRANSACTION RETURN -14 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! ----------------------------------------------------------------------------- -- default skill趁柧蠲伱柋 ----------------------------------------------------------------------------- DECLARE @country tinyINT EXEC @country = _GetObjCountry @RefCharID INSERT INTO _CharSkillMastery (CharID, MasteryID, Level) SELECT @NewCharID, MasteryID, 0 FROM _RefCharDefault_SkillMastery with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END INSERT INTO _CharSkill (CharID,SkillID,Enable) SELECT @NewCharID, SkillID, 1 FROM _RefCharDefault_Skill with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -16 END ----------------------------------------------------------------------------- -- 扁潞 脛潞脝 趁柧蠲伱柋 ----------------------------------------------------------------------------- INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2) SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0 FROM _RefQuest WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -17 END ----------------------------------------------------------------------------- -- Static Avatar Initial Record 趁柋 ----------------------------------------------------------------------------- INSERT INTO _StaticAvatar(CharID) values(@NewCharID) IF (@@ERROR <> 0) BEGIN ROLLBACK TRANSACTION RETURN -18 END ----------------------------------------------------------------------------- -- Trijob 脙ぢ棵冻脰扁!!!!! ----------------------------------------------------------------------------- INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0) IF (@@ERROR <> 0) BEGIN -- 脌脦潞ッ吤じ 幻郊潞 矫嚸喢! ROLLBACK TRANSACTION RETURN -19 END ----------------------------------------------------------------------------- -- CharList驴隆 ID 趁柧蠲伱柋 ----------------------------------------------------------------------------- INSERT _CharNameList VALUES(@CharName, @NewCharID) exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_60EXP_HELP',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_100EXP_HELP',1,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SCROLL_RETURN_NEWBIE_01',20,1 -- Quick Slot 脕ぢ焊 脌煤脌氓驴!!! exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations... COMMIT TRANSACTION RETURN @NewCharID |
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#5 | ||||||||||
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Use this query 哝 PHP:
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#6 | ||||||||||
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Use this query 哝 PHP:
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#7 | ||||||||||
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All Char |
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#8 | ||||||||||
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厝 萄 襄 哝:
USE [SRO_VT_SHARD] GO /****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 01/25/2014 01:43:29 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[_AddNewChar] @UserJID INT, --@CharSlot INT, @RefCharID INT, @CharName varchar (64), @CharScale tinyINT, @StartRegionID INT, @StartPos_X real, @StartPos_Y real, @StartPos_Z real, @DefaultTeleport INT, @RefMailID INT, @RefPantsID INT, @RefBootsID INT, @RefWeaponID INT, @RefShield INT, @DurMail tinyINT, @DurPants tinyINT, @DurBoots tinyINT, @DurWeapon tinyINT, @DurShield tinyINT, @DefaultArrow INT AS SET NOCOUNT ON DECLARE @Slot INT DECLARE @temp INT DECLARE @NewCharID INT SET @NewCharID = 0 ----------------------------------------------------------------------------- -- 1. 脛掣吤 浇访 趁懝枚奥 valid脟脩 懊嵜脦脕枚, 弊府懊* 潞贸浇访斆脤 该偞脗脕枚 该暶煤 脙济叐脟脩疵. ----------------------------------------------------------------------------- -- start by novice. SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID IF (@temp >= 4) BEGIN -- 趁姽 腹脌脷陈 RETURN -2 END -- finish by novice. ----------------------------------------------------------------------------- -- 2. 脛掣吤 脙脽奥∶嚸彵 ----------------------------------------------------------------------------- IF (@CharScale > 68) -- 0100 0100 --> 68 脌脤疵! BEGIN -- 脛掣吤 幻郊潞 矫嚸喢! 铰好劽壝脧 奥脤 脌脤幻趁嚸彺脵! RETURN -3 END EXEC @temp = _IsExistingCharName @CharName IF (@temp <> 0) BEGIN -- 脌脤姑 荤驴朊伱熋脦 脌脤抚脌脤睹炒脗单? RETURN -4 END BEGIN TRANSACTION -- 脌脦疵附脙铰好吤浢脤 脌侩得嚫榧* 付脕枚阜驴隆 WorldID驴脥 1奥 疵 趁柧 脕脰久捍脵! INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize, LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID) VALUES (@RefCharID, @CharName, @CharScale, 20, 20, 24252, 589, -14.655776, 468, 2094, 109, GetDate(), 1, 1, 0, 0,0, 200,200, 1, 1, 1, 1) SET @NewCharID = @@IDENTITY IF (@@ERROR <> 0 OR @@ROWCOUNT = 0) BEGIN -- 脛掣吤 幻郊潞 矫嚸喢! ROLLBACK TRANSACTION RETURN -5 END -- start by novice. -- A?? Slot 綞敬碪.. 弊矱 Insert 父.. INSERT INTO _User VALUES (@UserJID, @NewCharID) -- finish by novice. ----------------------------------------------------------------------------- -- 3-1. 脌氓潞帽 浇访 脙ぢ棵 -- [脌脦潞ッ吤じ 浇访 96俺] + [脌氓潞帽浇访 13俺] <- 脌脦潞ッ吤じ 脠氓 *潞帽铰 脠脛 48俺驴隆* 96俺访 脕玫奥!!!(woos0) ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _Inventory(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 109 IF (@@ERROR <> 0) BEGIN -- 脌脦潞ッ吤じ 幻郊潞 矫嚸喢! ROLLBACK TRANSACTION RETURN -7 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! -- 得懊喢好啴访 急脜脙脟脩 久喢脤脜脹脌 疵櫧脙 趁柧蠲伱柮脷... /* 驴盲繁 济讣*访 脕っ脟得嚲 脌脰疵. 0: EQUIP_SLOT_HELM 1: EQUIP_SLOT_MAIL, 2: EQUIP_SLOT_SHOULDERGUARD, 3: EQUIP_SLOT_GAUNTLET, 4: EQUIP_SLOT_PANTS, 5: EQUIP_SLOT_BOOTS, 6: EQUIP_SLOT_WEAPON, 7: EQUIP_SLOT_SHIELD or ARROW, 8: EQUIP_SLOT_EARRING, 9: EQUIP_SLOT_NECKLACE, 10: EQUIP_SLOT_L_RING, 11: EQUIP_SLOT_R_RING, */ DECLARE @ItemID BIGINT SET @ItemID = 0 -- 幻嘲 IF (@RefMailID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -8 END END -- 姑櫭伱 IF (@RefPantsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -9 END END -- Boots IF (@RefBootsID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -10 END END -- Weapon IF (@RefWeaponID <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -11 END END -- 姑γ喢 IF (@RefShield <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -12 END END -- 脠そ脙 default访 急脜脙脟脩 公扁奥 脠懊脤睹掣 脠*幻 250俺甸脌脤 脠懊呺档 脟脭膊 脕脴疵. 脕脪脛隆? IF (@DefaultArrow <> 0) BEGIN EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250 IF (@ItemID <= 0) BEGIN ROLLBACK TRANSACTION RETURN -13 END END ----------------------------------------------------------------------------- -- 3-2. 久喒脵脜 Inventory 浇访 脙ぢ棵 -- [久喒脵脜 脌脦潞ッ吤じ 浇访 5俺] -- APPLY_AVATAR_SYSTEM脌脤 脌侩得嚫榧* 脙脽奥〉脟疵 潞脦潞脨 ----------------------------------------------------------------------------- --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID) SELECT @NewCharID, cnt, 0 FROM _RefDummySlot with( nolock ) WHERE cnt < 5 IF (@@ERROR <> 0) BEGIN -- 久喒脵脜 脌脦潞ッ吤じ 幻郊潞 矫嚸喢! ROLLBACK TRANSACTION RETURN -14 END --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!! ----------------------------------------------------------------------------- -- default skill趁柧蠲伱柋 ----------------------------------------------------------------------------- DECLARE @country tinyINT EXEC @country = _GetObjCountry @RefCharID INSERT INTO _CharSkillMastery (CharID, MasteryID, Level) SELECT @NewCharID, MasteryID, 0 FROM _RefCharDefault_SkillMastery with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -15 END INSERT INTO _CharSkill (CharID,SkillID,Enable) SELECT @NewCharID, SkillID, 1 FROM _RefCharDefault_Skill with(nolock) WHERE Race = @country or Race = 3 IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -16 END ----------------------------------------------------------------------------- -- 扁潞 脛潞脝 趁柧蠲伱柋 ----------------------------------------------------------------------------- INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2) SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0 FROM _RefQuest WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1) IF (@@error <> 0) BEGIN ROLLBACK TRANSACTION RETURN -17 END ----------------------------------------------------------------------------- -- Static Avatar Initial Record 趁柋 ----------------------------------------------------------------------------- INSERT INTO _StaticAvatar(CharID) values(@NewCharID) IF (@@ERROR <> 0) BEGIN ROLLBACK TRANSACTION RETURN -18 END ----------------------------------------------------------------------------- -- Trijob 脙ぢ棵冻脰扁!!!!! ----------------------------------------------------------------------------- INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0) IF (@@ERROR <> 0) BEGIN -- 脌脦潞ッ吤じ 幻郊潞 矫嚸喢! ROLLBACK TRANSACTION RETURN -19 END ----------------------------------------------------------------------------- -- CharList驴隆 ID 趁柧蠲伱柋 ----------------------------------------------------------------------------- INSERT _CharNameList VALUES(@CharName, @NewCharID) BEGIN exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',5,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',8000,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',8000,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',10,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_RESURRECTION_100P_SCROLL',10,1 exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HWAN_POTION',10,1 END -- Quick Slot 脕ぢ焊 脌煤脌氓驴!!! exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations... COMMIT TRANSACTION RETURN @NewCharID |
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#9 | ||||||||||
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糖 琼蜒嫜 软捩犴 Msg 213, Level 16, State 1, Procedure _AddNewChar, Line 258 Column name or number of supplied values does not match table definition. 襄 漭 轻琼焰 轻犴 软添犴 蓓 轻 SHARDMANAGER 徙 融汜 Char. |
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#10 | ||||||||||
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Solved :D :D Che_9299 Thnaks |
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#11 | ||||||||||
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u r w ## |
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#12 | ||||||||||
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轻哚闱 轻厢磲砩 |
认驿 |
硎蛰 轻沔宙 颓犴丘 : 1 (0 谥 1 仪蒲) | |
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轻沔宙 | 咔嗜 轻沔宙 | 轻沅氏 | 轻严嫦 | 挛 阍茄呱 |
茄替 轻歪 阍哚 垩砣 | khaledowies | 抻 轻怯漆 轻怯瘦忧亚 嶷汜 轻禹演亚 轻吻丈 | 4 | 14-04-2018 09:04 PM |
阍哚 垩砣 翘媲 轻歪 | moftah | 捃榆 轻怯芷茚苠 轻怯苁茌苡芮亚 蛙驷 轻茚苴苋苌 | 4 | 23-11-2015 09:47 PM |
阍哚 垩砣 醚替 轻歪 | @ShiNiG4Mi@ | 抻 轻怯瘦忧亚 驺郧哚 嫱徭 轻 Mbot | 4 | 04-06-2015 12:04 PM |
阍哚 垩砣 媲烟 轻歪 | deathbat2010 | 抻 轻怯漆 轻怯瘦忧亚 嶷汜 轻禹演亚 轻吻丈 | 11 | 28-11-2012 07:22 PM |