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قديم 22-10-2016, 09:46 PM   #1

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• الانـتـسـاب » Jul 2015
• رقـم العـضـويـة » 122775
• المشـــاركـات » 486
• الـدولـة » مصر(الاسكندرية)
• الـهـوايـة » سيلك رود+لغة برمجة sql
• اسـم الـسـيـرفـر » Private Server
• الـجـنـس » Male
• نقـاط التقييم » 10
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افتراضي ممكن مساعدة عاوز اعمل Auto EquipMent



عاوز اعمل عندى فى السيرفر Auto EquipMent
من ديجرى 1 الى ديجرى 9 .
يدى مع كل لفل اب Full Set +5 Full Blue
استيت 40%
ممكن مساعدة




إعلانات google

قديم 24-10-2016, 03:00 AM   #2

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• الانـتـسـاب » Jul 2015
• رقـم العـضـويـة » 122775
• المشـــاركـات » 486
• الـدولـة » مصر(الاسكندرية)
• الـهـوايـة » سيلك رود+لغة برمجة sql
• اسـم الـسـيـرفـر » Private Server
• الـجـنـس » Male
• نقـاط التقييم » 10
ابو ليلى صـاعـد

ابو ليلى غير متواجد حالياً



افتراضي رد: ممكن مساعدة عاوز اعمل Auto EquipMent



محدش من المشرفين عارف الطريقة دى ولا اية؟




قديم 25-10-2016, 04:25 PM   #3

™ EgY_KhaN ™
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الصورة الرمزية ™ EgY_KhaN ™


• الانـتـسـاب » Aug 2012
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• المشـــاركـات » 1,663
• الـدولـة » Mansoura
• الـهـوايـة » Love the Destruction
• اسـم الـسـيـرفـر » Private Server
• الـجـنـس » Male
• نقـاط التقييم » 75
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إرسال رسالة عبر Yahoo إلى ™ EgY_KhaN ™

افتراضي رد: ممكن مساعدة عاوز اعمل Auto EquipMent



أتفضل هنا عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]

اما بالنسبة للينك الي محطوط للتحميل وممسوح اتفضل ادي الكواري الي هوا حاططها في التحميل
كود:
 USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_ADD_AUTOEQUIP_GEAR]    Script Date: 11/30/2013 23:44:41 ******/
/*
 * Purpose: Add equipment to character
 * Auto check: Will auto detect character existence, race, gender, degree, current equipment.
 * Initial release: 2013/11/30
 * How to use:
 * -
 * USE [SRO_VT_SHARD]
 * GO
 * EXEC [_ADD_AUTOEQUIP_GEAR] '<character_name>', <plus>
 * -
 * Parameters:
 *   <character_name>: duh?
 *   <plus>: duh?
 *
 * Example: EXEC [_ADD_AUTOEQUIP_GEAR] 'Mulan', 12
 * Will give: 'Mulan' (+12 100% FB) weapon/shield, equipment, and accessories
 *
 * Notes:
 * - Feel free to change anything ;)
 * - I put Nova/Star (A_RARE) suffix as default. (@GearSuffix settings, CHANGE IT)
 *
 * Important stuff:
 * - Dependecies SP (make sure they are exist): _FN_ADD_INITIAL_EQUIP, _ADD_ITEM_EXTERN, _IsExistingCharName, _STRG_DEL_ITEM_NoTX
 * - This will put new equipment to equipment slots, even if they're empty.
 * - The character MUST wear a weapon and gear (just a weapon and 1 gear, no need complete set) (to trigger detection)
 * - Shield will automatically added if the character is using 1H weapon.
 *
 * -- Witchy (Mulan)
 *
 */
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

-- Check if SP exist, if not, auto create the SP
IF NOT EXISTS (SELECT * FROM sys.objects WHERE type = 'P' AND name = '_ADD_AUTOEQUIP_GEAR')
	EXEC('CREATE PROCEDURE [dbo].[_ADD_AUTOEQUIP_GEAR] AS BEGIN SET NOCOUNT ON; END')
GO

ALTER PROCEDURE [dbo].[_ADD_AUTOEQUIP_GEAR]
	@CharName AS VARCHAR(64),
	@EQPlus AS TINYINT
AS	
	-- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
	-- @@@ BEGIN: SETTINGS
	
	-- CHANGE THIS! -- CHANGE THIS! -- CHANGE THIS! (if needed)

	-- (Represent ITEM_CH_BOW_9_A_RARE), change as you need it
	DECLARE @GearSuffix VARCHAR(16) = 'C_RARE'

	-- @@@ END: SETTINGS
	-- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

	SET NOCOUNT ON

	-- Check if character exist
	DECLARE	@isCharExist TINYINT = 0

	PRINT 'Validating Character...'
	EXEC @isCharExist = [_IsExistingCharName] @CharNameToCheck = @CharName
	IF (@isCharExist = 0)
	BEGIN
		RAISERROR('Character: %s does not exist. Sequence canceled!', 1, 16, @CharName)
		RETURN -1
	END

	-- Check character and account related information (In relation with SRO_VT_ACCOUNT)
	DECLARE @CharID INT = 0
	DECLARE @RefCharID INT = 0
	DECLARE @UserJID INT = 0
	DECLARE @GMLevel INT = 0
	DECLARE @AccountName VARCHAR(32) = ''

	-- Check if character assigned to Account ID
	PRINT 'Validating Account ID...'
	SELECT @CharID = CharID, @RefCharID = RefObjID FROM _Char WHERE CharName16 = @CharName
	SELECT @UserJID = UserJID FROM _User WHERE CharID = @CharID
	IF (@UserJID IS NULL OR @UserJID = 0)
	BEGIN
		RAISERROR('Account ID does not exist, or character: %s is not assigned to any user accounts. Sequence canceled!', 1, 16, @CharName)
		RETURN -2
	END

	-- Check character gender and race
	DECLARE @CharGender VARCHAR(1) = ''
	DECLARE @CharRace VARCHAR(2) = ''

	PRINT 'Validating race and gender...'
	SET @CharRace = CASE
		WHEN (@RefCharID BETWEEN 1907 AND 1919) OR (@RefCharID BETWEEN 1920 AND 1932) THEN 'CH'	-- Chinese (vSRO/BR110)
		WHEN (@RefCharID BETWEEN 14875 AND 14887) OR (@RefCharID BETWEEN 14888 AND 14900) THEN 'EU'	-- Euro (vSRO)
		WHEN (@RefCharID BETWEEN 14717 AND 14729) OR (@RefCharID BETWEEN 14730 AND 14742) THEN 'EU'	-- Euro (BR110)
		ELSE NULL END
	SET @CharGender = CASE
		WHEN (@RefCharID BETWEEN 1907 AND 1919) OR (@RefCharID BETWEEN 14875 AND 14887) OR (@RefCharID BETWEEN 14717 AND 14729) THEN 'M'
		WHEN (@RefCharID BETWEEN 1920 AND 1932) OR (@RefCharID BETWEEN 14888 AND 14900) OR (@RefCharID BETWEEN 14730 AND 14742) THEN 'W'
		ELSE NULL END
	PRINT 'Race code is: ' + @CharRace + ', gender code is: ' + @CharGender + '.'
	IF (@CharRace IS NULL OR @CharGender IS NULL)
	BEGIN
		RAISERROR('Invalid character race and gender info. Sequence canceled!', 1, 16, @CharName)
		RETURN -3
	END

	-- Check character level for item degree
	DECLARE @EQDegree VARCHAR(2) = ''
	DECLARE @CurLevel TINYINT = 0

	SET @CurLevel = CASE
		WHEN @CharRace = 'CH' THEN (SELECT CurLevel FROM _Char WHERE CharID = @CharID) + 1
		WHEN @CharRace = 'EU' THEN (SELECT TOP (1) [Level] FROM _CharSkillMastery WHERE CharID = @CharID ORDER BY [Level] DESC) + 1
		ELSE 0 END
	SET @EQDegree = CASE
		WHEN @CurLevel < 13 THEN '01'
		WHEN @CurLevel < 21 THEN '02'
		WHEN @CurLevel < 29 THEN '03'
		WHEN @CurLevel < 37 THEN '04'
		WHEN @CurLevel < 47 THEN '05'
		WHEN @CurLevel < 57 THEN '06'
		WHEN @CurLevel < 69 THEN '07'
		WHEN @CurLevel < 81 THEN '08'
		ELSE '09' END
	PRINT 'Character/Mastery Level: ' + CAST(@CurLevel AS VARCHAR(3)) + ', degree: ' + @EQDegree + '. (Level are current +1)'

	-- Setting up equipment
	-- Gears
	DECLARE @CodeNameHelm		VARCHAR(64) = ''
	DECLARE @CodeNameMail		VARCHAR(64) = ''
	DECLARE @CodeNameShoulder	VARCHAR(64) = ''
	DECLARE @CodeNameGauntlet	VARCHAR(64) = ''
	DECLARE @CodeNamePants		VARCHAR(64) = ''
	DECLARE @CodeNameBoots		VARCHAR(64) = ''
	DECLARE @RefHelmID		INT = 0
	DECLARE @RefMailID		INT = 0
	DECLARE @RefShoulderID		INT = 0
	DECLARE @RefGauntletID		INT = 0
	DECLARE @RefPantsID		INT = 0
	DECLARE @RefBootsID		INT = 0
	DECLARE @RefHelmLinkID		INT = 0
	DECLARE @RefMailLinkID		INT = 0
	DECLARE @RefShoulderLinkID	INT = 0
	DECLARE @RefGauntletLinkID	INT = 0
	DECLARE @RefPantsLinkID		INT = 0
	DECLARE @RefBootsLinkID		INT = 0

	-- Accessories
	DECLARE @CodeNameEarring	VARCHAR(64) = ''
	DECLARE @CodeNameNecklace	VARCHAR(64) = ''
	DECLARE @CodeNameRing		VARCHAR(64) = ''
	DECLARE @RefEarringID		INT = 0
	DECLARE @RefNecklaceID		INT = 0
	DECLARE @RefRingID		INT = 0
	DECLARE @RefEarringLinkID	INT = 0
	DECLARE @RefNecklaceLinkID	INT = 0
	DECLARE @RefRingLinkID		INT = 0

	-- Weapon and Shield
	DECLARE @CodeNameWeapon		VARCHAR(64) = ''
	DECLARE @CodeNameShield		VARCHAR(64) = ''
	DECLARE @RefWeaponID		INT = 0
	DECLARE @RefShieldID		INT = 0
	DECLARE @RefWeaponLinkID	INT = 0
	DECLARE @RefShieldLinkID	INT = 0

	-- Check for current equipped weapon/shield
	PRINT 'Validating equipped weapon...'
	DECLARE @OldWeaponID INT = (SELECT ItemID FROM _Inventory WHERE CharID = @CharID AND Slot ='6')
	IF (@OldWeaponID IS NULL OR @OldWeaponID = 0)
	BEGIN
		RAISERROR('Character: %s is not wearing any weapon. Sequence canceled!', 10, 1, @CharName)
		RETURN -4
	END
	DECLARE @RefOldWeaponID INT = (SELECT RefItemID FROM _Items WHERE ID64 = @OldWeaponID)
	DECLARE @WPClass VARCHAR(16) = ''
	SELECT @WPClass = 
		CASE
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 2 THEN 'SWORD'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 3 THEN 'BLADE'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 4 THEN 'SPEAR'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 5 THEN 'TBLADE'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 6 THEN 'BOW'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 7 THEN 'SWORD'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 8 THEN 'TSWORD'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 9 THEN 'AXE'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 10 THEN 'DARKSTAFF'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 11 THEN 'TSTAFF'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 12 THEN 'CROSSBOW'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 13 THEN 'DAGGER'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 14 THEN 'HARP'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 15 THEN 'STAFF'
		END
	FROM _RefObjCommon WHERE [Service] = 1 AND ID = @RefOldWeaponID ORDER BY TypeID4 ASC
	PRINT 'Weapon is: ' + @WPClass + '.'

	-- Set no shield by default, if the weapon used is 1H, then add shield automatically.
	PRINT 'Checking if character is using shield...'
	DECLARE @useShield TINYINT = 0
	IF (@WPClass = 'SWORD' OR @WPClass = 'BLADE' OR @WPClass = 'STAFF' OR @WPClass = 'DARKSTAFF')
	BEGIN
		PRINT '- 1H weapon is used, new shield will be added.'
		SET @useShield = 1
	END	

	-- Item codes (trailing codes are from itemSuffix settings above)
	PRINT 'Validating current gear...'
	DECLARE @OldGearID INT = (SELECT TOP (1) ItemID FROM _Inventory WHERE CharID = @CharID AND ItemID > 0 AND Slot BETWEEN 0 AND 5)
	IF (@OldGearID IS NULL OR @OldGearID = 0)
	BEGIN
		RAISERROR('Character: %s is not wearing any armor. Sequence canceled!', 10, 1, @CharName)
		RETURN -5
	END
	DECLARE @RefOldGearID INT = (SELECT RefItemID FROM _Items WHERE ID64 = @OldGearID)
	DECLARE @EQClass VARCHAR(10)
	SELECT @EQClass = 
		CASE
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND (TypeID3 = 1 OR TypeID3 = 9) THEN 'CLOTHES'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND (TypeID3 = 2 OR TypeID3 = 10) THEN 'LIGHT'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND (TypeID3 = 3 OR TypeID3 = 11) THEN 'HEAVY'
		END
	FROM _RefObjCommon WHERE [Service] = 1 AND ID = @RefOldGearID ORDER BY TypeID4 ASC
	PRINT 'Gear type is: ' + @EQClass + '.'

	PRINT 'Setting up item codenames...'
	-- Gears
	SET @CodeNameHelm	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_HA_' + @GearSuffix
	SET @CodeNameMail	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_BA_' + @GearSuffix
	SET @CodeNameShoulder	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SA_' + @GearSuffix
	SET @CodeNameGauntlet	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_AA_' + @GearSuffix
	SET @CodeNamePants	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_LA_' + @GearSuffix
	SET @CodeNameBoots	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_FA_' + @GearSuffix

	-- Accessories
	SET @CodeNameEarring	= 'ITEM_' + @CharRace + '_EARRING_' + @EQDegree + '_' + @GearSuffix
	SET @CodeNameNecklace	= 'ITEM_' + @CharRace + '_NECKLACE_' + @EQDegree + '_' + @GearSuffix
	SET @CodeNameRing	= 'ITEM_' + @CharRace + '_RING_' + @EQDegree + '_' + @GearSuffix

	-- Weapon and Shield
	SET @CodeNameWeapon	= 'ITEM_' + @CharRace + '_' + @WPClass + '_' + @EQDegree + '_' + @GearSuffix
	SET @CodeNameShield	= 'ITEM_' + @CharRace + '_SHIELD_' + @EQDegree + '_' + @GearSuffix

	-- Get Reference ID and Link ID
	PRINT 'Getting item reference ID and link...'
	-- Gears
	SELECT @RefHelmID = ID, @RefHelmLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameHelm
	SELECT @RefMailID = ID, @RefMailLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameMail
	SELECT @RefShoulderID = ID, @RefShoulderLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameShoulder
	SELECT @RefGauntletID = ID, @RefGauntletLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameGauntlet
	SELECT @RefPantsID = ID, @RefPantsLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNamePants
	SELECT @RefBootsID = ID, @RefBootsLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameBoots

	-- Accessories
	SELECT @RefEarringID = ID, @RefEarringLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameEarring
	SELECT @RefNecklaceID = ID, @RefNecklaceLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameNecklace
	SELECT @RefRingID = ID, @RefRingLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameRing

	-- Weapon and Shield
	SELECT @RefWeaponID = ID, @RefWeaponLinkID = Link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameWeapon
	SELECT @RefShieldID = ID, @RefShieldLinkID = Link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameShield

	IF (
		@RefHelmID IS NULL OR @RefHelmID = 0 OR 
		@RefMailID IS NULL OR @RefMailID = 0 OR 
		@RefShoulderID IS NULL OR @RefShoulderID = 0 OR 
		@RefGauntletID IS NULL OR @RefGauntletID = 0 OR 
		@RefPantsID IS NULL OR @RefPantsID = 0 OR 
		@RefBootsID IS NULL OR @RefBootsID = 0 OR 
		@RefEarringID IS NULL OR @RefEarringID = 0 OR 
		@RefNecklaceID IS NULL OR @RefNecklaceID = 0 OR 
		@RefRingID IS NULL OR @RefRingID = 0 OR
		@RefWeaponID IS NULL OR @RefWeaponID = 0 OR
		@RefShieldID IS NULL OR @RefShieldID = 0
	)
	BEGIN
		RAISERROR('Invalid item reference ID, check item codename (degree parameter or item suffix setting). Sequence canceled!', 1, 16)
		RETURN -6
	END
	IF (
		@RefHelmLinkID IS NULL OR @RefHelmLinkID = 0 OR 
		@RefMailLinkID IS NULL OR @RefMailLinkID = 0 OR 
		@RefShoulderLinkID IS NULL OR @RefShoulderLinkID = 0 OR 
		@RefGauntletLinkID IS NULL OR @RefGauntletLinkID = 0 OR 
		@RefPantsLinkID IS NULL OR @RefPantsLinkID = 0 OR 
		@RefBootsLinkID IS NULL OR @RefBootsLinkID = 0 OR 
		@RefEarringLinkID IS NULL OR @RefEarringLinkID = 0 OR 
		@RefNecklaceLinkID IS NULL OR @RefNecklaceLinkID = 0 OR 
		@RefRingLinkID IS NULL OR @RefRingLinkID = 0 OR 
		@RefWeaponLinkID IS NULL OR @RefWeaponLinkID = 0 OR 
		@RefShieldLinkID IS NULL OR @RefShieldLinkID = 0
	)
	BEGIN
		RAISERROR('Invalid link reference ID, check item codename (degree parameter or item suffix setting). Sequence canceled!', 1, 16)
		RETURN -7
	END

	-- Get durability for 'Data'
	PRINT 'Getting items durability information...'
	DECLARE @DuraHelm INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefHelmLinkID)
	DECLARE @DuraMail INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefMailLinkID)
	DECLARE @DuraShoulder INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefShoulderLinkID)
	DECLARE @DuraGauntlet INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefGauntletLinkID)
	DECLARE @DuraPants INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefPantsLinkID)
	DECLARE @DuraBoots INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefBootsLinkID)
	DECLARE @DuraWeapon INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefWeaponLinkID)
	DECLARE @DuraShield INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefShieldLinkID)

	-- Sequence begin
	BEGIN TRANSACTION

		-- Clear inventory (Just equipped items) ;)
		PRINT 'Removing equipped items...'
		DECLARE @TSlots INT = 0
		DECLARE @CharSlot INT = 0
		SELECT @TSlots = COUNT(Slot) from _Inventory WHERE CharID = @CharID
		WHILE @CharSlot <= @TSlots
		BEGIN
			IF (@CharSlot < 13)
			BEGIN
				EXEC [_STRG_DEL_ITEM_NoTX] 1, @CharID, @CharSlot
			END
			SET @CharSlot = @CharSlot + 1
		END

		-- Add new equipment to equipment slots
		PRINT 'Adding new items...'
		DECLARE @HelmItemID64 BIGINT = 0
		DECLARE @MailItemID64 BIGINT = 0
		DECLARE @ShoulderItemID64 BIGINT = 0
		DECLARE @GauntletItemID64 BIGINT = 0
		DECLARE @PantsItemID64 BIGINT = 0
		DECLARE @BootsItemID64 BIGINT = 0

		DECLARE @EarringItemID64 BIGINT = 0
		DECLARE @NecklaceItemID64 BIGINT = 0
		DECLARE @RingLItemID64 BIGINT = 0
		DECLARE @RingRItemID64 BIGINT = 0

		DECLARE @WeaponItemID64 BIGINT = 0
		DECLARE @ShieldItemID64 BIGINT = 0

		-- Helm
		EXEC @HelmItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 0, @RefHelmID, @DuraHelm
		IF (@HelmItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -8
		END
		PRINT '- Helm equipped.'

		-- Chest
		EXEC @MailItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 1, @RefMailID, @DuraMail
		IF (@MailItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -9
		END
		PRINT '- Chest equipped.'

		-- Shoulder
		EXEC @ShoulderItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 2, @RefShoulderID, @DuraShoulder
		IF (@ShoulderItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -10
		END
		PRINT '- Shoulder equipped.'

		-- Gauntlet
		EXEC @GauntletItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 3, @RefGauntletID, @DuraGauntlet
		IF (@GauntletItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -11
		END
		PRINT '- Gauntlet equipped.'

		-- Pants
		EXEC @PantsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 4, @RefPantsID, @DuraPants
		IF (@PantsItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -12
		END
		PRINT '- Pants equipped.'

		-- Boots
		EXEC @BootsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 5, @RefBootsID, @DuraBoots
		IF (@BootsItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -13
		END
		PRINT '- Boots equipped.'

		-- Earring
		EXEC @EarringItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 9, @RefEarringID, 0
		IF (@EarringItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -14
		END
		PRINT '- Earring equipped.'

		-- Necklace
		EXEC @NecklaceItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 10, @RefNecklaceID, 0
		IF (@NecklaceItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -15
		END
		PRINT '- Necklace equipped.'

		-- Left Ring
		EXEC @RingLItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 11, @RefRingID, 0
		IF (@RingLItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -16
		END
		PRINT '- Left Ring equipped.'

		-- Right Ring
		EXEC @RingRItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 12, @RefRingID, 0
		IF (@RingRItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -17
		END
		PRINT '- Right Ring equipped.'

		-- Weapon
		EXEC @WeaponItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 6, @RefWeaponID, @DuraWeapon
		IF (@WeaponItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -18
		END
		PRINT '- Weapon equipped.'

		-- Shield
		IF (@useShield = 1)
		BEGIN
			EXEC @ShieldItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 7, @RefShieldID, @DuraShield
			IF (@ShieldItemID64 <= 0)
			BEGIN
				PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
				ROLLBACK TRANSACTION
				RETURN -19
			END
			PRINT '- Shield equipped.'
		END

		-- Make 100% and FB
		-- Gears
		PRINT 'Updating gear attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Parry 60%, Durability 200%)'
		UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 257698037898, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @HelmItemID64 OR ID64 = @MailItemID64 OR ID64 = @ShoulderItemID64 OR ID64 = @GauntletItemID64 OR ID64 = @PantsItemID64 OR ID64 = @BootsItemID64
		PRINT '- Adding extra blue attributes to Chest: HP recovery/MP recovery 210%'
		UPDATE _Items SET MagParamNum = 5, MagParam5 = 901943132463 WHERE ID64 = @MailItemID64

		-- Accessories
		PRINT 'Updating accessory attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Freeze 20%, Electric Shock 20%, Burn 20%, Poison 20%, Zombie 20%)'
		UPDATE _Items SET OptLevel = @EQPlus, Variance = 1073741823, MagParamNum = 7, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 85899346100, MagParam4 = 85899346094, MagParam5 = 85899346088, MagParam6 = 85899346106, MagParam7 = 85899346112, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @EarringItemID64 OR ID64 = @NecklaceItemID64 OR ID64 = @RingLItemID64 OR ID64 = @RingRItemID64
		PRINT '- Adding extra blue attributes to Earring: CombustionProbability 50% Reduce, SleepProbability 50% Reduce'
		UPDATE _Items SET MagParamNum = 9, MagParam8 = 214748365115, MagParam9 = 214748365139 WHERE ID64 = @EarringItemID64
		PRINT '- Adding extra blue attributes to Necklace: StunProbability 50% Reduce'
		UPDATE _Items SET MagParamNum = 8, MagParam8 = 47244640547 WHERE ID64 = @NecklaceItemID64
		PRINT '- Adding extra blue attributes to Rings: DiseaseProbability 25% Reduce, FearProbability 25% Reduce'
		UPDATE _Items SET MagParamNum = 9, MagParam8 = 107374182751, MagParam9 = 107374182727  WHERE ID64 = @RingLItemID64 OR ID64 = @RingRItemID64

		-- Weapon
		PRINT 'Updating weapon attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Block 100, Attack Rate 60%, Durability 200%)'
		UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 5, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729714, MagParam5 = 257698037862, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @WeaponItemID64
		PRINT '- Adding extra blue attributes to Weapon: Critical 3'
		UPDATE _Items SET MagParamNum = 6, MagParam6 = 12884902155 WHERE ID64 = @WeaponItemID64

		-- Shield
		IF (@ShieldItemID64 IS NOT NULL AND @ShieldItemID64 > 0)
		BEGIN
			PRINT 'Updating shield attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Critical 100, Durability 200%)'
			UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729726, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @ShieldItemID64
		END

	COMMIT TRANSACTION
	PRINT 'Sequence complete.'

RETURN 1
-- EOF


توقيع ™ EgY_KhaN ™ :

EgY_KhaN is There !



قديم 26-10-2016, 12:39 AM   #4

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افتراضي رد: ممكن مساعدة عاوز اعمل Auto EquipMent



اقتباس:
المشاركة الأصلية كتبت بواسطة elmagico123 عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
أتفضل هنا عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]

اما بالنسبة للينك الي محطوط للتحميل وممسوح اتفضل ادي الكواري الي هوا حاططها في التحميل
كود:
 USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_ADD_AUTOEQUIP_GEAR]    Script Date: 11/30/2013 23:44:41 ******/
/*
 * Purpose: Add equipment to character
 * Auto check: Will auto detect character existence, race, gender, degree, current equipment.
 * Initial release: 2013/11/30
 * How to use:
 * -
 * USE [SRO_VT_SHARD]
 * GO
 * EXEC [_ADD_AUTOEQUIP_GEAR] '<character_name>', <plus>
 * -
 * Parameters:
 *   <character_name>: duh?
 *   <plus>: duh?
 *
 * Example: EXEC [_ADD_AUTOEQUIP_GEAR] 'Mulan', 12
 * Will give: 'Mulan' (+12 100% FB) weapon/shield, equipment, and accessories
 *
 * Notes:
 * - Feel free to change anything ;)
 * - I put Nova/Star (A_RARE) suffix as default. (@GearSuffix settings, CHANGE IT)
 *
 * Important stuff:
 * - Dependecies SP (make sure they are exist): _FN_ADD_INITIAL_EQUIP, _ADD_ITEM_EXTERN, _IsExistingCharName, _STRG_DEL_ITEM_NoTX
 * - This will put new equipment to equipment slots, even if they're empty.
 * - The character MUST wear a weapon and gear (just a weapon and 1 gear, no need complete set) (to trigger detection)
 * - Shield will automatically added if the character is using 1H weapon.
 *
 * -- Witchy (Mulan)
 *
 */
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

-- Check if SP exist, if not, auto create the SP
IF NOT EXISTS (SELECT * FROM sys.objects WHERE type = 'P' AND name = '_ADD_AUTOEQUIP_GEAR')
	EXEC('CREATE PROCEDURE [dbo].[_ADD_AUTOEQUIP_GEAR] AS BEGIN SET NOCOUNT ON; END')
GO

ALTER PROCEDURE [dbo].[_ADD_AUTOEQUIP_GEAR]
	@CharName AS VARCHAR(64),
	@EQPlus AS TINYINT
AS	
	-- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
	-- @@@ BEGIN: SETTINGS
	
	-- CHANGE THIS! -- CHANGE THIS! -- CHANGE THIS! (if needed)

	-- (Represent ITEM_CH_BOW_9_A_RARE), change as you need it
	DECLARE @GearSuffix VARCHAR(16) = 'C_RARE'

	-- @@@ END: SETTINGS
	-- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

	SET NOCOUNT ON

	-- Check if character exist
	DECLARE	@isCharExist TINYINT = 0

	PRINT 'Validating Character...'
	EXEC @isCharExist = [_IsExistingCharName] @CharNameToCheck = @CharName
	IF (@isCharExist = 0)
	BEGIN
		RAISERROR('Character: %s does not exist. Sequence canceled!', 1, 16, @CharName)
		RETURN -1
	END

	-- Check character and account related information (In relation with SRO_VT_ACCOUNT)
	DECLARE @CharID INT = 0
	DECLARE @RefCharID INT = 0
	DECLARE @UserJID INT = 0
	DECLARE @GMLevel INT = 0
	DECLARE @AccountName VARCHAR(32) = ''

	-- Check if character assigned to Account ID
	PRINT 'Validating Account ID...'
	SELECT @CharID = CharID, @RefCharID = RefObjID FROM _Char WHERE CharName16 = @CharName
	SELECT @UserJID = UserJID FROM _User WHERE CharID = @CharID
	IF (@UserJID IS NULL OR @UserJID = 0)
	BEGIN
		RAISERROR('Account ID does not exist, or character: %s is not assigned to any user accounts. Sequence canceled!', 1, 16, @CharName)
		RETURN -2
	END

	-- Check character gender and race
	DECLARE @CharGender VARCHAR(1) = ''
	DECLARE @CharRace VARCHAR(2) = ''

	PRINT 'Validating race and gender...'
	SET @CharRace = CASE
		WHEN (@RefCharID BETWEEN 1907 AND 1919) OR (@RefCharID BETWEEN 1920 AND 1932) THEN 'CH'	-- Chinese (vSRO/BR110)
		WHEN (@RefCharID BETWEEN 14875 AND 14887) OR (@RefCharID BETWEEN 14888 AND 14900) THEN 'EU'	-- Euro (vSRO)
		WHEN (@RefCharID BETWEEN 14717 AND 14729) OR (@RefCharID BETWEEN 14730 AND 14742) THEN 'EU'	-- Euro (BR110)
		ELSE NULL END
	SET @CharGender = CASE
		WHEN (@RefCharID BETWEEN 1907 AND 1919) OR (@RefCharID BETWEEN 14875 AND 14887) OR (@RefCharID BETWEEN 14717 AND 14729) THEN 'M'
		WHEN (@RefCharID BETWEEN 1920 AND 1932) OR (@RefCharID BETWEEN 14888 AND 14900) OR (@RefCharID BETWEEN 14730 AND 14742) THEN 'W'
		ELSE NULL END
	PRINT 'Race code is: ' + @CharRace + ', gender code is: ' + @CharGender + '.'
	IF (@CharRace IS NULL OR @CharGender IS NULL)
	BEGIN
		RAISERROR('Invalid character race and gender info. Sequence canceled!', 1, 16, @CharName)
		RETURN -3
	END

	-- Check character level for item degree
	DECLARE @EQDegree VARCHAR(2) = ''
	DECLARE @CurLevel TINYINT = 0

	SET @CurLevel = CASE
		WHEN @CharRace = 'CH' THEN (SELECT CurLevel FROM _Char WHERE CharID = @CharID) + 1
		WHEN @CharRace = 'EU' THEN (SELECT TOP (1) [Level] FROM _CharSkillMastery WHERE CharID = @CharID ORDER BY [Level] DESC) + 1
		ELSE 0 END
	SET @EQDegree = CASE
		WHEN @CurLevel < 13 THEN '01'
		WHEN @CurLevel < 21 THEN '02'
		WHEN @CurLevel < 29 THEN '03'
		WHEN @CurLevel < 37 THEN '04'
		WHEN @CurLevel < 47 THEN '05'
		WHEN @CurLevel < 57 THEN '06'
		WHEN @CurLevel < 69 THEN '07'
		WHEN @CurLevel < 81 THEN '08'
		ELSE '09' END
	PRINT 'Character/Mastery Level: ' + CAST(@CurLevel AS VARCHAR(3)) + ', degree: ' + @EQDegree + '. (Level are current +1)'

	-- Setting up equipment
	-- Gears
	DECLARE @CodeNameHelm		VARCHAR(64) = ''
	DECLARE @CodeNameMail		VARCHAR(64) = ''
	DECLARE @CodeNameShoulder	VARCHAR(64) = ''
	DECLARE @CodeNameGauntlet	VARCHAR(64) = ''
	DECLARE @CodeNamePants		VARCHAR(64) = ''
	DECLARE @CodeNameBoots		VARCHAR(64) = ''
	DECLARE @RefHelmID		INT = 0
	DECLARE @RefMailID		INT = 0
	DECLARE @RefShoulderID		INT = 0
	DECLARE @RefGauntletID		INT = 0
	DECLARE @RefPantsID		INT = 0
	DECLARE @RefBootsID		INT = 0
	DECLARE @RefHelmLinkID		INT = 0
	DECLARE @RefMailLinkID		INT = 0
	DECLARE @RefShoulderLinkID	INT = 0
	DECLARE @RefGauntletLinkID	INT = 0
	DECLARE @RefPantsLinkID		INT = 0
	DECLARE @RefBootsLinkID		INT = 0

	-- Accessories
	DECLARE @CodeNameEarring	VARCHAR(64) = ''
	DECLARE @CodeNameNecklace	VARCHAR(64) = ''
	DECLARE @CodeNameRing		VARCHAR(64) = ''
	DECLARE @RefEarringID		INT = 0
	DECLARE @RefNecklaceID		INT = 0
	DECLARE @RefRingID		INT = 0
	DECLARE @RefEarringLinkID	INT = 0
	DECLARE @RefNecklaceLinkID	INT = 0
	DECLARE @RefRingLinkID		INT = 0

	-- Weapon and Shield
	DECLARE @CodeNameWeapon		VARCHAR(64) = ''
	DECLARE @CodeNameShield		VARCHAR(64) = ''
	DECLARE @RefWeaponID		INT = 0
	DECLARE @RefShieldID		INT = 0
	DECLARE @RefWeaponLinkID	INT = 0
	DECLARE @RefShieldLinkID	INT = 0

	-- Check for current equipped weapon/shield
	PRINT 'Validating equipped weapon...'
	DECLARE @OldWeaponID INT = (SELECT ItemID FROM _Inventory WHERE CharID = @CharID AND Slot ='6')
	IF (@OldWeaponID IS NULL OR @OldWeaponID = 0)
	BEGIN
		RAISERROR('Character: %s is not wearing any weapon. Sequence canceled!', 10, 1, @CharName)
		RETURN -4
	END
	DECLARE @RefOldWeaponID INT = (SELECT RefItemID FROM _Items WHERE ID64 = @OldWeaponID)
	DECLARE @WPClass VARCHAR(16) = ''
	SELECT @WPClass = 
		CASE
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 2 THEN 'SWORD'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 3 THEN 'BLADE'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 4 THEN 'SPEAR'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 5 THEN 'TBLADE'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 6 THEN 'BOW'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 7 THEN 'SWORD'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 8 THEN 'TSWORD'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 9 THEN 'AXE'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 10 THEN 'DARKSTAFF'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 11 THEN 'TSTAFF'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 12 THEN 'CROSSBOW'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 13 THEN 'DAGGER'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 14 THEN 'HARP'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND TypeID3 = 6 AND TypeID4 = 15 THEN 'STAFF'
		END
	FROM _RefObjCommon WHERE [Service] = 1 AND ID = @RefOldWeaponID ORDER BY TypeID4 ASC
	PRINT 'Weapon is: ' + @WPClass + '.'

	-- Set no shield by default, if the weapon used is 1H, then add shield automatically.
	PRINT 'Checking if character is using shield...'
	DECLARE @useShield TINYINT = 0
	IF (@WPClass = 'SWORD' OR @WPClass = 'BLADE' OR @WPClass = 'STAFF' OR @WPClass = 'DARKSTAFF')
	BEGIN
		PRINT '- 1H weapon is used, new shield will be added.'
		SET @useShield = 1
	END	

	-- Item codes (trailing codes are from itemSuffix settings above)
	PRINT 'Validating current gear...'
	DECLARE @OldGearID INT = (SELECT TOP (1) ItemID FROM _Inventory WHERE CharID = @CharID AND ItemID > 0 AND Slot BETWEEN 0 AND 5)
	IF (@OldGearID IS NULL OR @OldGearID = 0)
	BEGIN
		RAISERROR('Character: %s is not wearing any armor. Sequence canceled!', 10, 1, @CharName)
		RETURN -5
	END
	DECLARE @RefOldGearID INT = (SELECT RefItemID FROM _Items WHERE ID64 = @OldGearID)
	DECLARE @EQClass VARCHAR(10)
	SELECT @EQClass = 
		CASE
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND (TypeID3 = 1 OR TypeID3 = 9) THEN 'CLOTHES'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND (TypeID3 = 2 OR TypeID3 = 10) THEN 'LIGHT'
			WHEN TypeID1 = 3 AND TypeID2 = 1 AND (TypeID3 = 3 OR TypeID3 = 11) THEN 'HEAVY'
		END
	FROM _RefObjCommon WHERE [Service] = 1 AND ID = @RefOldGearID ORDER BY TypeID4 ASC
	PRINT 'Gear type is: ' + @EQClass + '.'

	PRINT 'Setting up item codenames...'
	-- Gears
	SET @CodeNameHelm	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_HA_' + @GearSuffix
	SET @CodeNameMail	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_BA_' + @GearSuffix
	SET @CodeNameShoulder	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_SA_' + @GearSuffix
	SET @CodeNameGauntlet	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_AA_' + @GearSuffix
	SET @CodeNamePants	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_LA_' + @GearSuffix
	SET @CodeNameBoots	= 'ITEM_' + @CharRace + '_' + @CharGender + '_' + @EQClass + '_' + @EQDegree + '_FA_' + @GearSuffix

	-- Accessories
	SET @CodeNameEarring	= 'ITEM_' + @CharRace + '_EARRING_' + @EQDegree + '_' + @GearSuffix
	SET @CodeNameNecklace	= 'ITEM_' + @CharRace + '_NECKLACE_' + @EQDegree + '_' + @GearSuffix
	SET @CodeNameRing	= 'ITEM_' + @CharRace + '_RING_' + @EQDegree + '_' + @GearSuffix

	-- Weapon and Shield
	SET @CodeNameWeapon	= 'ITEM_' + @CharRace + '_' + @WPClass + '_' + @EQDegree + '_' + @GearSuffix
	SET @CodeNameShield	= 'ITEM_' + @CharRace + '_SHIELD_' + @EQDegree + '_' + @GearSuffix

	-- Get Reference ID and Link ID
	PRINT 'Getting item reference ID and link...'
	-- Gears
	SELECT @RefHelmID = ID, @RefHelmLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameHelm
	SELECT @RefMailID = ID, @RefMailLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameMail
	SELECT @RefShoulderID = ID, @RefShoulderLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameShoulder
	SELECT @RefGauntletID = ID, @RefGauntletLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameGauntlet
	SELECT @RefPantsID = ID, @RefPantsLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNamePants
	SELECT @RefBootsID = ID, @RefBootsLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameBoots

	-- Accessories
	SELECT @RefEarringID = ID, @RefEarringLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameEarring
	SELECT @RefNecklaceID = ID, @RefNecklaceLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameNecklace
	SELECT @RefRingID = ID, @RefRingLinkID = link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameRing

	-- Weapon and Shield
	SELECT @RefWeaponID = ID, @RefWeaponLinkID = Link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameWeapon
	SELECT @RefShieldID = ID, @RefShieldLinkID = Link FROM _RefObjCommon WHERE [Service] = 1 AND CodeName128 = @CodeNameShield

	IF (
		@RefHelmID IS NULL OR @RefHelmID = 0 OR 
		@RefMailID IS NULL OR @RefMailID = 0 OR 
		@RefShoulderID IS NULL OR @RefShoulderID = 0 OR 
		@RefGauntletID IS NULL OR @RefGauntletID = 0 OR 
		@RefPantsID IS NULL OR @RefPantsID = 0 OR 
		@RefBootsID IS NULL OR @RefBootsID = 0 OR 
		@RefEarringID IS NULL OR @RefEarringID = 0 OR 
		@RefNecklaceID IS NULL OR @RefNecklaceID = 0 OR 
		@RefRingID IS NULL OR @RefRingID = 0 OR
		@RefWeaponID IS NULL OR @RefWeaponID = 0 OR
		@RefShieldID IS NULL OR @RefShieldID = 0
	)
	BEGIN
		RAISERROR('Invalid item reference ID, check item codename (degree parameter or item suffix setting). Sequence canceled!', 1, 16)
		RETURN -6
	END
	IF (
		@RefHelmLinkID IS NULL OR @RefHelmLinkID = 0 OR 
		@RefMailLinkID IS NULL OR @RefMailLinkID = 0 OR 
		@RefShoulderLinkID IS NULL OR @RefShoulderLinkID = 0 OR 
		@RefGauntletLinkID IS NULL OR @RefGauntletLinkID = 0 OR 
		@RefPantsLinkID IS NULL OR @RefPantsLinkID = 0 OR 
		@RefBootsLinkID IS NULL OR @RefBootsLinkID = 0 OR 
		@RefEarringLinkID IS NULL OR @RefEarringLinkID = 0 OR 
		@RefNecklaceLinkID IS NULL OR @RefNecklaceLinkID = 0 OR 
		@RefRingLinkID IS NULL OR @RefRingLinkID = 0 OR 
		@RefWeaponLinkID IS NULL OR @RefWeaponLinkID = 0 OR 
		@RefShieldLinkID IS NULL OR @RefShieldLinkID = 0
	)
	BEGIN
		RAISERROR('Invalid link reference ID, check item codename (degree parameter or item suffix setting). Sequence canceled!', 1, 16)
		RETURN -7
	END

	-- Get durability for 'Data'
	PRINT 'Getting items durability information...'
	DECLARE @DuraHelm INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefHelmLinkID)
	DECLARE @DuraMail INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefMailLinkID)
	DECLARE @DuraShoulder INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefShoulderLinkID)
	DECLARE @DuraGauntlet INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefGauntletLinkID)
	DECLARE @DuraPants INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefPantsLinkID)
	DECLARE @DuraBoots INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefBootsLinkID)
	DECLARE @DuraWeapon INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefWeaponLinkID)
	DECLARE @DuraShield INT = (SELECT Dur_L FROM _RefObjItem WHERE ID = @RefShieldLinkID)

	-- Sequence begin
	BEGIN TRANSACTION

		-- Clear inventory (Just equipped items) ;)
		PRINT 'Removing equipped items...'
		DECLARE @TSlots INT = 0
		DECLARE @CharSlot INT = 0
		SELECT @TSlots = COUNT(Slot) from _Inventory WHERE CharID = @CharID
		WHILE @CharSlot <= @TSlots
		BEGIN
			IF (@CharSlot < 13)
			BEGIN
				EXEC [_STRG_DEL_ITEM_NoTX] 1, @CharID, @CharSlot
			END
			SET @CharSlot = @CharSlot + 1
		END

		-- Add new equipment to equipment slots
		PRINT 'Adding new items...'
		DECLARE @HelmItemID64 BIGINT = 0
		DECLARE @MailItemID64 BIGINT = 0
		DECLARE @ShoulderItemID64 BIGINT = 0
		DECLARE @GauntletItemID64 BIGINT = 0
		DECLARE @PantsItemID64 BIGINT = 0
		DECLARE @BootsItemID64 BIGINT = 0

		DECLARE @EarringItemID64 BIGINT = 0
		DECLARE @NecklaceItemID64 BIGINT = 0
		DECLARE @RingLItemID64 BIGINT = 0
		DECLARE @RingRItemID64 BIGINT = 0

		DECLARE @WeaponItemID64 BIGINT = 0
		DECLARE @ShieldItemID64 BIGINT = 0

		-- Helm
		EXEC @HelmItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 0, @RefHelmID, @DuraHelm
		IF (@HelmItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -8
		END
		PRINT '- Helm equipped.'

		-- Chest
		EXEC @MailItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 1, @RefMailID, @DuraMail
		IF (@MailItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -9
		END
		PRINT '- Chest equipped.'

		-- Shoulder
		EXEC @ShoulderItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 2, @RefShoulderID, @DuraShoulder
		IF (@ShoulderItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -10
		END
		PRINT '- Shoulder equipped.'

		-- Gauntlet
		EXEC @GauntletItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 3, @RefGauntletID, @DuraGauntlet
		IF (@GauntletItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -11
		END
		PRINT '- Gauntlet equipped.'

		-- Pants
		EXEC @PantsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 4, @RefPantsID, @DuraPants
		IF (@PantsItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -12
		END
		PRINT '- Pants equipped.'

		-- Boots
		EXEC @BootsItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 5, @RefBootsID, @DuraBoots
		IF (@BootsItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -13
		END
		PRINT '- Boots equipped.'

		-- Earring
		EXEC @EarringItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 9, @RefEarringID, 0
		IF (@EarringItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -14
		END
		PRINT '- Earring equipped.'

		-- Necklace
		EXEC @NecklaceItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 10, @RefNecklaceID, 0
		IF (@NecklaceItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -15
		END
		PRINT '- Necklace equipped.'

		-- Left Ring
		EXEC @RingLItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 11, @RefRingID, 0
		IF (@RingLItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -16
		END
		PRINT '- Left Ring equipped.'

		-- Right Ring
		EXEC @RingRItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 12, @RefRingID, 0
		IF (@RingRItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -17
		END
		PRINT '- Right Ring equipped.'

		-- Weapon
		EXEC @WeaponItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 6, @RefWeaponID, @DuraWeapon
		IF (@WeaponItemID64 <= 0)
		BEGIN
			PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
			ROLLBACK TRANSACTION
			RETURN -18
		END
		PRINT '- Weapon equipped.'

		-- Shield
		IF (@useShield = 1)
		BEGIN
			EXEC @ShieldItemID64 = [_FN_ADD_INITIAL_EQUIP] @CharID, 7, @RefShieldID, @DuraShield
			IF (@ShieldItemID64 <= 0)
			BEGIN
				PRINT 'Problem when executing [_FN_ADD_INITIAL_EQUIP], canceling sequence and rolling back data...'
				ROLLBACK TRANSACTION
				RETURN -19
			END
			PRINT '- Shield equipped.'
		END

		-- Make 100% and FB
		-- Gears
		PRINT 'Updating gear attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Parry 60%, Durability 200%)'
		UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 257698037898, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @HelmItemID64 OR ID64 = @MailItemID64 OR ID64 = @ShoulderItemID64 OR ID64 = @GauntletItemID64 OR ID64 = @PantsItemID64 OR ID64 = @BootsItemID64
		PRINT '- Adding extra blue attributes to Chest: HP recovery/MP recovery 210%'
		UPDATE _Items SET MagParamNum = 5, MagParam5 = 901943132463 WHERE ID64 = @MailItemID64

		-- Accessories
		PRINT 'Updating accessory attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Freeze 20%, Electric Shock 20%, Burn 20%, Poison 20%, Zombie 20%)'
		UPDATE _Items SET OptLevel = @EQPlus, Variance = 1073741823, MagParamNum = 7, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 85899346100, MagParam4 = 85899346094, MagParam5 = 85899346088, MagParam6 = 85899346106, MagParam7 = 85899346112, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @EarringItemID64 OR ID64 = @NecklaceItemID64 OR ID64 = @RingLItemID64 OR ID64 = @RingRItemID64
		PRINT '- Adding extra blue attributes to Earring: CombustionProbability 50% Reduce, SleepProbability 50% Reduce'
		UPDATE _Items SET MagParamNum = 9, MagParam8 = 214748365115, MagParam9 = 214748365139 WHERE ID64 = @EarringItemID64
		PRINT '- Adding extra blue attributes to Necklace: StunProbability 50% Reduce'
		UPDATE _Items SET MagParamNum = 8, MagParam8 = 47244640547 WHERE ID64 = @NecklaceItemID64
		PRINT '- Adding extra blue attributes to Rings: DiseaseProbability 25% Reduce, FearProbability 25% Reduce'
		UPDATE _Items SET MagParamNum = 9, MagParam8 = 107374182751, MagParam9 = 107374182727  WHERE ID64 = @RingLItemID64 OR ID64 = @RingRItemID64

		-- Weapon
		PRINT 'Updating weapon attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Block 100, Attack Rate 60%, Durability 200%)'
		UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 5, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729714, MagParam5 = 257698037862, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @WeaponItemID64
		PRINT '- Adding extra blue attributes to Weapon: Critical 3'
		UPDATE _Items SET MagParamNum = 6, MagParam6 = 12884902155 WHERE ID64 = @WeaponItemID64

		-- Shield
		IF (@ShieldItemID64 IS NOT NULL AND @ShieldItemID64 > 0)
		BEGIN
			PRINT 'Updating shield attributes to +' + CAST(@EQPlus AS VARCHAR(2)) + ' FB (Str/Int 7, Critical 100, Durability 200%)'
			UPDATE _Items SET OptLevel = @EQPlus, Variance = 34359738336, MagParamNum = 4, MagParam1 = 30064771144, MagParam2 = 30064771150, MagParam3 = 858993459290, MagParam4 = 429496729726, MagParam5 = NULL, MagParam6 = NULL, MagParam7 = NULL, MagParam8 = NULL, MagParam9 = NULL, MagParam10 = NULL, MagParam11 = NULL, MagParam12 = NULL WHERE ID64 = @ShieldItemID64
		END

	COMMIT TRANSACTION
	PRINT 'Sequence complete.'

RETURN 1
-- EOF

اولا شكرا حضرتك تعبتك معاية
ثانيا فى جزء اانا مش فاهمو فين الاكواد اللى بيقول عليها عشان احطها فى الميديا
دة الجزء اللى نش فهمو




قديم 26-10-2016, 11:45 PM   #5

™ EgY_KhaN ™
عضو متألق



الصورة الرمزية ™ EgY_KhaN ™


• الانـتـسـاب » Aug 2012
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• المشـــاركـات » 1,663
• الـدولـة » Mansoura
• الـهـوايـة » Love the Destruction
• اسـم الـسـيـرفـر » Private Server
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™ EgY_KhaN ™ جـيـد

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افتراضي رد: ممكن مساعدة عاوز اعمل Auto EquipMent



دي اسكرول الابجريد ودول السطرين بتوعها في الداتابيز هتضيفهم في الداتا والميديا زيها زي اي اسكرول تانية


توقيع ™ EgY_KhaN ™ :

EgY_KhaN is There !



قديم 02-11-2016, 01:34 AM   #6

ابو ليلى
عضو فعال





• الانـتـسـاب » Jul 2015
• رقـم العـضـويـة » 122775
• المشـــاركـات » 486
• الـدولـة » مصر(الاسكندرية)
• الـهـوايـة » سيلك رود+لغة برمجة sql
• اسـم الـسـيـرفـر » Private Server
• الـجـنـس » Male
• نقـاط التقييم » 10
ابو ليلى صـاعـد

ابو ليلى غير متواجد حالياً



افتراضي رد: ممكن مساعدة عاوز اعمل Auto EquipMent



حضرتك انا عملت زى الشرح وخد الاكواد وعملت نيو كويرى ودوست f5ادانى الايرور دة المفروض انو يضاف فى ال refobjcomman & refobjitme




عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]




قديم 02-11-2016, 01:53 AM   #7

Dev.Ri3o
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الصورة الرمزية Dev.Ri3o


• الانـتـسـاب » Apr 2015
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• اسـم الـسـيـرفـر » No Server
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• نقـاط التقييم » 45
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افتراضي رد: ممكن مساعدة عاوز اعمل Auto EquipMent



دوس Click يمين على ال RefObjCommon وبعد كدة Design واعمل Identity ON للعمود بتاع ال ID


توقيع Dev.Ri3o :
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]


قديم 02-11-2016, 11:07 PM   #8

ابو ليلى
عضو فعال





• الانـتـسـاب » Jul 2015
• رقـم العـضـويـة » 122775
• المشـــاركـات » 486
• الـدولـة » مصر(الاسكندرية)
• الـهـوايـة » سيلك رود+لغة برمجة sql
• اسـم الـسـيـرفـر » Private Server
• الـجـنـس » Male
• نقـاط التقييم » 10
ابو ليلى صـاعـد

ابو ليلى غير متواجد حالياً



افتراضي رد: ممكن مساعدة عاوز اعمل Auto EquipMent



تمام حليت المشكلة بس دلوقتى انا لما عملت اللى فى الموضوع وكلو تمام ومفيش اى مشكلة جيت بفتح وبجرب مفيش اى حاجة حصلت معاية





قديم 02-11-2016, 11:18 PM   #9

Dev.Ri3o
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الصورة الرمزية Dev.Ri3o


• الانـتـسـاب » Apr 2015
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افتراضي رد: ممكن مساعدة عاوز اعمل Auto EquipMent



اعمل ال Procedures اللى موجودة فى الموضع و ال Queries وبالنسبة لل Scroll ضيف سطر ال Itemdata_xxxx الاول وبعد كدة اضرب ال Scroll هتلاقى ال Equipment جالك واتأكد انك كاتب ID ال Scroll الصح فى ال Procedure


توقيع Dev.Ri3o :
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]


قديم 04-11-2016, 09:12 PM   #10

Dev.Ri3o
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الصورة الرمزية Dev.Ri3o


• الانـتـسـاب » Apr 2015
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• الـدولـة » https://t.me/pump_upp
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• الـجـنـس » Male
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افتراضي رد: ممكن مساعدة عاوز اعمل Auto EquipMent



##


توقيع Dev.Ri3o :
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]


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