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• الانـتـسـاب » Nov 2011
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• رقـم العـضـويـة » 93532
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• المشـــاركـات » 3,011
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• الـدولـة » قلــــ الوطن العربى ــــب
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• الـهـوايـة »
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• اسـم الـسـيـرفـر » No Server
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• الـجـنـس » Male
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• نقـاط التقييم » 16
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1-اتفضل
كود PHP:
USE SRO_VT_SHARD /* Add Unique Spot By MyR3turn */
DECLARE @UNIQUE VARCHAR (129) DECLARE @CHARNAME VARCHAR (64) DECLARE @mindealy INT DECLARE @maxdelay int DECLARE @INITRADIUS INT DECLARE @RADIUS int DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */ SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique code name from _RefobjCommon table SET @CHARNAME = 'Esm el acc 3shan el SPOT' -- Character name from _Char table to get mob position X Y Z SET @mindealy = 60 -- Minimum time before appears in seconds SET @maxdelay = 120 -- Maximum time before appears in seconds SET @INITRADIUS = 100 -- Radius around spot unique can generated at SET @RADIUS = 500 -- Radius around spot Unique can move in /* end of settings area */
/* get ID of mob by code name */ Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES (@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE) SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES (@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES (@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0) SET IDENTITY_INSERT Tab_RefNest OFF
print '' print '' print 'Done!'
و لو شغال بملفات BlackRogue
كود PHP:
USE BR_SHARD_DB /* Add Unique Spot By MyR3turn BR files */
DECLARE @UNIQUE VARCHAR (129) DECLARE @CHARNAME VARCHAR (64) DECLARE @mindealy INT DECLARE @maxdelay int DECLARE @INITRADIUS INT DECLARE @RADIUS int DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */ SET @UNIQUE = 'MOB_RM_SPIRITS_CLON3' -- Unique code name from _RefobjCommon table SET @CHARNAME = 'Esm el acc 3shan el SPOT' -- Character name from _Char table to get mob position X Y Z SET @mindealy = 3600 -- Minimum time before appears in seconds SET @maxdelay = 3601 -- Maximum time before appears in seconds SET @INITRADIUS = 100 -- Radius around spot unique can generated at SET @RADIUS = 500 -- Radius around spot Unique can move in /* end of settings area */
/* get ID of mob by code name */ Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES (@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE) SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES (@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag) VALUES (@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0) SET IDENTITY_INSERT Tab_RefNest OFF
print '' print '' print 'Done!'
و الناس اللي مش فاهمه يعني ... يعني لو عايز ال Jupiter ينزل قدام باب المدينه هات اي اكونت و وقفه في الحته اللي انت عايزه ينزل فيها ال Unique و بعد كده تاخد اسم الاكونت من dbo__Char و تحطه بدل
كود PHP:
'Esm el acc 3shan el SPOT'
فبالتالي ال Unique هينزل مكان الاكونت
لو عاوز شرح كامل
[SPOILER="اتفصل"]عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ][/SPOILER]
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2-اتفضل
افتح SQL
SRO_VT_SHARD >Table < _RefPricePolicyOfItem
PaymentDevice دا نوع الحاجه اللى بتباع بيه زى arena & gold & Silk كده
Cost دا سعره اكتب فيه اللى انت عايزو
فى PaymentDevice اكتب اللى يعجبك من دول
كود PHP:
1 = Gold 2 = Silk 4 = Gift Silk (Received Silk) 16 = (Point (vSRO); Premium Silk (iSRO & kSRO 32 = Honor Point 64 = Copper Coin 128 = Iron Coin 256 = Silver Coin 512 = Gold Coin 1024 = Arena Coin
وبعد كده تاخد اللى فى _RefPricePolicyOfItem Copy
وطلع من الميديا ملف RefPricePolicyOfItem بعد اعمل Past
and Import in media :)
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3-ده ليها Query
اتفضل
كود PHP:
Frist Rate : 1-2-3 =100% 4= 50% 6-5 = 40% 7=60% 8= 40%
UPDATE dbo._RefObjItem SET Param2 = '2141489939' WHERE ID BETWEEN 2029 AND 2032
2nd Alchemy Rate : 1-2-3 =100% 4= 50% 5-6-7 = 100% 8-9= 30% 10 = 20% 11 = 15%
UPDATE dbo._RefObjItem SET Param2 = '2141489939' WHERE ID BETWEEN 2029 AND 2032 UPDATE dbo._RefObjItem SET Param3 = '2141489939' WHERE ID BETWEEN 2029 AND 2032
اى خدمات
لو فيه حاجة وقفت معاك ممكن تقول و انا ان شاء الله هحلهالك
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