1/01/2023

22/05/2024_hema

22/05/2024_hema

END_shaher_08/02/2024

29_02_2023

ID:100_01_05_2024

END_tusk_04/01/2024

hossam_02_03_2023

END 14/6/2024

END 15/05/2024_9699

DIablo-END 14/05/2024

27/5/2024

END_27/05/2024

END 2/06/2024

ID:102_02/06/2024

ID:103_02/06/2024

ID:104_05/06/2024

ID:105_10/06/2024

25/01/2022

QueenSro

ID:100_01_06_2024

END_tusk_04/01/2024

9699_20_03_2024

END_Ibrahim_Abde_05/05/2024

END 14/6/2024

END_27/05/2024

END ID:101_17/05/2024

27/5/2024

Eslam-END 14/05/2024

END 2/06/2024

ID:102_02/06/2024

ID:103_02/06/2024

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   Silkroad Online > > [ PK2 Edit ]

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20-02-2016, 02:01 PM   #31

BLACK X



  BLACK X


Sep 2015
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BLACK X

BLACK X

149  



: Char Effect Scrolls New @ChaosSro



!

,,, [ ]




google

09-03-2016, 11:55 PM   #32

pepsiman00





Mar 2012
99414
318
Cairo
football
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Male
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pepsiman00

pepsiman00

627  



: Char Effect Scrolls New @ChaosSro



:
Hamza FiGo ,,, [ ]
Char Effect Scrolls New @ChaosSro
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: . ...

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:
1	402687	ITEM_MALL_CHAR_EFFECT_01	20% ??? ??/?? ???	xxx	SN_ITEM_MALL_CHAR_EFFECT_01	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC	1	0	3	3	13	1	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	pet2\skill\pet2_skill_ass_anti_c.ddj	xxx	xxx	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SKILL_ITEM_MALL_CHAR_EFFECT_01	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	
1	402688	ITEM_MALL_CHAR_EFFECT_02	20% ??? ??/?? ???	xxx	SN_ITEM_MALL_CHAR_EFFECT_02	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC	1	0	3	3	13	1	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	pet2\skill\pet2_skill_ass_around_c_1.ddj	xxx	xxx	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SKILL_ITEM_MALL_CHAR_EFFECT_02	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	
1	402689	ITEM_MALL_CHAR_EFFECT_03	20% ??? ??/?? ???	xxx	SN_ITEM_MALL_CHAR_EFFECT_03	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC	1	0	3	3	13	1	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	pet2\skill\pet2_skill_ass_buff_c.ddj	xxx	xxx	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SKILL_ITEM_MALL_CHAR_EFFECT_03	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	
1	402690	ITEM_MALL_CHAR_EFFECT_04	20% ??? ??/?? ???	xxx	SN_ITEM_MALL_CHAR_EFFECT_04	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC	1	0	3	3	13	1	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	pet2\skill\pet2_skill_ass_long_c.ddj	xxx	xxx	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SKILL_ITEM_MALL_CHAR_EFFECT_04	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	
1	402691	ITEM_MALL_CHAR_EFFECT_05	20% ??? ??/?? ???	xxx	SN_ITEM_MALL_CHAR_EFFECT_05	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC	1	0	3	3	13	1	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	pet2\skill\pet2_skill_ass_short_c.ddj	xxx	xxx	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SKILL_ITEM_MALL_CHAR_EFFECT_05	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	
1	402692	ITEM_MALL_CHAR_EFFECT_06	20% ??? ??/?? ???	xxx	SN_ITEM_MALL_CHAR_EFFECT_06	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC	1	0	3	3	13	1	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	pet2\skill\pet2_skill_enc_anti_c.ddj	xxx	xxx	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SKILL_ITEM_MALL_CHAR_EFFECT_06	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	
1	402693	ITEM_MALL_CHAR_EFFECT_07	20% ??? ??/?? ???	xxx	SN_ITEM_MALL_CHAR_EFFECT_07	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC	1	0	3	3	13	1	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	pet2\skill\pet2_skill_enc_around_c_1.ddj	xxx	xxx	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SKILL_ITEM_MALL_CHAR_EFFECT_07	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	
1	402694	ITEM_MALL_CHAR_EFFECT_08	20% ??? ??/?? ???	xxx	SN_ITEM_MALL_CHAR_EFFECT_08	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC	1	0	3	3	13	1	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	pet2\skill\pet2_skill_enc_long_c.ddj	xxx	xxx	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SKILL_ITEM_MALL_CHAR_EFFECT_08	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0	
1	402695	ITEM_MALL_CHAR_EFFECT_09	20% ??? ??/?? ???	xxx	SN_ITEM_MALL_CHAR_EFFECT_09	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC	1	0	3	3	13	1	180000	3	0	1	1	1	255	0	1	0	0	1	0	0	0	0	0	0	0	-1	0	-1	0	-1	0	-1	0	-1	0	0	0	0	0	0	0	100	0	0	0	xxx	item\etc\drop_mall_scroll.bsr	pet2\skill\pet2_skill_enc_short_c.ddj	xxx	xxx	1	2	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	SKILL_ITEM_MALL_CHAR_EFFECT_09	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	CashRank:2	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	-1	xxx	0	0
skilldata_xxxxxenc

:
1	39442	998	SKILL_ITEM_MALL_CHAR_EFFECT_01	20% ??? ??/??	SKILL_ITEM_MALL_CHAR_EFFECT_01	0	1	1	0	0	0	0	0	1000	0	0	0	332156698	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	pet2\skill\pet2_skill_ass_anti_c.ddj	SN_ITEM_MALL_CHAR_EFFECT_01	xxx	xxx	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	39443	999	SKILL_ITEM_MALL_CHAR_EFFECT_02	20% ??? ??/??	SKILL_ITEM_MALL_CHAR_EFFECT_02	0	1	1	0	0	0	0	0	1000	0	0	0	332156698	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	pet2\skill\pet2_skill_ass_around_c_1.ddj	SN_ITEM_MALL_CHAR_EFFECT_02	xxx	xxx	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	39444	1000	SKILL_ITEM_MALL_CHAR_EFFECT_03	20% ??? ??/??	SKILL_ITEM_MALL_CHAR_EFFECT_03	0	1	1	0	0	0	0	0	1000	0	0	0	332156698	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	pet2\skill\pet2_skill_ass_buff_c.ddj	SN_ITEM_MALL_CHAR_EFFECT_03	xxx	xxx	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	39445	1001	SKILL_ITEM_MALL_CHAR_EFFECT_04	20% ??? ??/??	SKILL_ITEM_MALL_CHAR_EFFECT_04	0	1	1	0	0	0	0	0	1000	0	0	0	332156698	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	pet2\skill\pet2_skill_ass_long_c.ddj	SN_ITEM_MALL_CHAR_EFFECT_04	xxx	xxx	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	39446	1002	SKILL_ITEM_MALL_CHAR_EFFECT_05	20% ??? ??/??	SKILL_ITEM_MALL_CHAR_EFFECT_05	0	1	1	0	0	0	0	0	1000	0	0	0	332156698	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	pet2\skill\pet2_skill_ass_short_c.ddj	SN_ITEM_MALL_CHAR_EFFECT_05	xxx	xxx	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	39447	1003	SKILL_ITEM_MALL_CHAR_EFFECT_06	20% ??? ??/??	SKILL_ITEM_MALL_CHAR_EFFECT_06	0	1	1	0	0	0	0	0	1000	0	0	0	332156698	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	pet2\skill\pet2_skill_enc_anti_c.ddj	SN_ITEM_MALL_CHAR_EFFECT_06	xxx	xxx	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	39448	1004	SKILL_ITEM_MALL_CHAR_EFFECT_07	20% ??? ??/??	SKILL_ITEM_MALL_CHAR_EFFECT_07	0	1	1	0	0	0	0	0	1000	0	0	0	332156698	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	pet2\skill\pet2_skill_enc_around_c_1.ddj	SN_ITEM_MALL_CHAR_EFFECT_07	xxx	xxx	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	39449	1005	SKILL_ITEM_MALL_CHAR_EFFECT_08	20% ??? ??/??	SKILL_ITEM_MALL_CHAR_EFFECT_08	0	1	1	0	0	0	0	0	1000	0	0	0	332156698	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	pet2\skill\pet2_skill_enc_long_c.ddj	SN_ITEM_MALL_CHAR_EFFECT_08	xxx	xxx	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	39450	1006	SKILL_ITEM_MALL_CHAR_EFFECT_09	20% ??? ??/??	SKILL_ITEM_MALL_CHAR_EFFECT_09	0	1	1	0	0	0	0	0	1000	0	0	0	332156698	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	0	0	0	0	0	3	0	0	255	255	0	0	0	0	0	255	255	255	255	pet2\skill\pet2_skill_enc_short_c.ddj	SN_ITEM_MALL_CHAR_EFFECT_09	xxx	xxx	xxx	0	0	3	1667396966	1685418593	-1875767296	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
textdata_object

:
//Char effects by Figoz

1	SN_ITEM_MALL_CHAR_EFFECT_01								Char Effect [Mixed-1] Ultra
1	SN_ITEM_MALL_CHAR_EFFECT_02								Char Effect [Mixed-2] Ultra
1	SN_ITEM_MALL_CHAR_EFFECT_03								Char Effect [Mixed-3] Ultra
1	SN_ITEM_MALL_CHAR_EFFECT_04								Char Effect [Mixed-4] Ultra
1	SN_ITEM_MALL_CHAR_EFFECT_05								Char Effect [Mixed-5] Ultra
1	SN_ITEM_MALL_CHAR_EFFECT_06								Char Effect [Mixed-6] Ultra
1	SN_ITEM_MALL_CHAR_EFFECT_07								Char Effect [Mixed-7] Ultra
1	SN_ITEM_MALL_CHAR_EFFECT_08								Char Effect [Mixed-8] Ultra
1	SN_ITEM_MALL_CHAR_EFFECT_09								Char Effect [Mixed-9] Ultra
1	SN_ITEM_MALL_CHAR_EFFECT_01_TT_DESC								The mesmerizing glowing effects "Character effect " That design and combined with Chaos Online.
skilleffect

:
1	데미지 상승포션	SKILL_ITEM_MALL_CHAR_EFFECT_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	데미지 상승포션	SKILL_ITEM_MALL_CHAR_EFFECT_02	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	데미지 상승포션	SKILL_ITEM_MALL_CHAR_EFFECT_03	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	데미지 상승포션	SKILL_ITEM_MALL_CHAR_EFFECT_04	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	데미지 상승포션	SKILL_ITEM_MALL_CHAR_EFFECT_05	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	데미지 상승포션	SKILL_ITEM_MALL_CHAR_EFFECT_06	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	데미지 상승포션	SKILL_ITEM_MALL_CHAR_EFFECT_07	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	데미지 상승포션	SKILL_ITEM_MALL_CHAR_EFFECT_08	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	데미지 상승포션	SKILL_ITEM_MALL_CHAR_EFFECT_09	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	



//new part
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	avatar_nasrun01_skill01_dust02.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_01\	avatar_nasrun01_skill01_dust01.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	

//new 02 part
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	avatar_nasrun01_skill01_dust02.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_02\	avatar_nasrun01_skill01_dust01.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	

//new 03 part
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	avatar_nasrun01_skill01_dust02.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_03\	avatar_nasrun01_skill01_dust01.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	

//new 04 part
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	avatar_nasrun01_skill01_dust02.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_04\	avatar_nasrun01_skill01_dust01.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
//new 05 part
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	avatar_nasrun01_skill01_dust02.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_05\	avatar_nasrun01_skill01_dust01.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	

//new 06 part
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	avatar_nasrun01_skill01_dust02.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_06\	avatar_nasrun01_skill01_dust01.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	

//new 07 part
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	avatar_nasrun01_skill01_dust02.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_07\	avatar_nasrun01_skill01_dust01.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
//new 08 part
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	avatar_nasrun01_skill01_dust02.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_08\	avatar_nasrun01_skill01_dust01.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	

//new 09 part
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	

-	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	1	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	wizard_earth_barrier_a.efp	none	0,0,0	none	0,10,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_guard_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	wizard_earth_barrier_keep_b.efp	none	0,10,0	none	0,10,0	none	0	none	none	none	
070_더스크 아머___스틸 액티브	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	1	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	warlock_soul_armor_b.efp	none	0,10,0	none	0,0,0	none	0	none	skill2\usk_warlock_shadow_armor.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	NOR|CRI|HWAN	none	0	0	0	0	1	500,300	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	warlock_soul_armor_keep_b.efp	none	0,10,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	S_RETURN	0	FALSE	NOR|CRI|HWAN	CHAR_BASE	0	0	0	0	1	0,0	AT_TARGET	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	warlock_soul_armor_hit.efp	none	0,0,0	none	0,10,0	none	0	SCT_SHAKECAM1	skill2\usk_warlock_blood_explosion_bomb.wav	none	
110__화염무결	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_fire_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\csk_fire_fiecraze_Swing.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	none	0	0	0	1	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	fire_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
102__빙혼결기	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	500,500	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_assist_motion_wait.efp	none	0,0,4	none	0,0,0	none	0	none	skill\csk_cold_ready.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_motion_keep.efp	Bip01 R Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	none	1	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_motion_keep.efp	Bip01 L Hand	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	0	0	0	1	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	none	none	none	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_S	0	FALSE	none	none	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	skill\Csk_Cold_Binghon.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	none	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	cold_ganggi_keep_e.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_earth_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_fire_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_lighting_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_mental_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
080_어스 팬스___어스 멘탈리스트	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	none	1	0	0	0	1	1000,1000	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	skill_cast_foot_water_a.efp	none	0,0,0	none	0,0,0	none	0	none	skill2\usk_wizard_earth_ready_a.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	avatar_nasrun01_skill01_dust02.efp	none	0,0,11	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	charskill_09\	avatar_nasrun01_skill01_dust01.efp	none	0,0,11	none	0,0,0	none	0	none	none	none




,,, [ ]

,,, [ ]

.




28-07-2016, 04:38 PM   #33

aass144





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!!




21-08-2016, 07:56 PM   #34

Mahmoud Mido





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txt skilldata_xxxxxenc




30-08-2016, 01:52 AM   #35

Mando1995



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skilldata_xxxxxenc


Mando1995 :

,,, [ ]


Ilove♥ Silkroad4Arab and My All Best Friende's Of Mountada


02-10-2016, 07:32 AM   #36

.Gamer.



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Start crash




30-03-2017, 04:54 AM   #37

Abdo.Mohamed





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16-04-2017, 05:29 PM   #38

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skilleffect




16-04-2017, 09:54 PM   #39

.Gamer.



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..


.Gamer. :
,,, [ ]


15-06-2017, 08:29 PM   #40

iHero





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hp wa mp




12-11-2017, 06:21 AM   #41

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,,, [ ]


26-02-2018, 09:50 AM   #42

ahmedayman





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3ashan ana 3amal kl haga sah w el eff mash bayan 3andy




15-03-2018, 12:10 AM   #43

mohamed habib



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Hamza FiGo ,,, [ ]
^^ 1




08-01-2019, 11:35 AM   #44

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29-04-2024, 02:21 AM   #45

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