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• الانـتـسـاب » Mar 2013
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• رقـم العـضـويـة » 110495
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• المشـــاركـات » 2,214
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• الـدولـة » in Dedicated Server
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• الـهـوايـة » Develop DB&PHP Edit&Fixing Buged Files
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• اسـم الـسـيـرفـر » Private Server
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• الـجـنـس » Male
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• نقـاط التقييم » 1073
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1-Edit Silk
اقتباس:
USE SRO_VT_ACCOUNT
UPDATE SK_Silk set silk_own = 10000 WHERE silk_own < 10000
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2-QueryTo Get Admin Banal
اقتباس:
USE SRO_VT_ACCOUNT
SELECT * FROM TB_User
WHERE StrUserID='GM'
UPDATE srcms_userprofiles SET whois='admin' WHERE JID=9
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3-To move Char
4-QUERY to Get item with Serial
كود PHP:
USE SRO_VT_ACCOUNT
DECLARE @Serial bigint
declare @CID int
declare @AID int
declare @ItemCode varchar(50)
declare @loc varchar(50)
set @loc = 'inventory'
---------------------------------------------------
SET @Serial = ''
---------------------------------------------------
SET @CID = (select CharID from SHARD_VICTOR.dbo._Inventory where ItemID = (select ID64 from SHARD_VICTOR.dbo._Items where Serial64 like @Serial))
if @CID is null
begin
SET @AID = (select UserJID from SHARD_VICTOR.dbo._Chest where ItemID = (select ID64 from SHARD_VICTOR.dbo._Items where Serial64 like @Serial))
SET @loc = 'chest'
end
else if @AID is null
begin
SET @AID = (select UserJID from SHARD_VICTOR.dbo._User where CharID = (select OwnerCharID from SHARD_VICTOR.dbo._CharCOS where ID = (select COSID from SHARD_VICTOR.dbo._InvCOS where ItemID = (select ID64 from SHARD_VICTOR.dbo._Items where Serial64 like @Serial))))
SET @loc = 'pet'
end
else
begin
SET @AID = (select UserJID from SHARD_VICTOR.dbo._User where CharID = @CID)
end
SET @ItemCode = (select CodeName128 from SHARD_VICTOR.dbo._RefObjCommon where ID = (select RefItemID from SHARD_VICTOR.dbo._Items where Serial64 like @Serial))
SELECT top 1 tbuser.StrUserID as AccID, chart.CharName16 as CharName, @Serial as Serial, @ItemCode as ItemCode, @loc as Location
FROM TB_User as tbuser
JOIN SHARD_VICTOR.dbo._AccountJID as accjid on tbuser.JID = accjid.JID
JOIN SHARD_VICTOR.dbo._User as usert on accjid.JID = usert.UserJID
JOIN SHARD_VICTOR.dbo._Char as chart on usert.CharID = chart.CharID
WHERE usert.UserJID = @AID
5-Query to FB Devil
اقتباس:
USE SRO_VT_SHARD
UPDATE dbo._Items set MagParamNum='5',MagParam1='30064771144',MagParam2= '30064771150',MagParam3='5583457484950',MagParam4= '5583457484962',MagParam5='257698037898'
WHERE ID64='0'
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6-To Back plus items
اقتباس:
USE SRO_VT_SHARD
UPDATE _Items SET OptLevel = 20 WHERE OptLevel > 20
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7-To Add Premium to Char
اقتباس:
USE SRO_VT_SHARD
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
declare @CharName varchar(64)
set @CharName = ''
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_PREMIUM_GLOBAL_GOLDTIME_PLUS' ,1,0
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_NASRUN_UNIQUE',1,11
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E080723_HWAN_POTION',1000,0
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SD_TOKEN_04',1000,0
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_GODBLESS',1,0
exec _ADD_ITEM_EXTERN @CharName,'HONOR_RANK_CROWN',1,0
exec _ADD_ITEM_EXTERN @CharName,'HONOR_RANK_COPPER',1,0
exec _ADD_ITEM_EXTERN @CharName,'HONOR_RANK_GOLD',1,0
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8-To ADD Full items To Char
كود PHP:
USE SHARD
--Usage:
--exec _ADD_ITEM_EXTERN 'CharName','ItemsCodeName',Count,OptLvl
declare @CharName varchar(64)
set @CharName = ''
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_BA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_HA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_FA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_LA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_AA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_15_SA_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_15_C_RARE',1,8
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_ARCHEMY_UPPER_REINFORCE_RECIPE_WE_RARE_D_15',1,0
9-ADD Drop
اقتباس:
USE/**/[SRO_VT_SHARD]/**/
--Credits to Hean
/*Edited By nukertube*/
GO
DECLARE @Mob VarChar(MAX),@Item VarChar(MAX),@MonsterID iNt,@ItemID iNt,@DropRatio ReaL, @DropAmountMin INT, @DropAmountMax INT
--------------------------------------------------------------------------
SET @Mob = 'MOB_SD_ANUBIS'/*Monster Code*/
SET @Item = 'ITEM_EVENT_GLOBAL_CHATTING'/*Item Code*/
SET @DropAmountMin = 1 /*Drop Min*/
SET @DropAmountMax = 2 /*Drop Max*/
SET @DropRatio = 0.5 /*0.5 = '50%' */
--------------------------------------------------------------------------
SET @MonsterID = (SELECT ID FROM [dbo].[_RefObjCommon] WHERE CodeName128 = @Mob)/**/
SET @ItemID = (SELECT ID FROM [dbo].[_RefObjCommon] WHERE CodeName128 = @Item)/**/
INSERT [dbo].[_RefMonster_AssignedItemDrop]/**/
(RefMonsterID,RefItemID,DropGroupType,OptLevel,Dro pAmountMin,DropAmountMax,DropRatio,RefMagicOptionI D1,CustomValue1,RefMagicOptionID2,CustomValue2,Ref MagicOptionID3,CustomValue3,RefMagicOptionID4,Cust omValue4,RefMagicOptionID5,CustomValue5,RefMagicOp tionID6,CustomValue6,RefMagicOptionID7,CustomValue 7,RefMagicOptionID8,CustomValue8,RefMagicOptionID9 ,CustomValue9,RentCodeName)/**/
VALUES(@MonsterID,@ItemID,0,0,@DropAmountMin,@Drop AmountMax,@DropRatio,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,'xxx')/**/
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10-ADD ITEM in NPC
كود PHP:
USE SRO_VT_SHARD
GO
DECLARE @ID int
DECLARE @INDEX int
DECLARE @CodeName varchar(128)
DECLARE @PackageName varchar(128)
DECLARE @DescSTRID varchar(128)
DECLARE @File varchar(128)
DECLARE @Price int
DECLARE @SilkPrice int
DECLARE @Slot tinyint
DECLARE @TAB varchar(128)
DECLARE @Data int
DECLARE @SkipScrapOfPackageItem int = 0
DECLARE @SkipPackageItem int = 0
DECLARE @SkipPricePolicyOfItem int = 0
--- Set Variables
SET @CodeName = 'ITEM_EU_SHIELD_08_C_RARE' -- Item CodeName in RefObjCommon
SET @Price = 5000000 -- Set 0 if you don't want to set Gold Price
SET @SilkPrice = 256 -- Set 0 if you don't want to set Silk Price
SET @TAB = 'STORE_Honor_TAB1' -- Tab name in NPC, For _RefShopGoods
SET @PackageName = 'PACKAGE_'+@CodeName -- Do not edit if you don't know what are you doing.
--- you don't need to touch here...
IF (@CodeName = '')
BEGIN
PRINT 'You have to edit CodeName..!'
PRINT 'FAILED.'
RETURN
END
IF ((SELECT COUNT(ID) FROM _RefObjCommon WHERE CodeName128 = @CodeName) < 1)
BEGIN
PRINT 'There is no item with this CodeName..!'
PRINT 'FAILED.'
RETURN
END
IF (@Price < 0)
BEGIN
PRINT 'Price is not VALID..!'
PRINT 'FAILED.'
RETURN
END
IF (@SilkPrice < 0)
BEGIN
PRINT 'Silk Price is not VALID..!'
PRINT 'FAILED.'
RETURN
END
IF ((SELECT COUNT(ID) FROM _RefShopTab WHERE CodeName128 = @TAB) < 1)
BEGIN
PRINT 'TAB VALUE IS NOT VALID..!'
PRINT 'FAILED.'
RETURN
END
IF ((SELECT COUNT (RefPackageItemCodeName) FROM _RefShopGoods WHERE RefPackageItemCodeName = @PackageName AND RefTabCodeName = @TAB) > 0)
BEGIN
PRINT 'There is already same item in same tab..!'
PRINT 'FAILED.'
RETURN
END
IF ((SELECT COUNT (RefPackageItemCodeName) FROM _RefScrapOfPackageItem WHERE RefPackageItemCodeName = @PackageName) > 0)
BEGIN
PRINT 'There is already an entry for this item, skipping @_RefScrapOfPackageItem table..!'
SET @SkipScrapOfPackageItem = 1
END
IF ((SELECT COUNT (CodeName128) FROM _RefPackageItem WHERE CodeName128 = @PackageName) > 0)
BEGIN
PRINT 'There is already an entry for this item, skipping @_RefPackageItem table..!'
SET @SkipPackageItem = 1
END
IF ((SELECT COUNT (PaymentDevice) FROM _RefPricePolicyOfItem WHERE RefPackageItemCodeName = @PackageName AND PaymentDevice = '1') > 0)
BEGIN
PRINT 'There is already an entry for this item with same PaymentDevice, skipping @_RefPricePolicyOfItem table..! (Gold)'
SET @SkipPricePolicyOfItem = 1
END
IF ((SELECT COUNT (PaymentDevice) FROM _RefPricePolicyOfItem WHERE RefPackageItemCodeName = @PackageName AND PaymentDevice = '2') > 0)
BEGIN
PRINT 'There is already an entry for this item with same PaymentDevice, skipping @_RefPricePolicyOfItem table..! (Silk)'
IF (@SkipPricePolicyOfItem = 1)
BEGIN
SET @SkipPricePolicyOfItem = 3
END
ELSE
BEGIN
SET @SkipPricePolicyOfItem = 2
END
END
IF (@SilkPrice = 0) AND (@Price = 0)
BEGIN
PRINT 'You need to set a price, at least one !'
PRINT 'FAILED.'
RETURN
END
SELECT TOP 1 @ID = ID FROM _RefPackageItem ORDER BY ID DESC
SET @ID = @ID + 1
SELECT TOP 1 @INDEX = [Index] FROM _RefScrapOfPackageItem ORDER BY [Index] DESC
SET @INDEX = @INDEX + 1
SELECT TOP 1 @Slot = SlotIndex FROM _RefShopGoods WHERE RefTabCodeName = @TAB ORDER BY SlotIndex DESC
IF (@Slot = 0)
BEGIN
SET @Slot = @Slot + 1
END
ELSE IF (@Slot > 0)
BEGIN
SET @Slot = @Slot + 1
END
ELSE
BEGIN
SET @Slot = 0
END
SET @DescSTRID = 'SN_' + @CodeName + '_TT_DESC'
SELECT @File = AssocFileIcon128 FROM _RefObjCommon WHERE CodeName128 = @CodeName
IF (@CodeName LIKE '%RING%' OR @CodeName LIKE '%NECKLACE%' OR @CodeName LIKE '%ARCHEMY%')
BEGIN
SET @Data = 1
END
ELSE
BEGIN
SELECT @Data = Dur_U FROM _RefObjItem WHERE ID = (SELECT Link FROM _RefObjCommon WHERE CodeName128 = @CodeName)
END
BEGIN TRANSACTION
IF (@SkipPackageItem = 0)
BEGIN
--SET IDENTITY_INSERT _RefPackageItem ON
INSERT _RefPackageItem ([Service], Country, ID, CodeName128, SaleTag, ExpandTerm, NameStrID, DescStrID, AssocFileIcon, Param1, Param1_Desc128, Param2, Param2_Desc128, Param3, Param3_Desc128, Param4, Param4_Desc128) VALUES (1, 15, @ID, @PackageName, 0, 'EXPAND_TERM_ALL', 'SN_'+@CodeName, @DescSTRID, @File, -1, 'xxx', -1, 'xxx', -1, 'xxx', -1, 'xxx')
IF (@@ERROR <> 0)
BEGIN
PRINT 'AN ERROR HAPPENED WHILE ADDING TO _RefPackageItem, Rolling back...'
ROLLBACK TRANSACTION
RETURN
END
PRINT 'Added to _RefPackageItem !'
--SET IDENTITY_INSERT _RefPackageItem OFF
END
IF (@SkipScrapOfPackageItem = 0)
BEGIN
INSERT _RefScrapOfPackageItem (Service, Country, RefPackageItemCodeName, RefItemCodeName, OptLevel, Variance, Data, MagParamNum, MagParam1, MagParam2, MagParam3, MagParam4, MagParam5, MagParam6, MagParam7, MagParam8, MagParam9, MagParam10, MagParam11, MagParam12, Param1, Param1_Desc128, Param2, Param2_Desc128, Param3, Param3_Desc128, Param4, Param4_Desc128, [Index]) VALUES (1, 15, @PackageName, @CodeName, 0, 0, @Data, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 'xxx', -1, 'xxx', -1, 'xxx', -1, 'xxx', @INDEX)
IF (@@ERROR <> 0)
BEGIN
PRINT 'AN ERROR HAPPENED WHILE ADDING TO _RefScrapOfPackageItem, Rolling back...'
ROLLBACK TRANSACTION
RETURN
END
PRINT 'Added to _RefScrapOfPackageItem !'
END
IF (@SkipPricePolicyOfItem = 2 OR @SkipPricePolicyOfItem = 0 AND @Price > 0)
BEGIN
INSERT _RefPricePolicyOfItem (Service, Country, RefPackageItemCodeName, PaymentDevice, PreviousCost, Cost, Param1, Param1_Desc128, Param2, Param2_Desc128, Param3, Param3_Desc128, Param4, Param4_Desc128) VALUES (1, 15, @PackageName, 1, 0, @Price, -1, 'xxx', -1, 'xxx', -1, 'xxx', -1, 'xxx')
IF (@@ERROR <> 0)
BEGIN
PRINT 'AN ERROR HAPPENED WHILE ADDING TO _RefPricePolicyOfItem, Rolling back...'
ROLLBACK TRANSACTION
RETURN
END
PRINT 'Added to _RefPricePolicyOfItem, PaymentDevice = 1 (Gold)'
END
IF (@SkipPricePolicyOfItem = 1 OR @SkipPricePolicyOfItem = 0 AND @SilkPrice > 0)
BEGIN
INSERT _RefPricePolicyOfItem (Service, Country, RefPackageItemCodeName, PaymentDevice, PreviousCost, Cost, Param1, Param1_Desc128, Param2, Param2_Desc128, Param3, Param3_Desc128, Param4, Param4_Desc128) VALUES (1, 15, @PackageName, 2, 0, @SilkPrice, -1, 'xxx', -1, 'xxx', -1, 'xxx', -1, 'xxx')
IF (@@ERROR <> 0)
BEGIN
PRINT 'AN ERROR HAPPENED WHILE ADDING TO _RefPricePolicyOfItem, Rolling back...'
ROLLBACK TRANSACTION
RETURN
END
PRINT 'Added to _RefPricePolicyOfItem, PaymentDevice = 2 (Silk)'
END
ELSE
BEGIN
PRINT 'There is already silk / gold price, skipping _RefPricePolicyOfItem table...'
END
INSERT _RefShopGoods (Service, Country, RefTabCodeName, RefPackageItemCodeName, SlotIndex, Param1, Param1_Desc128, Param2, Param2_Desc128, Param3, Param3_Desc128, Param4, Param4_Desc128) VALUES (1, 15, @TAB, @PackageName, @Slot, -1, 'xxx', -1, 'xxx', -1, 'xxx', -1, 'xxx')
IF (@@ERROR <> 0)
BEGIN
PRINT 'An error happened while adding to _RefShopGoods table'
PRINT 'FAILED.'
ROLLBACK TRANSACTION
RETURN
END
PRINT 'Added to _RefShopGoods, DONE!'
COMMIT TRANSACTION
11-ADD new NPC
كود PHP:
DECLARE @CHARNAME VARCHAR (30)
DECLARE @NPCNAME VARCHAR (30)
DECLARE @ADDNEW VARCHAR (30)
DECLARE @GAMEWORDID INT
SET @CHARNAME = 'DaD' --U Char Name
SET @NPCNAME = 'DAD' --U NPC NAME
SET @GAMEWORDID = 1 --IMPORTANT! GET GAMEWORLD ID FROM THE LOCALY U WANT ADD THE NPC NORMAL CITYs = 1
SET @ADDNEW = 'NPC'
--
IF @ADDNEW = 'NPC' BEGIN
DECLARE @MAXLINK VARCHAR (30) = (SELECT MAX (ID) FROM _RefObjChar)+1
DECLARE @MAXCOMMONID VARCHAR (30) = (SELECT MAX (ID) FROM _RefObjCommon)+1
SET IDENTITY_INSERT _RefObjCommon ON
INSERT INTO _RefObjCommon (Service,ID,CodeName128,ObjName128,OrgObjCodeName128,NameStrID128,DescStrID128,CashItem,Bionic,TypeID1,TypeID2,TypeID3,TypeID4,DecayTime,Country
,Rarity,CanTrade,CanSell,CanBuy,CanBorrow,CanDrop,CanPick,CanRepair,CanRevive,CanUse,CanThrow,Price,CostRepair,CostRevive,CostBorrow,KeepingFee,SellPrice,ReqLevelType1,ReqLevel1,ReqLevelType2,ReqLevel2,ReqLevelType3,ReqLevel3,ReqLevelType4,ReqLevel4,MaxContain,RegionID,Dir,OffsetX,OffsetY,OffsetZ,Speed1,Speed2,Scale,BCHeight,BCRadius
,EventID,AssocFileObj128,AssocFileDrop128,AssocFileIcon128,AssocFile1_128,AssocFile2_128,Link) VALUES
(1,@MAXCOMMONID,'NPC_'+@NPCNAME,'xxx','xxx','SN_NPC_'+@NPCNAME,'xxx',0,1,1,2,2,0,5000,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0,0,0,0,100,0,0,0,'npc\npc\chinawoman_Noblegirl_event.bsr','xxx','xxx','xxx','xxx',@MAXLINK)
SET IDENTITY_INSERT _RefObjCommon OFF
SET IDENTITY_INSERT _RefObjChar ON
INSERT INTO _RefObjChar (ID,Lvl,CharGender,MaxHP,MaxMP,ResistFrozen,ResistFrostbite,ResistBurn,ResistEShock,ResistPoison,ResistZombie,ResistSleep,ResistRoot,ResistSlow,ResistFear
,ResistMyopia,ResistBlood,ResistStone,ResistDark,ResistStun,ResistDisea,ResistChaos,ResistCsePD,ResistCseMD,ResistCseSTR,ResistCseINT,ResistCseHP,ResistCseMP,Resist24,ResistBomb,Resist26
,Resist27,Resist28,Resist29,Resist30,Resist31,Resist32,InventorySize,CanStore_TID1,CanStore_TID2,CanStore_TID3,CanStore_TID4,CanBeVehicle,CanControl,DamagePortion,MaxPassenger,AssocTactics,PD,MD,PAR,MAR,ER,BR,HR,CHR
,ExpToGive,CreepType,Knockdown,KO_RecoverTime,DefaultSkill_1,DefaultSkill_2,DefaultSkill_3,DefaultSkill_4,DefaultSkill_5,DefaultSkill_6,DefaultSkill_7,DefaultSkill_8,DefaultSkill_9,DefaultSkill_10,TextureType,Except_1
,Except_2,Except_3,Except_4,Except_5,Except_6,Except_7,Except_8,Except_9,Except_10,Link) VALUES
(@MAXLINK,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,336860180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SET IDENTITY_INSERT _RefObjChar OFF
SET IDENTITY_INSERT _RefShop ON
DECLARE @ShopID VARCHAR (30) = (SELECT MAX (ID) FROM _RefShop)+1
INSERT INTO _RefShop (Service,Country,ID,CodeName128,Param1,Param1_Desc128,Param2,Param2_Desc128,Param3,Param3_Desc128,Param4,Param4_Desc128)
VALUES (1,15,@ShopID,'STORE_'+@NPCNAME,-1,'xxx',-1,'xxx',-1,'xxx',-1,'xxx')
SET IDENTITY_INSERT _RefShop OFF
SET IDENTITY_INSERT _RefShopGroup ON
DECLARE @ShopGroupID VARCHAR (30) = (SELECT MAX (ID) FROM _RefShopGroup)+1
INSERT INTO _RefShopGroup (Service,Country,ID,CodeName128,RefNPCCodeName,Param1,Param1_Desc128,Param2,Param2_Desc128,Param3,Param3_Desc128,Param4,Param4_Desc128)
VALUES (1,15,@ShopGroupID,'GROUP_STORE_'+@NPCNAME,'NPC_'+@NPCNAME,-1,'xxx',-1,'xxx',-1,'xxx',-1,'xxx')
SET IDENTITY_INSERT _RefShopGroup OFF
SET IDENTITY_INSERT _RefShopItemGroup ON
DECLARE @ShopItemID VARCHAR (30) = (SELECT MAX (GROUPID) FROM _RefShopItemGroup)+1
INSERT INTO _RefShopItemGroup (Service,GroupID,CodeName128,StrID128_Group)
VALUES (1,@ShopItemID,'STORE_'+@NPCNAME+'_GROUP1','SN_STORE_'+@NPCNAME+'_GROUP1')
SET IDENTITY_INSERT _RefShopItemGroup OFF
SET IDENTITY_INSERT _RefShopTab ON
DECLARE @ShopTabID VARCHAR (30)= (SELECT MAX (ID) FROM _RefShopTab)+1
INSERT INTO _RefShopTab (Service,Country,ID,CodeName128,RefTabGroupCodeName,StrID128_Tab)
VALUES (1,15,@ShopTabID,'STORE_'+@NPCNAME+'_TAB1','STORE_'+@NPCNAME+'_GROUP1','SN_TAB_Stones')
SET IDENTITY_INSERT _RefShopTab OFF
SET IDENTITY_INSERT _RefShopTabGroup ON
DECLARE @ShopTabGroupID VARCHAR (30) = (SELECT MAX (ID) FROM _RefShopTabGroup)+1
INSERT INTO _RefShopTabGroup (Service,Country,ID,CodeName128,StrID128_Group)
VALUES (1,15,@ShopTabGroupID,'STORE_'+@NPCNAME+'_GROUP1','SN_STORE_'+@NPCNAME+'_GROUP1')
SET IDENTITY_INSERT _RefShopTabGroup OFF
INSERT INTO _RefMappingShopGroup VALUES (1,15,'GROUP_STORE_'+@NPCNAME,'STORE_'+@NPCNAME)
INSERT INTO _RefMappingShopWithTab VALUES (1,15,'STORE_'+@NPCNAME,'STORE_'+@NPCNAME+'_GROUP1')
DECLARE @TACTICSID INT SET @TACTICSID = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+10
INSERT INTO Tab_RefTactics VALUES
(@TACTICSID,@MAXCOMMONID,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'NPC_'+@NPCNAME)
BEGIN
DECLARE @HIVEID INT SET @HIVEID = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
INSERT INTO Tab_RefHive VALUES
(@HIVEID,0,0,0,0,0,0,@GAMEWORDID,2,'NPC_'+@NPCNAME)
END
BEGIN
DECLARE @REGION VARCHAR (30) SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX VARCHAR (30) SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY VARCHAR (30) SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ VARCHAR (30) SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @NESTID INT SET @NESTID = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
INSERT INTO Tab_RefNest VALUES
(@NESTID,@HIVEID,@TACTICSID,@REGION,@POSX,@POSY,@POSZ,0,0,0,0,0,0,1,0,1,0)
END
PRINT 'add this line to characterdata_45000 @ server_dep\silkroad\textdata'
PRINT ''
PRINT '1 '+@MAXCOMMONID+' '+@NPCNAME+' xxx xxx '+'SN_NPC_'+@NPCNAME+' xxx 0 1 1 2 2 0 5000 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 0 0 0 0 0 0 0 100 0 0 0 npc\npc\chinawoman_Noblegirl_event.bsr xxx xxx xxx xxx 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 336860180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'
PRINT ''
PRINT 'Add this line to refshop.txt @ server_dep\silkroad\textdata'
PRINT ''
PRINT '1 15 '+@SHOPID+' '+'STORE_'+@NPCNAME+' -1 xxx -1 xxx -1 xxx -1 xxx'
PRINT ''
PRINT 'Add this line to refshopgroup.txt @ server_dep\silkroad\textdata'
PRINT ''
PRINT '1 15 '+@SHOPGROUPID+' '+'GROUP_STORE_'+@NPCNAME+' '+'NPC_'+@NPCNAME+' -1 xxx -1 xxx -1 xxx -1 xxx'
PRINT ''
PRINT 'Add this line to shopgroupdata.txt @ server_dep\silkroad\textdata'
PRINT ''
PRINT '1 '+@SHOPITEMID+' '+'STORE_'+@NPCNAME+'_GROUP1 '+'SN_STORE_'+@NPCNAME+'_GROUP1'
PRINT ''
PRINT 'Add this line to refshoptab.txt @ server_dep\silkroad\textdata'
PRINT ''
PRINT '1 15 '+@SHOPTABID+' '+'STORE_'+@NPCNAME+'_TAB1 '+'STORE_'+@NPCNAME+'_GROUP1 SN_TAB_Stones'
PRINT ''
PRINT 'Add this line to refshoptabgroup.txt @ server_dep\silkroad\textdata'
PRINT ''
PRINT '1 15 '+@SHOPTABGROUPID+' '+'STORE_'+@NPCNAME+'_GROUP1 '+'SN_STORE_'+@NPCNAME+'_GROUP1'
PRINT ''
PRINT 'Add this line to refmappingshopgroup.txt @ server_dep\silkroad\textdata'
PRINT ''
PRINT '1 15 '+'GROUP_STORE_'+@NPCNAME+' '+'STORE_'+@NPCNAME
PRINT ''
PRINT 'Add this line to refmappingshopwithtab.txt @ server_dep\silkroad\textdata'
PRINT ''
PRINT '1 15 '+'STORE_'+@NPCNAME+' '+'STORE_'+@NPCNAME+'_GROUP1'
PRINT ''
PRINT 'A New NPC Has ADD Succesfuly Restart U Server and Login in '+@CHARNAME
END
12-ADD new Teleport
كود PHP:
USE SRO_VT_SHARD /* Add new Teleport By Arabianfox */
DECLARE @Teleport VARCHAR (64)
DECLARE @CHARNAME1 VARCHAR (30)
DECLARE @CHARNAME2 VARCHAR (30)
DECLARE @OwnTeleport INT
DECLARE @Fee INT
DECLARE @RequiredLVL INT
/* Put your settings here */
SET @Teleport = 'unique_area1' -- any name you want ex: PK_ZONE or PVP_ZONE
SET @CHARNAME1 = '[GM]WildOne' -- Teleport position
SET @CHARNAME2 = 'Road' -- Spawn position after teleport
SET @OwnTeleport = 1 -- Target teleport ID ex: 1 for Jangan - 5 for Hotan - 20 for Constantinople
SET @Fee = 50000 -- Gold amount to Pass the teleport
SET @RequiredLVL = 0 -- minimum level required to teleport 0 for no restriction - ex:90 lvl 90 and higher can teleport
/* settings area end here */
IF EXISTS (SELECT CodeName128 FROM _RefObjCommon WHERE CodeName128 = 'STORE_'+@Teleport)
BEGIN
raiserror('The stated teleportname of %s is already exist!',11,1,@Teleport);
RETURN;
END
DECLARE @MAXOBJ INT = (SELECT MAX (ID) FROM _RefObjCommon)+1
DECLARE @REGION1 INT SET @REGION1 = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSX1 INT SET @POSX1 = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSY1 INT SET @POSY1 = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSZ1 INT SET @POSZ1 = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @LINK INT = (SELECT MAX (ID) FROM _RefObjStruct)+1
SET IDENTITY_INSERT _RefObjCommon ON
INSERT INTO _RefObjCommon (Service,ID,CodeName128,ObjName128,OrgObjCodeName128,NameStrID128,DescStrID128,CashItem,Bionic,TypeID1,TypeID2,TypeID3,TypeID4,DecayTime,Country,Rarity,CanTrade,CanSell,CanBuy,CanBorrow,CanDrop,CanPick,CanRepair,CanRevive,CanUse,CanThrow,Price,CostRepair,CostRevive,CostBorrow,KeepingFee,SellPrice,ReqLevelType1,ReqLevel1,ReqLevelType2,ReqLevel2,ReqLevelType3,ReqLevel3,ReqLevelType4,ReqLevel4,MaxContain,RegionID,Dir,OffsetX,OffsetY,OffsetZ,Speed1,Speed2,Scale,BCHeight,BCRadius,EventID,AssocFileObj128,AssocFileDrop128,AssocFileIcon128,AssocFile1_128,AssocFile2_128,Link) VALUES
(1,@MAXOBJ,'STORE_'+@Teleport,@Teleport,'xxx','SN_STORE_'+@Teleport,'xxx',0,0,4,1,1,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,-1,0,-1,0,-1,0,-1,@REGION1,0,@POSX1,@POSY1,@POSZ1,0,0,50,50,30,0,'quest\ins_quest_teleport.bsr','xxx','xxx','xxx','xxx',@link)
SET IDENTITY_INSERT _RefObjCommon OFF
print ''
print 'Add the following line to teleportbuilding.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@MAXOBJ)+' '+'STORE_'+@Teleport+' '+@Teleport+' xxx '+'SN_STORE_'+@Teleport+' xxx 0 0 4 1 1 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 -1 0 -1 0 -1 0 -1 '+CONVERT(varchar(max),@REGION1)+' 0 '+CONVERT(varchar(max),@POSX1)+' '+CONVERT(varchar(max),@POSY1)+' '+CONVERT(varchar(max),@POSZ1)+' 0 0 50 50 30 0 quest\teleport01.bsr xxx xxx xxx xxx '+CONVERT(varchar(max),@link)
print ''
print 'Add the following line to textdata_object.txt @server_dep\silkroad\textdata folder'
print ''
print '1 '+'SN_STORE_'+@Teleport+' '+@Teleport
print ''
print ''
SET IDENTITY_INSERT _RefObjStruct ON
INSERT INTO _RefObjStruct (ID,Dummy_Data) VALUES
(@LINK,0)
SET IDENTITY_INSERT _RefObjStruct OFF
DECLARE @MAXTELID INT = (SELECT MAX (ID) FROM _RefTeleport)+1
DECLARE @WORLDID INT = (SELECT (WorldID) FROM _Char where CharName16 = @CHARNAME2)
DECLARE @REGION2 INT SET @REGION2 = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSX2 INT SET @POSX2 = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSY2 INT SET @POSY2 = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSZ2 INT SET @POSZ2 = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME2)
INSERT INTO _RefTeleport (Service,ID,CodeName128,AssocRefObjCodeName128,AssocRefObjID,ZoneName128,GenRegionID,GenPos_X,GenPos_Y,GenPos_Z,GenAreaRadius,CanBeResurrectPos,CanGotoResurrectPos,GenWorldID,BindInteractionMask,FixedService) VALUES
(1,@MAXTELID,'GATE_'+@Teleport,'STORE_'+@Teleport,@MAXOBJ,'SN_STORE_'+@Teleport,@REGION2,@POSX2,@POSY2,@POSZ2,30,0,0,@WORLDID,1,0)
print ''
print 'Add the following line to teleportdata.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@MAXTELID)+' '+'GATE_'+@Teleport+' '+CONVERT(varchar(max),@MAXOBJ)+' '+'SN_STORE_'+@Teleport+' '+CONVERT(varchar(max),@REGION2)+' '+CONVERT(varchar(max),@POSX2)+' '+CONVERT(varchar(max),@POSY2)+' '+CONVERT(varchar(max),@POSZ2)+' 30 0 0 '+CONVERT(varchar(max),@WORLDID)+' 1 0'
print ''
print ''
IF @RequiredLVL = 0
BEGIN
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@OwnTeleport,@MAXTELID,@Fee,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@MAXTELID,@OwnTeleport,@Fee,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
print ''
print 'Add the following lines to teleportlink.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@OwnTeleport)+' '+CONVERT(varchar(max),@MAXTELID)+' '+CONVERT(varchar(max),@Fee)+' 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'
print '1 '+CONVERT(varchar(max),@MAXTELID)+' '+CONVERT(varchar(max),@OwnTeleport)+' '+CONVERT(varchar(max),@Fee)+' 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'
print ''
END
ELSE BEGIN
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@OwnTeleport,@MAXTELID,@Fee,0,0,0,1,@RequiredLVL,999,0,0,0,0,0,0,0,0,0,0,0,0)
print ''
print ''
print 'Add the following line to teleportlink.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@OwnTeleport)+' '+CONVERT(varchar(max),@MAXTELID)+' '+CONVERT(varchar(max),@Fee)+' 0 0 0 1 '+CONVERT(varchar(max),@RequiredLVL)+' 999 0 0 0 0 0 0 0 0 0 0 0 0'
print ''
END
print ''
print 'Done!'
13-Add New uniqe spot
كود PHP:
USE SRO_VT_SHARD
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_CH_TIGERWOMAN_L2' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'WildOne' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 1 -- Minimum time before appears in seconds
SET @maxdelay = 5 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 200 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
--SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE)
--SET IDENTITY_INSERT Tab_RefTactics OFF
--SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
--SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
--SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0)
--SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
13-Change MAgicPOP Rate
اقتباس:
USE [SRO_VT_SHARD]
GO
/* MsSQL Script For Change Magic Pop Rates - CEZALAND - ! ******** ! */
DECLARE @Rate int
SET @Rate = 10
UPDATE dbo._RefGachaItemSet SET Ratio = Ratio*@Rate WHERE Ratio*@Rate < 32768 -- 32767 max value for smallint
|
14-Change MoB lvl
اقتباس:
USE SRO_VT_SHARD
Declare @link int, @codename varchar(max), @level int, @newlevel int;
set @codename = 'SN_MOB_SD_HIKE' /* <- from textdata_object.txt */
set @link = (SELECT Link FROM _RefObJCommon WHERE NameStrID128 = @codename)
set @newlevel = (
case
when (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10 <= 120 THEN (SELECT Lvl FROM _RefObjChar WHERE ID = @link)+10
ELSE 120
end);
UPDATE _RefObjChar SET Lvl = @newlevel WHERE ID = @link
UPDATE _RefObjChar SET ExpToGive = cast(ExpToGive*1.1 as bigint) WHERE ID = @link
UPDATE _RefObjChar SET MaxHP = cast(MaxHP*1.1 as bigint) WHERE ID = @link
|
15-Change Stones Rate
اقتباس:
USE SRO_VT_SHARD
GO
UPDATE _RefObjItem
SET Param4 = Here Put The Rate You Want %
WHERE ID BETWEEN 4630 AND 5013
|
16-Delete Drop for All DG
اقتباس:
USE SRO_VT_SHARD
DELETE _RefDropItemAssign
FROM _RefDropItemAssign Drops
LEFT join _RefObjCommon Objects
ON (Drops.RefItemID = Objects.ID)
WHERE CodeName128 like '%ITEM_EU_%_10_%'
|
17-if you want copy some table in your BD to other DB Use this Qeury
اقتباس:
SELECT * INTO SRO_VT_SHARD.dbo.Tab_RefNest from SRO_VT_COPY_SHARD.dbo.Tab_RefNest
|
18-if your server max lvl 120 and some player up to 121 this Query back to 120 again
اقتباس:
UPDATE _Char
SET CurLevel = 120, MaxLevel = 120, Strength = 139, Intellect = 139, RemainStatPoint = 357
WHERE (CurLevel > 120)
|
19-Job Guild 0 Penalty Time
كود PHP:
USE [SRO_VT_SHARD]
GO
/******By Albert ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER procedure [dbo].[_AddTimedJob]
@CharID int,
@Category tinyint,
@JobID int,
@TimeToKeep int,
@Data1 int,
@Data2 int,
--##begin due to develop composite item
@Data3 int,
@Data4 int,
@Data5 int,
@Data6 int,
@Data7 int,
@Data8 int,
@Serial64 bigint,
@JID int
--##end due to develop composite item
as
if (not exists (select CharID from _Char with (nolock) where CharID = @CharID))
return -1
if (@TimeToKeep <= 0)
return -2
declare @NewJobID int
set @NewJobID = 0
--##JobID 1 = Guild // JobID 2 = Thief/Hunter/Trader
--##If you want to only have one not both, then just modify the line below!
if (@JobID = 1 or @JobID = 2)
BEGIN
return -1
END
ELSE
BEGIN
--##begin due to develop composite item
insert into _TimedJob(CharID,Category,JobID,TimeToKeep,Data1,Data2,Data3,Data4,Data5,Data6,Data7,Data8,Serial64,JID)
values(@CharID, @Category, @JobID, @TimeToKeep, @Data1, @Data2, @Data3, @Data4, @Data5, @Data6, @Data7, @Data8, @Serial64, @JID)
END
--##end due to develop composite item
set @NewJobID = @@identity
if (@@error <> 0 or @@rowcount = 0)
return -3
return @NewJobID
20-Make plus ITEM
اقتباس:
USE [SRO_VT_SHARD]
--by Kev / InPanic-Community.net
Declare @CharName Varchar (64)
Declare @Plus Varchar (64)
Declare @Slot Varchar (64)
Declare @CharID INT
Declare @Item INT
Set @CharName = 'Tpso' -- Enter Your CharName
Set @Plus = '250' -- Plus OptLevel
Set @Slot = '13' -- First Inventory Slot
Set @CharID = (select CharID from _Char where CharName16 = @CharName)
Set @Item = ( select ItemID from _Inventory where CharID = @CharID and Slot = @Slot )
update _Items
set OptLevel = @Plus
where ID64 = @Item
|
21-Open All skill in one Char
كود PHP:
USE [SRO_VT_SHARD]
DECLARE @CharName varchar(255)
DECLARE @CharID INT
SET @CharName='11'
SELECT @CharID = CharID FROM _Char WHERE CharName16=@CharName
UPDATE _CharSkillMastery SET Level = '120' WHERE CharID=@CharID
INSERT INTO _CharSkill VALUES (@CharID,1,1)
INSERT INTO _CharSkill VALUES (@CharID,2,1)
INSERT INTO _CharSkill VALUES (@CharID,40,1)
INSERT INTO _CharSkill VALUES (@CharID,70,1)
INSERT INTO _CharSkill VALUES (@CharID,298,1)
INSERT INTO _CharSkill VALUES (@CharID,306,1)
INSERT INTO _CharSkill VALUES (@CharID,314,1)
INSERT INTO _CharSkill VALUES (@CharID,322,1)
INSERT INTO _CharSkill VALUES (@CharID,346,1)
INSERT INTO _CharSkill VALUES (@CharID,378,1)
INSERT INTO _CharSkill VALUES (@CharID,418,1)
INSERT INTO _CharSkill VALUES (@CharID,463,1)
INSERT INTO _CharSkill VALUES (@CharID,558,1)
INSERT INTO _CharSkill VALUES (@CharID,569,1)
INSERT INTO _CharSkill VALUES (@CharID,580,1)
INSERT INTO _CharSkill VALUES (@CharID,588,1)
INSERT INTO _CharSkill VALUES (@CharID,596,1)
INSERT INTO _CharSkill VALUES (@CharID,604,1)
INSERT INTO _CharSkill VALUES (@CharID,647,1)
INSERT INTO _CharSkill VALUES (@CharID,655,1)
INSERT INTO _CharSkill VALUES (@CharID,672,1)
INSERT INTO _CharSkill VALUES (@CharID,689,1)
INSERT INTO _CharSkill VALUES (@CharID,699,1)
INSERT INTO _CharSkill VALUES (@CharID,708,1)
INSERT INTO _CharSkill VALUES (@CharID,716,1)
INSERT INTO _CharSkill VALUES (@CharID,724,1)
INSERT INTO _CharSkill VALUES (@CharID,735,1)
INSERT INTO _CharSkill VALUES (@CharID,746,1)
INSERT INTO _CharSkill VALUES (@CharID,757,1)
INSERT INTO _CharSkill VALUES (@CharID,765,1)
INSERT INTO _CharSkill VALUES (@CharID,773,1)
INSERT INTO _CharSkill VALUES (@CharID,781,1)
INSERT INTO _CharSkill VALUES (@CharID,789,1)
INSERT INTO _CharSkill VALUES (@CharID,797,1)
INSERT INTO _CharSkill VALUES (@CharID,805,1)
INSERT INTO _CharSkill VALUES (@CharID,813,1)
INSERT INTO _CharSkill VALUES (@CharID,821,1)
INSERT INTO _CharSkill VALUES (@CharID,829,1)
INSERT INTO _CharSkill VALUES (@CharID,853,1)
INSERT INTO _CharSkill VALUES (@CharID,885,1)
INSERT INTO _CharSkill VALUES (@CharID,925,1)
INSERT INTO _CharSkill VALUES (@CharID,933,1)
INSERT INTO _CharSkill VALUES (@CharID,943,1)
INSERT INTO _CharSkill VALUES (@CharID,952,1)
INSERT INTO _CharSkill VALUES (@CharID,960,1)
INSERT INTO _CharSkill VALUES (@CharID,968,1)
INSERT INTO _CharSkill VALUES (@CharID,976,1)
INSERT INTO _CharSkill VALUES (@CharID,984,1)
INSERT INTO _CharSkill VALUES (@CharID,992,1)
INSERT INTO _CharSkill VALUES (@CharID,1003,1)
INSERT INTO _CharSkill VALUES (@CharID,1014,1)
INSERT INTO _CharSkill VALUES (@CharID,1025,1)
INSERT INTO _CharSkill VALUES (@CharID,1033,1)
INSERT INTO _CharSkill VALUES (@CharID,1041,1)
INSERT INTO _CharSkill VALUES (@CharID,1049,1)
INSERT INTO _CharSkill VALUES (@CharID,1053,1)
INSERT INTO _CharSkill VALUES (@CharID,1057,1)
INSERT INTO _CharSkill VALUES (@CharID,1065,1)
INSERT INTO _CharSkill VALUES (@CharID,1073,1)
INSERT INTO _CharSkill VALUES (@CharID,1081,1)
INSERT INTO _CharSkill VALUES (@CharID,1089,1)
INSERT INTO _CharSkill VALUES (@CharID,1099,1)
INSERT INTO _CharSkill VALUES (@CharID,1108,1)
INSERT INTO _CharSkill VALUES (@CharID,1116,1)
INSERT INTO _CharSkill VALUES (@CharID,1124,1)
INSERT INTO _CharSkill VALUES (@CharID,1132,1)
INSERT INTO _CharSkill VALUES (@CharID,1140,1)
INSERT INTO _CharSkill VALUES (@CharID,1148,1)
INSERT INTO _CharSkill VALUES (@CharID,1153,1)
INSERT INTO _CharSkill VALUES (@CharID,1158,1)
INSERT INTO _CharSkill VALUES (@CharID,1163,1)
INSERT INTO _CharSkill VALUES (@CharID,1168,1)
INSERT INTO _CharSkill VALUES (@CharID,1173,1)
INSERT INTO _CharSkill VALUES (@CharID,1178,1)
INSERT INTO _CharSkill VALUES (@CharID,1189,1)
INSERT INTO _CharSkill VALUES (@CharID,1200,1)
INSERT INTO _CharSkill VALUES (@CharID,1217,1)
INSERT INTO _CharSkill VALUES (@CharID,1234,1)
INSERT INTO _CharSkill VALUES (@CharID,1244,1)
INSERT INTO _CharSkill VALUES (@CharID,1253,1)
INSERT INTO _CharSkill VALUES (@CharID,1261,1)
INSERT INTO _CharSkill VALUES (@CharID,1269,1)
INSERT INTO _CharSkill VALUES (@CharID,1271,1)
INSERT INTO _CharSkill VALUES (@CharID,1273,1)
INSERT INTO _CharSkill VALUES (@CharID,1275,1)
INSERT INTO _CharSkill VALUES (@CharID,1286,1)
INSERT INTO _CharSkill VALUES (@CharID,1297,1)
INSERT INTO _CharSkill VALUES (@CharID,1308,1)
INSERT INTO _CharSkill VALUES (@CharID,1316,1)
INSERT INTO _CharSkill VALUES (@CharID,1324,1)
INSERT INTO _CharSkill VALUES (@CharID,1332,1)
INSERT INTO _CharSkill VALUES (@CharID,1337,1)
INSERT INTO _CharSkill VALUES (@CharID,1342,1)
INSERT INTO _CharSkill VALUES (@CharID,1350,1)
INSERT INTO _CharSkill VALUES (@CharID,1358,1)
INSERT INTO _CharSkill VALUES (@CharID,1368,1)
INSERT INTO _CharSkill VALUES (@CharID,1377,1)
INSERT INTO _CharSkill VALUES (@CharID,1385,1)
INSERT INTO _CharSkill VALUES (@CharID,1393,1)
INSERT INTO _CharSkill VALUES (@CharID,1398,1)
INSERT INTO _CharSkill VALUES (@CharID,1403,1)
INSERT INTO _CharSkill VALUES (@CharID,1408,1)
INSERT INTO _CharSkill VALUES (@CharID,1410,1)
INSERT INTO _CharSkill VALUES (@CharID,1412,1)
INSERT INTO _CharSkill VALUES (@CharID,1414,1)
INSERT INTO _CharSkill VALUES (@CharID,1422,1)
INSERT INTO _CharSkill VALUES (@CharID,1430,1)
INSERT INTO _CharSkill VALUES (@CharID,1438,1)
INSERT INTO _CharSkill VALUES (@CharID,1443,1)
INSERT INTO _CharSkill VALUES (@CharID,1448,1)
INSERT INTO _CharSkill VALUES (@CharID,1465,1)
INSERT INTO _CharSkill VALUES (@CharID,1482,1)
INSERT INTO _CharSkill VALUES (@CharID,1499,1)
INSERT INTO _CharSkill VALUES (@CharID,1509,1)
INSERT INTO _CharSkill VALUES (@CharID,1518,1)
INSERT INTO _CharSkill VALUES (@CharID,1526,1)
INSERT INTO _CharSkill VALUES (@CharID,1534,1)
INSERT INTO _CharSkill VALUES (@CharID,1539,1)
INSERT INTO _CharSkill VALUES (@CharID,1544,1)
INSERT INTO _CharSkill VALUES (@CharID,1549,1)
INSERT INTO _CharSkill VALUES (@CharID,1557,1)
INSERT INTO _CharSkill VALUES (@CharID,1565,1)
INSERT INTO _CharSkill VALUES (@CharID,1573,1)
INSERT INTO _CharSkill VALUES (@CharID,1578,1)
INSERT INTO _CharSkill VALUES (@CharID,1583,1)
INSERT INTO _CharSkill VALUES (@CharID,1588,1)
INSERT INTO _CharSkill VALUES (@CharID,1593,1)
INSERT INTO _CharSkill VALUES (@CharID,1598,1)
INSERT INTO _CharSkill VALUES (@CharID,1609,1)
INSERT INTO _CharSkill VALUES (@CharID,1617,1)
INSERT INTO _CharSkill VALUES (@CharID,1628,1)
INSERT INTO _CharSkill VALUES (@CharID,3149,1)
INSERT INTO _CharSkill VALUES (@CharID,3167,1)
INSERT INTO _CharSkill VALUES (@CharID,3176,1)
INSERT INTO _CharSkill VALUES (@CharID,3224,1)
INSERT INTO _CharSkill VALUES (@CharID,3340,1)
INSERT INTO _CharSkill VALUES (@CharID,3349,1)
INSERT INTO _CharSkill VALUES (@CharID,3364,1)
INSERT INTO _CharSkill VALUES (@CharID,3379,1)
INSERT INTO _CharSkill VALUES (@CharID,3391,1)
INSERT INTO _CharSkill VALUES (@CharID,3406,1)
INSERT INTO _CharSkill VALUES (@CharID,3409,1)
INSERT INTO _CharSkill VALUES (@CharID,3415,1)
INSERT INTO _CharSkill VALUES (@CharID,3430,1)
INSERT INTO _CharSkill VALUES (@CharID,3431,1)
INSERT INTO _CharSkill VALUES (@CharID,3446,1)
INSERT INTO _CharSkill VALUES (@CharID,3461,1)
INSERT INTO _CharSkill VALUES (@CharID,3467,1)
INSERT INTO _CharSkill VALUES (@CharID,3473,1)
INSERT INTO _CharSkill VALUES (@CharID,7139,1)
INSERT INTO _CharSkill VALUES (@CharID,7159,1)
INSERT INTO _CharSkill VALUES (@CharID,7203,1)
INSERT INTO _CharSkill VALUES (@CharID,7322,1)
INSERT INTO _CharSkill VALUES (@CharID,7385,1)
INSERT INTO _CharSkill VALUES (@CharID,7390,1)
INSERT INTO _CharSkill VALUES (@CharID,7392,1)
INSERT INTO _CharSkill VALUES (@CharID,7404,1)
INSERT INTO _CharSkill VALUES (@CharID,7418,1)
INSERT INTO _CharSkill VALUES (@CharID,7474,1)
INSERT INTO _CharSkill VALUES (@CharID,7484,1)
INSERT INTO _CharSkill VALUES (@CharID,7513,1)
INSERT INTO _CharSkill VALUES (@CharID,7520,1)
INSERT INTO _CharSkill VALUES (@CharID,7536,1)
INSERT INTO _CharSkill VALUES (@CharID,7554,1)
INSERT INTO _CharSkill VALUES (@CharID,7577,1)
INSERT INTO _CharSkill VALUES (@CharID,7582,1)
INSERT INTO _CharSkill VALUES (@CharID,7584,1)
INSERT INTO _CharSkill VALUES (@CharID,7596,1)
INSERT INTO _CharSkill VALUES (@CharID,7612,1)
INSERT INTO _CharSkill VALUES (@CharID,7637,1)
INSERT INTO _CharSkill VALUES (@CharID,7651,1)
INSERT INTO _CharSkill VALUES (@CharID,7672,1)
INSERT INTO _CharSkill VALUES (@CharID,7675,1)
INSERT INTO _CharSkill VALUES (@CharID,7688,1)
INSERT INTO _CharSkill VALUES (@CharID,7798,1)
INSERT INTO _CharSkill VALUES (@CharID,7805,1)
INSERT INTO _CharSkill VALUES (@CharID,7829,1)
INSERT INTO _CharSkill VALUES (@CharID,7838,1)
INSERT INTO _CharSkill VALUES (@CharID,7839,1)
INSERT INTO _CharSkill VALUES (@CharID,7853,1)
INSERT INTO _CharSkill VALUES (@CharID,7862,1)
INSERT INTO _CharSkill VALUES (@CharID,7877,1)
INSERT INTO _CharSkill VALUES (@CharID,7881,1)
INSERT INTO _CharSkill VALUES (@CharID,7894,1)
INSERT INTO _CharSkill VALUES (@CharID,7899,1)
INSERT INTO _CharSkill VALUES (@CharID,7907,1)
INSERT INTO _CharSkill VALUES (@CharID,7919,1)
INSERT INTO _CharSkill VALUES (@CharID,7931,1)
INSERT INTO _CharSkill VALUES (@CharID,7938,1)
INSERT INTO _CharSkill VALUES (@CharID,7947,1)
INSERT INTO _CharSkill VALUES (@CharID,7953,1)
INSERT INTO _CharSkill VALUES (@CharID,7959,1)
INSERT INTO _CharSkill VALUES (@CharID,7962,1)
INSERT INTO _CharSkill VALUES (@CharID,7972,1)
INSERT INTO _CharSkill VALUES (@CharID,7980,1)
INSERT INTO _CharSkill VALUES (@CharID,7995,1)
INSERT INTO _CharSkill VALUES (@CharID,7997,1)
INSERT INTO _CharSkill VALUES (@CharID,8010,1)
INSERT INTO _CharSkill VALUES (@CharID,8024,1)
INSERT INTO _CharSkill VALUES (@CharID,8050,1)
INSERT INTO _CharSkill VALUES (@CharID,8084,1)
INSERT INTO _CharSkill VALUES (@CharID,8097,1)
INSERT INTO _CharSkill VALUES (@CharID,8103,1)
INSERT INTO _CharSkill VALUES (@CharID,8109,1)
INSERT INTO _CharSkill VALUES (@CharID,8115,1)
INSERT INTO _CharSkill VALUES (@CharID,8119,1)
INSERT INTO _CharSkill VALUES (@CharID,8129,1)
INSERT INTO _CharSkill VALUES (@CharID,8133,1)
INSERT INTO _CharSkill VALUES (@CharID,8142,1)
INSERT INTO _CharSkill VALUES (@CharID,8150,1)
INSERT INTO _CharSkill VALUES (@CharID,8164,1)
INSERT INTO _CharSkill VALUES (@CharID,8171,1)
INSERT INTO _CharSkill VALUES (@CharID,8183,1)
INSERT INTO _CharSkill VALUES (@CharID,8195,1)
INSERT INTO _CharSkill VALUES (@CharID,8204,1)
INSERT INTO _CharSkill VALUES (@CharID,8214,1)
INSERT INTO _CharSkill VALUES (@CharID,8220,1)
INSERT INTO _CharSkill VALUES (@CharID,8221,1)
INSERT INTO _CharSkill VALUES (@CharID,8238,1)
INSERT INTO _CharSkill VALUES (@CharID,8239,1)
INSERT INTO _CharSkill VALUES (@CharID,8250,1)
INSERT INTO _CharSkill VALUES (@CharID,8253,1)
INSERT INTO _CharSkill VALUES (@CharID,8276,1)
INSERT INTO _CharSkill VALUES (@CharID,8291,1)
INSERT INTO _CharSkill VALUES (@CharID,8304,1)
INSERT INTO _CharSkill VALUES (@CharID,8316,1)
INSERT INTO _CharSkill VALUES (@CharID,8320,1)
INSERT INTO _CharSkill VALUES (@CharID,8338,1)
INSERT INTO _CharSkill VALUES (@CharID,8347,1)
INSERT INTO _CharSkill VALUES (@CharID,8348,1)
INSERT INTO _CharSkill VALUES (@CharID,8361,1)
INSERT INTO _CharSkill VALUES (@CharID,8370,1)
INSERT INTO _CharSkill VALUES (@CharID,8379,1)
INSERT INTO _CharSkill VALUES (@CharID,8383,1)
INSERT INTO _CharSkill VALUES (@CharID,8390,1)
INSERT INTO _CharSkill VALUES (@CharID,8399,1)
INSERT INTO _CharSkill VALUES (@CharID,8405,1)
INSERT INTO _CharSkill VALUES (@CharID,8410,1)
INSERT INTO _CharSkill VALUES (@CharID,8414,1)
INSERT INTO _CharSkill VALUES (@CharID,8416,1)
INSERT INTO _CharSkill VALUES (@CharID,20494,1)
INSERT INTO _CharSkill VALUES (@CharID,20497,1)
INSERT INTO _CharSkill VALUES (@CharID,20500,1)
INSERT INTO _CharSkill VALUES (@CharID,21215,1)
INSERT INTO _CharSkill VALUES (@CharID,21217,1)
INSERT INTO _CharSkill VALUES (@CharID,30578,1)
INSERT INTO _CharSkill VALUES (@CharID,30584,1)
INSERT INTO _CharSkill VALUES (@CharID,30590,1)
INSERT INTO _CharSkill VALUES (@CharID,30596,1)
INSERT INTO _CharSkill VALUES (@CharID,30600,1)
22-Change time of FGW
اقتباس:
SELECT * FROM dbo._RefObjCommon where CodeName128 like 'ITEM_ETC_TELEPORT_HOLE_WRECK_100_110_LEVEL_2'
SELECT * FROM dbo._RefObjCommon where CodeName128 like 'ITEM_ETC_TELEPORT_HOLE_WRECK_100_110_LEVEL_2'
SELECT * FROM dbo._RefObjCommon where CodeName128 like 'ITEM_ETC_TELEPORT_HOLE_WRECK_100_110_LEVEL_3'
SELECT * FROM dbo._RefObjCommon where CodeName128 like 'ITEM_ETC_TELEPORT_HOLE_WRECK_100_110_LEVEL_4'
UPDATE[dbo].[_RefObjCommon]set DecayTime='10800' where ID='35901'
UPDATE[dbo].[_RefObjCommon]set DecayTime='10800' where ID='35902'
UPDATE[dbo].[_RefObjCommon]set DecayTime='10800' where ID='35903'
UPDATE[dbo].[_RefObjCommon]set DecayTime='10800' where ID='35904'
time in Sec = 10800
|
23-Query to RePrice the Items
اقتباس:
UPDATE _RefPricePolicyOfItem SET PaymentDevice = 64 WHERE RefPackageItemCodeName = 'ITEM_ETC_ARCHEMY_REINFORCE_RECIPE_ARMOR_B'
|
24-To show how much GM in Ur Server
كود PHP:
USE SRO_VT_ACCOUNT
/*****Yui4host ** Skype (valikiemagic)***/
SELECT *FROM [dbo].[TB_User]
WHERE sec_primary BETWEEN '1' and '1'
25-Remove NPC
اقتباس:
delete from Tab_RefNest
where dwTacticsID=(Select dwTacticsID from Tab_RefTactics where dwObjID='12345')
SELECT *FROM _RefObjCOmmon WHERE CodeName128 LIKE '%NAME%'
|
26-Search Char IP
اقتباس:
select CharName16 from _Char where CharID in (select CharID from _User where UserJID in (select (JID) from SRO_VT_ACCOUNT.dbo.TB_User where reg_ip = '127.0.0.1'))
|
27-Select Line From Any Table
اقتباس:
SELECT *FROM _RefPackageItem WHERE CodeName128 like '%ITEM_EVENT_REVERSE_RETURN_SCROLL%'
SELECT *FROM _RefScrapOfPackageItem WHERE RefPackageItemCodeName like '%ITEM_EVENT_REVERSE_RETURN_SCROLL%'
|
28-Unlimited Messages Storage for All Characters
كود PHP:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_Memo_Add] Script Date: 01/16/2013 22:05:40 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER OFF
GO
------------------------------------------------
-- # PROCEDURE _Memo_Add ¼???
------------------------------------------------
ALTER procedure [dbo].[_Memo_Add]
--CE?? ??¶?¹???
@TargetCharName varchar(64),
@SenderCharName varchar(64),
@Message varchar(300),
--?Iï؟½? ??¶?¹???
@MAX_MEMO_COUNT int
as
begin transaction
declare @target_charid int
set @target_charid = (select CharID from _Char where CharName16 = @TargetCharName)
if (@@error <> 0 or @@rowcount = 0 )
begin
--ï؟½?·?¾??A ¾?¾?~
rollback transaction
return -1
end
declare @memo_count int
select @memo_count = count(*) from _Memo where CharID = @target_charid
/*if( @memo_count >= @MAX_MEMO_COUNT )
begin
-- AE??COA? ²E??³?~
rollback transaction
return -2
end*/
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- EUROPE_SYSTEM (??AIEï؟½)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
declare @RefObjID int
select @RefObjID = RefObjID from _Char with (nolock) where CharName16 = @SenderCharName
if (@@error <> 0 or @@rowcount = 0 )
begin
rollback transaction
return -4
end
declare @RecordDate smalldatetime
set @RecordDate = GetDate()
insert _Memo (CharID, FromCharName,Message,Date,Status,RefObjID) values( @target_charid, @SenderCharName, @Message, @RecordDate, 0, @RefObjID )
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (@@error <> 0 or @@rowcount = 0 )
begin
rollback transaction
--Eï؟½??!!
return -3
end
commit transaction
return @@identity
29-Towns Name
كود PHP:
CHINA = Jangan
TQ = Qin-Shi Tomb (Jangan Cave)
West_China = Downhang
Oasis_Kingdom = Hotan
Thief Village = Thief town
Roc = Roc Mountain
Eu = Constantinople
Am = Asia Minor (Captain Ivy)
Ca = Central Asia (Samarkand)
SD = DESERT OF ALEX
KingsValley = ALEX DOWN
Pharaoh= HOLY TEMPLE
DELTA = ALEXANDRIA TOWN
TEMPLE = JOB CAVE ALEXANDRIA
FORT_JA_AREA = Jangan FW
FORT_DW_AREA = Donwhang FW
FORT_HT_AREA = Hotan FW
FORT_CT_AREA = Constantiple FW
FORT_SK_AREA = Samarkand FW
FORT_BJ_AREA = Bandit FW
FORT_HM_AREA = -
FORT_ER_AREA = -
ARENA_OCCUPY = -
ARENA_FLAG = Arena Flag
ARENA_SCORE = Arena Score
SIEGE_DUNGEON = Capture the Flag
ARENA_GNGWC = Arena GNGWC
GOD_TOGUI = Forgotten World
GOD_WRECK_IN = Forgotten World
GOD_FLAME = Forgotten World
GOD_WRECK_OUT = Forgotten World
EVENT_GHOST = Forgotten World
JUPITER = Jupiter Temple 120 mob
PRISON = Prison
30-Select ID For _RefObjCommon
اقتباس:
SELECT *FROM _RefObjCOmmon WHERE CodeName128 LIKE '%NAME%'
|
31-Names Tables to add item in npc or itemmall ...etc
اقتباس:
(still not complete, but the importent stuff is described)
Quote:
NPC - Shops / Items / Item Mall
_RefAccessPermissionOfShop //??
_RefConditionToBuyScrapItem //??
_RefConditionToSellPackageItem //??
_RefConditionToSellScrapItem //??
_RefRewardPolicyToBuyScrapItem //??
_RefRewardPolicyToSellPackageItem //??
_RefRewardPolicyToSellScrapItem //??
_RefSetItemGroup //??
_RefTreatItemOfShop //??
_RefObjItem //All known Items
_RefObjCommon //All known Items
_RefMappingShopGroup //importent for NPC Menu
_RefMappingShopWithTab //importent for NPC Menu
_RefShop //NPC Shop Management i.e.: (Hotan Smith)
_RefShopGroup //NPC Shop Groups i.e.: (EU Weapons and CH Weapons selection Menus, those are 1 Group. Also NPC Codename here: NPC_KT_SMITH = KT=HOTAN)
_RefShopItemGroup //NPC Shop Menu Names in Media.pk2? (SN_ Codename)
_RefShopItemStockPeriod //Item Mall sell period
_RefShopObject //Locale and global CountryID
_RefShopTab //NPC Shop Tab define (Weapons, Shield, Ammo) and Codename for Media.pk2 Names
_RefShopTabGroup //NPC Shop Menu define (Chinese Weapons or European Weapons)
//ONLY THESE ARE NEEDED FOR ADDING EXISTING ITEMS TO SHOP
//ALSO: make sure the clientside export of this tables only have services with 1 (else client will crash) (Export only service 1 items, ignore other)
_RefPackageItem //NPC Shop Items define (default icon, default name and description (point to media.pk2))
_RefPricePolicyOfItem //Price of Package Items
_RefScrapOfPackageItem //NPC Shop Item-Pointer: Package points to Real Items
_RefShopGoods //NPC Shop Items i.e.: (ItemType: Bow, TabGroup: Weapons, Shield, Ammo etc. and Slot)
|
32-How To Make New Title Name
اقتباس:
USE SRO_VT_SHARD
Declare @newHWANlevel varchar(64)
Declare @blueORred int
Declare @ZerkDMG tinyint
Declare @CHwriting1 varchar(74)
Declare @EUwriting1 varchar(74)
Declare @newCHtitle varchar(74)
Declare @newEUtitle varchar(74)
--############################################ by Albert
--############################################ Parameter which you can change!
SET @blueORred = 1145127506
SET @ZerkDMG = 95
SET @newCHtitle = 'Albert'
SET @newEUtitle = 'Albert'
--############################################ END
--############################################
SET @newHWANlevel = (SELECT MAX(HwanLevel) FROM _RefHWANLevel)+1
SET @CHwriting1 = 'UIO_SECOND_HWAN_CH_NAME_LEVEL_'
SET @EUwriting1 = 'UIO_SECOND_HWAN_EU_NAME_LEVEL_'
INSERT INTO _RefHWANLevel (HwanLevel,ParamFourcc1,ParamValue1,ParamFourcc2,P aramValue2,ParamFourcc3,ParamValue3,ParamFourcc4,P aramValue4,ParamFourcc5,ParamValue5,AssocFileObj12 8,Title_CH70,Title_EU70) VALUES (@newHWANlevel,1397769301,200,@blueORred,@ZerkDMG, 0,0,0,0,0,0,'xxx',@CHwriting1+@newHWANlevel,@EUwri ting1+@newHWANlevel);
print ''
print 'Media/server_dep/silkroad/textdata/textuisystem.txt'
print '1 '+@CHwriting1+@newHWANlevel+' '+@newCHtitle
print '1 '+@EUwriting1+@newHWANlevel+' '+@newEUtitle
print ''
print 'Media/server_dep/silkroad/textdata/hwanleveldata.txt'
print @newHWANlevel+' UIO_SECOND_HWAN_CH_NAME_LEVEL_'+@newHWANlevel+' UIO_SECOND_HWAN_EU_NAME_LEVEL_'+@newHWANlevel
___________________
|
33-Delete All Skills By Char Name
اقتباس:
USE [SRO_VT_SHARD]
GO
--by Albert , Input their name here, and set their skill level you desire.
Declare @CharName Varchar (64)
Set @CharName = 'Albert'
UPDATE [dbo].[_CharSkill]
SET CharID= 0
WHERE CharID = (SELECT CharID FROM [dbo].[_Char] WHERE CharName16 = @CharName)
|
34-How to Edit Speed
اقتباس:
USE SRO_VT_SHARD
UPDATE _REFOBJCOMMON SET Speed 1 = xx , Speed2 = xx WHERE CodeName128 = 'Item'
مكان ال xx غير بالسرعه إللي إنتا عايزها
100 = 100%
500 = 500%
ومكان Item كود الChar او ال Pet
___________________
|
كود بلغة HTML:
All Credits to me & Hero
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|