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رد: ارجو المساعدة
خد يا باشا ال skilleffect ديه
ديه غير بتاعت حمزه
كود:
SkillEffect:
// Paid Item
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_01 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_02 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_03 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_04 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_05 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_06 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_07 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_08 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_09 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_10 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_11 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_12 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_13 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_14 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
1 ??? ???? SKILL_ITEM_MALL_CHAR_EFFECT_15 0 FALSE 0 DEFAULT none none none none none none none none 0 0,0,0,0 ONE none none none none none none none 0 1
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_01 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_01 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLACK\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_02 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_02 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_02 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRED\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_03 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_03 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_03 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CWHITE\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_04 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_04 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_04 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CBLUE\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_05 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_05 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_05 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CGREEN\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_06 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_06 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_06 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CYELLOW\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_07 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_07 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_07 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CRAINBOW\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_08 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_08 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_08 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED1\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_09 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_09 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_09 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED2\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_10 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_10 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_10 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_10 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED3\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_11 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_11 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_11 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_11 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED4\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_12 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_12 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_12 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_12 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED5\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_13 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_13 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_13 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_13 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED6\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_14 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_14 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_14 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_14 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED7\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_15 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
??? ??3 ??? ?? SKILL_ITEM_MALL_CHAR_EFFECT_15 READY 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_ready01.efp none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_Ready1.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 SHOT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false system\ avatar_nasrun01_skill01_ready02.efp none 0,0,0 none 0,0,0 none 0 SCT_SHAKECAM1 Avatar\Avatar_Nasrun1_Skill1_Ready2.wav none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_S 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_body01.efp Bip01 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep01.efp none 0,0,0 none 0,0,0 none 0 SCT_CHAR_SCALE,1.2,1000 none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep02.efp Bip01 L HandMid2 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep02.efp Bip01 R HandMid 0,0,0 none 0,0,0 none 0 none none none
- SKILL_ITEM_MALL_CHAR_EFFECT_15 DEACT 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_ONE_FOLLOW MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ none none 0,0,0 none 0,0,0 none 0 none Avatar\Avatar_Nasrun1_Skill1_End1.wav none
??? ?? ??? SKILL_ITEM_MALL_CHAR_EFFECT_15 ACT_L 0 FALSE none CHAR_BASE 0 0 0 0 1 0,0 AT_LOOP MOV_NONE,0,0,0 0,0,0 false,0,0,0,0,false CMIXED8\ avatar_nasrun01_skill01_keep03.efp none 0,0,0 none 0,0,0 none 0 none none none
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