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قديم 24-03-2017, 05:21 PM   #1

eslamsaied
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الصورة الرمزية eslamsaied


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(1) ارجو المساعدة



انا جيت اضيف سكرول Char_effect بتاع الاستاذ @HAZEM FIGO
وضفت الاسكرول تمام بس مش راضية تظهر علي الشخصية مش عارف السبب ممكن مساعدة
الصور اهي فيها مسار الملفات بتاعت particle و media







إعلانات google

قديم 24-03-2017, 07:25 PM   #2

.Gamer.
عضو سوبر



الصورة الرمزية .Gamer.


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افتراضي رد: ارجو المساعدة



شوف ال Skilleffect محطوط السطور مظبوطة ولا لأ


توقيع .Gamer. :
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]


قديم 24-03-2017, 07:42 PM   #3

Dev.Klito
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الصورة الرمزية Dev.Klito


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افتراضي رد: ارجو المساعدة



اتأكد انك حاطط السطور في مكنها الصح


توقيع Dev.Klito :
I don't care who took my place after me because the remains of the wolves are taken only by dogs


قديم 25-03-2017, 08:11 AM   #4

eslamsaied
عضو فعال



الصورة الرمزية eslamsaied


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افتراضي رد: ارجو المساعدة



اقتباس:
المشاركة الأصلية كتبت بواسطة Dev.Klito عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
اتأكد انك حاطط السطور في مكنها الصح
متأكد انها صح والسطور مظبوطه بس عاوز اعرف مسار الملفات دي لاني حاسس ان البارتيكلز مكانو متغير في الميديا




قديم 25-03-2017, 08:13 AM   #5

eslamsaied
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الصورة الرمزية eslamsaied


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افتراضي رد: ارجو المساعدة



اقتباس:
المشاركة الأصلية كتبت بواسطة #Gamer1337 عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
شوف ال Skilleffect محطوط السطور مظبوطة ولا لأ
المسافات كلها مظبوطه ياحسام انت اللي مركبهالي بس في ناس قاتلي ان particles متغير مكانها في الداتا اللي معايا




قديم 25-03-2017, 08:44 AM   #6

Dev.Klito
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الصورة الرمزية Dev.Klito


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افتراضي رد: ارجو المساعدة



طيب هقولك ع حاجة جميلة نزل الجيم بتاعت أ.حمزة الــ Cap :130 . D15 و شوفو هو مركبها ازاى ؟؟!


توقيع Dev.Klito :
I don't care who took my place after me because the remains of the wolves are taken only by dogs


قديم 25-03-2017, 05:23 PM   #7

eslamsaied
عضو فعال



الصورة الرمزية eslamsaied


• الانـتـسـاب » Mar 2017
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افتراضي رد: ارجو المساعدة



اقتباس:
المشاركة الأصلية كتبت بواسطة Dev.Klito عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
طيب هقولك ع حاجة جميلة نزل الجيم بتاعت أ.حمزة الــ Cap :130 . D15 و شوفو هو مركبها ازاى ؟؟!
طيب هوا ممكن حضرتك تقولي مسار ملفات ال particles عشان تقريبا المشكلة منها




قديم 25-03-2017, 10:48 PM   #8

Mahmoud Rashwan
عضو فضى



الصورة الرمزية Mahmoud Rashwan


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افتراضي رد: ارجو المساعدة



هي اللى معاك و اعملها اديت




قديم 26-03-2017, 04:47 AM   #9

pop2009
عضو لامع





• الانـتـسـاب » Nov 2007
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افتراضي رد: ارجو المساعدة



يا جدعان ازاي هيكون عيب particles و هو ظهرلو Error اصلا تحت علي اليمين ان العيب من SkillEffect لو العيب في ال particles مش هتظهر الرساله الي علي اليمين ديه الي هيحصل ان شكل ال Effect بس مش هيظهر علي الشخصيه ده لو العيب في particles




قديم 26-03-2017, 04:51 AM   #10

pop2009
عضو لامع





• الانـتـسـاب » Nov 2007
• رقـم العـضـويـة » 5370
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• الـهـوايـة » database editor
• اسـم الـسـيـرفـر » No Server
• الـجـنـس » Male
• نقـاط التقييم » 19
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افتراضي رد: ارجو المساعدة



خد يا باشا ال skilleffect ديه
ديه غير بتاعت حمزه
كود:
SkillEffect:
//	Paid Item
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_01	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_02	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_03	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_04	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_05	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_06	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_07	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_08	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_09	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_10	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_11	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_12	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_13	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_14	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1	
1	??? ????	SKILL_ITEM_MALL_CHAR_EFFECT_15	0	FALSE	0	DEFAULT	none	none	none	none	none	none	none	none	0	0,0,0,0	ONE	none	none	none	none	none	none	none	0	1


??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_01	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_01	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLACK\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_02	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_02	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_02	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRED\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_03	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_03	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_03	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CWHITE\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_04	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_04	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_04	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CBLUE\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_05	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_05	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_05	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CGREEN\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_06	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_06	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_06	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CYELLOW\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_07	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_07	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_07	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CRAINBOW\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_08	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_08	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_08	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED1\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_09	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_09	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_09	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED2\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_10	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_10	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_10	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_10	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED3\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_11	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_11	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_11	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_11	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED4\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_12	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_12	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_12	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_12	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED5\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_13	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_13	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_13	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_13	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED6\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_14	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_14	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_14	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_14	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED7\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	
??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_15	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none	

??? ??3 ??? ??	SKILL_ITEM_MALL_CHAR_EFFECT_15	READY	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_ready01.efp	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_Ready1.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	SHOT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	system\	avatar_nasrun01_skill01_ready02.efp	none	0,0,0	none	0,0,0	none	0	SCT_SHAKECAM1	Avatar\Avatar_Nasrun1_Skill1_Ready2.wav	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_S	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_body01.efp	Bip01	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep01.efp	none	0,0,0	none	0,0,0	none	0	SCT_CHAR_SCALE,1.2,1000	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep02.efp	Bip01 L HandMid2	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep02.efp	Bip01 R HandMid	0,0,0	none	0,0,0	none	0	none	none	none	
-	SKILL_ITEM_MALL_CHAR_EFFECT_15	DEACT	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_ONE_FOLLOW	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	none	none	0,0,0	none	0,0,0	none	0	none	Avatar\Avatar_Nasrun1_Skill1_End1.wav	none	
??? ?? ???	SKILL_ITEM_MALL_CHAR_EFFECT_15	ACT_L	0	FALSE	none	CHAR_BASE	0	0	0	0	1	0,0	AT_LOOP	MOV_NONE,0,0,0	0,0,0	false,0,0,0,0,false	CMIXED8\	avatar_nasrun01_skill01_keep03.efp	none	0,0,0	none	0,0,0	none	0	none	none	none
و استخدم ال particles ديه
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]




قديم 26-03-2017, 05:29 AM   #11

Mahmoud Rashwan
عضو فضى



الصورة الرمزية Mahmoud Rashwan


• الانـتـسـاب » Oct 2008
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