كود PHP:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 06/20/2012 15:22:31 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
-----------------------------------------------------------------------------
-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- ³Ê¹« ¸¹ÀÚ³ª
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
RETURN -4
END
BEGIN TRANSACTION
-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, ExpOffset, HwanLevel, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 129, 129, 4000000000, 3, 25000, 979, -32.60888, 1238, 2094, 109,
GetDate(), 120, 120, 10000000, 327, 10000000, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. Àåºñ ½½·Ô ä¿ì±â
-- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
/* ¿ä·± ¼ø¼*·Î Á¤ÀǵǾî ÀÖ´Ù.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
12: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- »ó°©
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ¹ÙÁö
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- ¹æÆÐ
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
-- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
-- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎºÐ
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ³Ö±â
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob ä¿ö³Ö±â!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharList¿¡ ID ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
if (@RefCharID >= 1907 and @RefCharID <= 1919)
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_12_FA_A_RARE',1,5
END
else if (@RefCharID >= 1920 and @RefCharID <= 1932)
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_12_FA_A_RARE',1,5
END
else if (@RefCharID >= 14875 and @RefCharID <= 14887)
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_12_A_RARE',1,5
END
else if (@RefCharID >= 14888 and @RefCharID <= 14900)
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_12_A_RARE',1,5
END
else
BEGIN
return -999
END
-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID