ط§ظ„ط¨ظ‚ط§ط، ظ…ط³ط¬ظ„ ط¯ط§ط¦ظ…ط¢
ط§ظ„ط¥ط¹ظ„ط§ظ†ط§طھ
قديم 25-02-2009, 12:16 PM   #15

HeRo_Baby





• الانـتـسـاب » Jan 2008
• رقـم العـضـويـة » 9134
• المشـــاركـات » 535
• الـدولـة » ِSome Where
• الـهـوايـة » Silkroad
• اسـم الـسـيـرفـر »
• الـجـنـس »
• نقـاط التقييم » 10
HeRo_Baby صـاعـد

HeRo_Baby غير متواجد حالياً



افتراضي



3-SquiG HerDer

عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
الـ squig herder ده يعتبر من الـ Ranger DPS في الـ green skin .. خطورته في صغر حجمه وسرعته في الحركه .. مبداة هو سرعه التحرك والحاق الضرر الشديد في الخصوم ..
قادر علي صنع Squigs بتحارب معاة .. وكل Squig وبيكون ليه وظيفه معينه ... وتقريبا بيهجموا علي اي حاجه تقابلهم .. البيلد دي عامله زي ال hunter class في لعبه Wow .. بس بيتمتع بـ unique abiltites

تخصص الـ squig herder بيقدر يعمل دامج مؤثر جدا في الخصوم باستخدام القوس والاسهم .. ومع الوقت بتستطيع تعلم فنون قتاليه بتمكنك من احداث ضرر من رنج بعيد جدا .. لدرجه ان الخصوم هيكونوا Dead Already قبل ما يقدروا يوصلولك من الرنج البعيد .. تحكمك في الـ Squigs لدرجه عاليه جدا لدرجه انهم بيكونوا خدم ليك .. ويعتبروا الـ minions اللي بيحملوا ليك الولاء حتي لو انت اتتقلت في المعركه .. هيستمروا في القتال من غيرك ... بتقدر تعمل Summon لـ 2 Squig بس .. منهم واحد ثابت معاك علي طول وده بيكون مقاتل شرس مصاحب ليك من بدايات المشوار في اللعبه .. والتاني بتعمله Summon تبعا للـ path اللي بتركز عليه وبتستدعيه تبعا للموقف المناسب

هدفك في اللعب بالـ Squig هواستخدام اسهمك باسرع شكل ممكن لاحداث ضرر كبير ومتتعدد من خصم لاخر ... معاك خيارات كتير بين اكتر من Squig كل واحد فيهم ليه وظيفه معينه بتوفرلك mix من الـ Abilities اللي تقدر تستخدمها في المواقف المختلفه .. التخفي والتحرك الهادي سر نجاحك في احداث اهدافك ...
انت والـ Squigs بتوعك بتكونوا Very DeadLy Threat بس لو اتزنقتم في مواجه وجها لوجه هتكونوا ضعاف جدا عشان كدا بيفضل الابتعاد عن الصفوف الاولي من الحرب


الحرب ضد الـ Sqiug لازملها تفكير وسرعه بديهه ... لان الـ Squig herder دايما بيفضل انه يضرب من غير ما يتضرب .. عشان كدا بيفضل انك تهجم عليه لو لقيت الفرصه .. حتي لو كانت فرصه ضعيفه .. عاده ما بيحب يشغلك بالـ Squigs بتوعه لحد ما هو يخلص عليك باسهمه المسممه من بعيد .. ولازم تتجنب ده بالخروج عن الـ Arrows Range بتاعته
Squig Herder Look
بيرتدي دايما little armored leather من جلود الـ Squigs اللي هو بيستدعيهم .. وبيكون ماسك Bow او Spear لصراعاته الشخصيه
  • Lightly armored in leather and equipment harnesses (often made from Squig skins)
  • Outfitted with numerous and varied Squig herding tools (made from anything and everything)
  • Carries a bow or spear for personal combat (or uses his Squig pipes for calling Squigs)
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
Career Masteries
Path of Big Shootin'
الطريق ده بيخص اللاعبين اللي بيحبوا يعملوا دامج كبير من مسافات بعيده .. دايما بيفضلوا يبعدوا اشد البعد عن ملحمه المعركه وبيفضلوا يصطادوا الـ order من مسافات بعيده بالتركيز علي الـ skills المسببله لدامج ضخم باستخدام الـ Bow .. بيعملوا Summon لـ Gas Squig اللي بيزود الرنج بتاع ضرباتهم ..
Path of Quick Shootin'
الطريق ده للاعبين محبي استخدام الـ Bow لاعضاف قوي اعدائهم لجذبهم اليهم وبعد ذلك القضاء عليهم باستخدام ال Spear القاضيه .. دايما بيحاربوا back to back مع الـ Squigs بتوعهم .. وعاده بيملكوا Spiked squig واللي بيسبب دامج كبير قوي في الخصوم ..
Path of Stabbin'

ال
path ده بيمكن لاعبيه من انهم يطلقوا اسهمهم في اجساد الخصوم وهما بيجروا وبيتحركوا بسرعه في ارض المعركه وده بيخليهم صعب الحصول علي فرصه للقضاء عليهم بسبب سرعه تحركهم .. ودايما بيصاحبه Horned Squig واللي ليه التفوق في انه بيعمل knock Down للخصوم
Concept Art
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ] عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]

ثانيا : Chaos
In the icy wastes north of Kislev dwell nomadic tribes of barbarians knownthroughout the Empire as the Northmen. Sometimes a powerful leader will ariseamong these savage humans, uniting the tribes into a great warhost that marchessouth toward Kislev and the Empire. At such times as this, the Northmen seekonly bloodshed and conquest, for they are willing servants of the inscrutableChaos gods.
The gods of Chaos are much more active in the lives of their worshippers thanare the gods of other cultures. They reward their followers immediately whenthey are pleased, but are no less swift when demonstrating their displeasurewith a devotee. A Chaos god can often show his favor by way of "marking" anindividual with his symbol. This symbol bestows powers commensurate with thesphere of influence that the god controls. Further gifts and mutations are oftenbestowed if the god continues to be pleased with the works of his subject.
The most powerful and favored warriors among these human worshippers of Chaosare called Champions, and are exceptionally powerful in battle. Among them, strength is authority, and so these Champions are also the leaders among theirpeople. Such creatures are so potent and so mutated they can scarcely be calledhuman any longer. They tend to wield massive weapons that a normal man wouldstruggle to lift, and are clad in Chaos Armor that is bound to their skin. TheseChampions of Chaos are among the most powerful and terrifying adversaries in allthe world.
The Northmen that accompany their Champions into battle are called Maraudersand often fight beside inhuman creatures such as the fearsome Beastmen. Sometimes they will even share the battlefield with creatures borne of pureChaos energy: Daemons.
The Age of Reckoning is ushered in as a Warhost of the god Tzeentch, theChanger of Ways, marches on the Empire. Leading this terrifying army of evil isa powerful Champion named Tchar'zanek.
1- Chosen

عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
A Chosen Champion of Tzeentch is a sight to behold - warped by the blessingsof the dark gods, these hulking behemoths have the power and size to match eventhe mightiest of mortal creatures. Their thick Chaos armor can ward off the mostpunishing of blows, while the fell weapons they wield can cleave the heaviest ofdefenses. However, these "blessings" come at a price - the Chosen is beholden toTzeentch, and must constantly strive to earn his favor. For the Chosen ofTzeentch this means more than mere slaughter and death. In order to earn thegrace of the Changer of Ways, the Chosen must apply guile and trickery as muchas brute force. Only through careful planning and deliberate carnage can aChosen of Tzeentch truly find the favor of their god.
Tzeentch expects his Champions to be both ferocious warriors and cunningtacticians. As a result, Chosen who excel in these areas are granted profanerewards. These Dark Gifts allow the Chosen to manipulate the ruinous power ofChaos itself. While this provides them with ever greater strength, it alsocontinually strips away any remnants of humanity that may still reside in thedark recesses of their memories. These Dark Gifts supplement the warrior'sawesome martial skills, increasing their durability, strength and even allowingthem to harness the Winds of Magic.
Above all else, as a Chosen Champion, you will seek the esteem of Tzeentch. Yours is an arduous path, forever seeking out greater glory in the eyes of theRaven God by playing a crucial role in his terrible schemes and cruelmanipulations. Encased in a blasphemous panoply of heavy armor, you willendeavor to place yourself on the front line of every battle, where you willbring to bear the power of your Dark Gifts against your foes. You will alsooften be called upon to protect the insignificant or the weak, not as an act ofcompassion, but rather in service to the inscrutable machinations of yourtreacherous god.
Only death - either yours or theirs - brings any hope of respite from thefear and confusion that the Chosen inspire and the devastation they wreak on thebattlefield. The best choice is almost certainly to do anything and everythingyou can to eliminate the Chosen from the fight as quickly as possible. They aredevious and manipulative, and it is unwise to give them any opportunity to usetheir Dark Gifts to guide the course of a battle. Since they are most dangerousat close range, wise groups will focus magical and ranged attacks on them earlyin the fight. Failing that, your only hope is a focused, heavy melee attackthough it will certainly be a race against the dark and creeping terror suchclose proximity to the monstrous Chosen will instill in you and your allies.
Chosen Look
  • Ornate and brightly adorned heavy armor made of strange, curving components decorated with the colors and marks of Tzeentch.
  • Uses heavy shields bearing the crest and symbols of the Raven God.
  • Wields massive melee weapons that crackle with ruinous power at high levels.
Career Masteries
Path of Strife
The Path of Strife is focused on directly and brutally crushing your foes. Amaster of Strife will be likely to favor a Greatweapon instead of a shield, greatly increasingtheir offensive power at the cost of sacrificing theprotections that a shield would otherwise offer. They will be easily capable ofpicking up a shield when the situation calls for it...but they won't be happyabout it.
Path of Retaliation
The Path of Retaliation is a cunning Mastery for those who prefer to outlasttheir enemies, letting their foes beat in futility on a massive shield untilthey're exhausted, and then crushing them with deliberate and vicious attacks. Aspecialist in Retaliation will be the person who defines where the lines ofbattle will be drawn, since they -are- the front lines.
Path of Discord
The Path of Discord is one that delves more deeply into Tzeentch's gifts, andmasters of Discord more fully understand how to manipulate the Chaos forces thatswirl within them. They can unleash blasts of magical power, or twist themagical energies to unnaturally enhance their melee attacks. Their understandingof the nature of magic is still relatively shallow, however, and they can nothope to approach the skill or power of a true magus, but even their briefflashes of otherworldly energy are enough to empower them as potent meleecombatants.
Concept Art
1- Magus
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
A Magus of Tzeentch is a devoted follower of the Raven God, and has spent hisentire lifetime studying pure sorcery with a fevered intensity. Desperate foreven a bare glimpse of Tzeentch's great plan, the Magus has learned through hisresearch that Tzeentch's daemonic minions are creations and reflection of theGreat Changer, and he focuses his search for knowledge obsessively on this fact - for perhaps, by understanding the servant, he may better understand themaster. While it is plainly impossible for a mortal mind to grasp even thesmallest fragment of Tzeentch's thoughts without being shattered into gibberinginsanity, it nonetheless amuses Tzeentch to allow his mortal followers tocontinue in their pursuits. To that end, a particularly powerful and devotedMagus may be gifted with the services of Tzeentch's daemons.
Even for the strongest of Tzeentch's followers, to call a daemon is no smalltask, for these chaos-spawned nightmares are often equally happy to devoureither their summoner or his enemies. A Magus has just barely enough control toensure that any daemon he calls forth will focus its unnatural attention on hisfoes instead of on himself, but even that slight leash is enough to serve hispurposes- after all, ordering a daemon to rend and destroy is redundant, sincethe daemon will do so regardless.
The Magus can call forth several different types of daemonic fiends, but canonly maintain the concentration needed to restrain a single one at a time. Aclever Magus therefore makes sure to best fit his summoning to his need: a PinkHorror which flings bolts of fire corruption at distant enemies, a Blue Horrorwhich spews out waves of warping energy around itself, or a Flamer which spitsblasts of fire at groups of enemies.
All manner of Daemons are counted amongst the numbers of the Raven Host, butthe Magus uses the power of only one such creature – the arcane and powerfulDisc of Tzeentch. He is forever bound to this living platform, and it is utterlyruled by his will. Wielding the power of the Aethyr, the Magus unleashes hisspells from atop his mount while commanding the mount itself to unleash its ownmighty powers. Channeling his dark powers through his Disc, mortal and Daemonachieve potent synergy, and leave only devastation in their wake.
As a Magus, the primary tactical questions you must answer in battle arewhich of your abilities will be most effective, and where best to apply them. Your damage dealing power will be well applied in almost any situation, but anin depth understanding of the secondary effects of your spells is also pivotalto maximizing your effectiveness and potency. You are versatile, but you mustselect the best tools for each fight in order to succeed. Supplement this withgood use of your Disc and its special abilities and you will have mastered thebasics of playing the Magus.
Defeating a Magus is largely similar to defeating any other powerful damagedealer. He is deadly, but fragile, possessing very limited defensivecapabilities. The key special consideration springs from his versatility. If youassault a Magus with one particular approach, he may well have an offense tocounter your own. Thus you must either employ a variety of attacks to circumventthis, or be ready to change tactics with extreme agility to react to whatevertrick the Magus happens to pull out of his hat.
Chosen Look
  • Wears light ornamental armor with elaborate robes.
  • Wields a staff inscribed with symbols of Chaos and imbued with dreadful arcane power.
  • Rides and fights from an arcane and powerful Disc of Tzeentch at all times.
Career Masteries
Path of Havoc
This path focuses on long-range attacks, and specializes in destroying asingle target at a time. A master of this path will typically call forth a PinkHorror to help him slaughter his enemies from a safe distance. While the Magusmay sometimes appear vulnerable due to the intense concentration that shapingraw magic requires, the unsuspecting foe who thinks that they face a weak enemywill only have a brief moment to be shocked and dismayed before the blasts ofchaotic force remove them from this life.
Path of Changing
A specialist in this path understands that change waits for no man, and thatTzeentch demands speed and swiftness in those who serve. The cost of thisdecision is that his spells dissipate more rapidly into the Winds and thereforeare only effective at moderate ranges, but a master of this path is a quick andadaptable sorcerer who uses a summoned Flamer to great effect.
Path of Daemonology
This path is primarily focused on tapping into the power of warping andtwisted chaotic energy to unleash massive blasts of power at close range. Inconjunction with a summoned Blue Horror, a specialist in this path can rend andshatter everything around him, leaving a trail of ruin and destruction in hiswake.
Concept Art


3- Zealot
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
The Ruinous Powers have many gifts to offer their mortal followers andenemies alike - some of them quite terrible, but some of them powerful indeed. Zealots are among the most devout of the followers of the gods of Chaos, and assuch it is they who are called upon to convey the will of the powers to theirminions. It is Zealots who mark the followers of their patron deity, and who arecharged with spreading their faith to the vulnerable and needy masses. They arenot the subtle cultist, but the zealous preachers, and they offer open obedienceto their dark masters.
The Zealot deals in symbols. He channels the power of his master throughfetishes and totems, and can place the symbols of Chaos on friend and foe alike. Those glyphs placed on Chaos's loyal followers are called Marks, and can grantentirely new abilities. Those placed on the Zealot's enemy are calledHarbingers, and cause lasting affliction. The Harbingers are well named however, for their full potential is not immediately realized. Using powerful ritualmagic, a Zealot can rob the subject of his Harbinger of life and spirit, draining it away to empower the Marks he has placed upon his allies withextraordinary abilities.
As a Zealot, your task is a complex one. You must prepare your allies forbattle, and see that their Marks are set or re-set according to their shiftingneeds. You must also think offensively, for it is through your use of Harbingerswhich you are able to both effectively support and magnify the power of yourallies, and crush the strength of your enemy. As a spell caster, you must becautious, but because of your interlinked abilities, you must not be tooconservative. If you hold back too much, or try to focus on only one aspect ofyour powers, all your abilities will be less than they could be.
The best way to deal with a zealot is by disrupting the complex network ofinterconnected effects and abilities which can make him so powerful. There areseveral ways to do this, the most obvious being the use of magic which helpsprotect you from his Harbingers or strips Marks from his allies. Alternatively, you might wish to attack the Zealot as a priority, but he is hardly the softtarget that he might appear to be. You must weigh this option against thepossibility that his allies will gain a critical edge while you attempt toeliminate the Zealot himself.
Chosen Look
  • Essentially unarmored, in heavy robes and other ritual vestments and regalia
  • Wields sacrificial daggers and other wicked instruments of pain.
  • Carries many talismans, fetishes, and other occult paraphernalia about his person
Career Masteries
Path of Alchemy
The Path of Alchemy is the Zealot's primary healing mastery. A specialist inAlchemy will become a mighty healer, capable of mending the most grievous woundsand ensuring that Tzeentch's armies live to see their enemies fall before them. While a player who selects this mastery may not necessarily gain the mostpowerful offensive capabilities, they will have absolutely no problems findingallies to protect them and do their bidding.
Path of Ritual
The Path of Rituals is focused on warping the entire balance of power acrossa battlefield, skewing the fight to bring about the inevitable triumph ofTzeentch's followers. They are just as proficient at enhancing their allies asthey are at stunting their enemies - and, in fact, can do both at the same time.
Path of Witchcraft
The Path of Witchcraft is for a Zealot who chooses to make himself into atalon of Tzeentch, reaching out to slaughter his enemies through magicalattacks. These manifest themselves as deadly portents of chaos. Flocks ofshrieking ravens may fall upon a Zealot's foe to consume their flesh, or strangedemonic manifestations may appear out of thin air to lash at his foes.
Concept Art
4- Muaurder
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
In the frozen roof of the world - Norsca - live the many and various northerntribes collectively known as the Norse. Born in that frigid, hostile place, Norsemen are universally powerful – gifted with ferocity and strength at arms. Believing themselves to be closest to the gods, they flock to the banners of thegreat Chaos Champions in the hopes of proving themselves worthy of favor. Thesebrutal Norse warriors are the Marauders – a fanatical throng whose only interestis destruction. Bred for war, dedicated to the gods, endlessly violent. This isall a Marauder knows or cares to be.
As favored warriors of Tzeentch, Marauders are granted the Gift of Change inits purest form. As their bloodlust rises in anticipation of the violence ofbattle or pillaging, the energy of Chaos itself courses through the Marauder, bringing about dramatic physical changes. Limbs stretch into obscene forms, skinchanges to iron or scale or stone, features multiply or disappear. The look of aMarauder mutated and ready to attack is terrifying to behold. Each mutationbrings with it an additional, unique gift that aides the Marauder in battle. These gifts help to direct and enhance the destructive force of the Marauderand, in turn, help to earn greater favor (and more horrible gifts) from theChanger of Ways.
As a Marauder, your only goal is to unleash the pure, destructive might ofChange into the world. Feel the power of Chaos course through your body, changing you from a fearsome warrior into something much, much more horribleand deadly. Once mutated, you will have access to numerous powerful abilitiesthat will enable you to smash, slice, rend and crush your enemies. Each mutationthat is granted to you by the Raven God will also bring with it some addedbenefit. Learn to use these wisely and you will become even more devastating onthe battlefield.
If you happen to find a Marauder in their unchanged form, thank Sigmar forthe blessing and attack them immediately. Marauders are warrior-born and makeintimidating opponents even without the hand of Tzeentch intervening, but yourchances of defeating them are greatly reduced if they have time to mutate beforean attack. Once changed, learn to recognize the various (and repulsive) mutations that have overtaken the Marauder, as these will be important clues asto what additional gifts the Lord of Change has granted this particular warrior.
Marauder Look
  • Barbaric, medium-strength armor.
  • One-handed melee weapons of all kinds.
  • Blasphemous offhand mutations that are best left unspoken.
Career Masteries
Path of Brutality
The Path of Brutality is focused around the Marauder's ability to warp hisarm into a sharpened spike of bone. This blade-like appendage can dealhorrifying injuries to an enemy, and a player specialized deeply in Brutalitywill likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others.
Path of Savagery
The Path of Savagery leads to a Marauder changing their arm into a monstrousclaw, capable of tearing at enemies to cripple and hinder them while theyquickly bleed to death. While perhaps not dealing as much immediately obviousdamage as his other mutations, a master of Savagery kills his enemies in a moreinsidious way, weakening the target steadily so that they never realize just howmuch danger they're in until it's already too late.
Path of Monstrosity
The Path of Monstrosity focuses on the Marauder mutating their arm into ahideous club-like bludgeon of flesh and gore. The master of Monstrosity can usethe massive bulk of their warped arm to defend themselves somewhat, and cansweep their limb around in broad, arcing swings, capable of damaging severalenemies with each single smash.
Concept Art

ثالثا : The Dark ELFs
Long ago, when Chaos was first unleashed upon the world, the Elven championAenarion drew the dread Sword of Khaine from its altar and used its terriblepower to save his people from annihilation. When Aenarion died, his son Malekithwas deemed unsuitable for the throne. Although he was a mighty warrior, a greatsorcerer , a brilliant general and the rightful heir, many Elves opposed hiscoronation. They feared he was too focused on war, and potentially ade-stabilizing influence on the High Elf race. In retaliation, over many yearsMalekith engineered a terrible civil war that divided the race of Elves into twofactions.
It was the High Elves who emerged victorious and drove the evil Dark Elvesout from the ancestral home of their race. Under the leadership of Malekith theWitch King and his Sorceress mother Morathi, the Dark Elves sailed across theGreat Western Ocean and founded for themselves a new kingdom in the northernreaches of the New World. This land they called Naggaroth, meaning 'land ofchill'.
Unlike the High Elves, who continually seek to suppress their passions lestthey be overcome by them, the Dark Elves willingly embrace their hedonisticnature. Dark Elf society emphasizes individualism, selfishness, and pride. Theyhave little regard for one another and even less for the other races of theworld, whom they see as potential slaves and subjects.
In battle, the ruthless warriors of Naggaorth blend Elven discipline withsavagery and ferocity, for the patron deity of the Dark Elves is Kaela MenshaKhaine, the bloody-handed God and the Lord of Murder. Nowhere is this moreevident than in the beautiful and deadly Witch Elves, who serve in the Templesof Khaine and revel in violence and bloodshed.
Since their expulsion from Ulthuan, the Dark Elves have desired nothing morethan to return to Ulthuan and avenge their defeat, reclaiming the land theybelieve to be theirs by right. In the Age of Reckoning, Malekith learns of animpending Chaos invasion of the Empire and uses this knowledge to set in motiona chain of events that will leave the island home of the Elves defenselessagainst an invasion. At the Witch King's command, a great fleet of Black Arksgreat floating islands laden with soldiers, monsters, and engines of war – setssail across the sea to conquer the island kingdom of Ulthuan and fulfill thedestiny denied the Druchii so long ago.
1-Witch Elf
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
Witch Elves are the maiden-elves who are wedded to Khaine, the Lord ofMurder, in midnight rites of blood sacrifice and magic. The decadent fragilelooks of the maidens of Ulthuan are nothing compared to the intoxicating beautyof the Witch Elves. Witch Elves go to war alongside the Dark Elf armies, eagerto prove themselves in the eyes of their god. For them the battlefield is justanother temple of Khaine, and the screams of the dying are praises sung in honorof the bloody-handed god.
The brides of Khaine are fanatical fighters. Wielding long sacrificialdaggers dripping with vile poisons, these incredibly quick and agile fightersrace across the battlefield leaving blood and destruction in their wake. Themore blood they spill, the greater their fervor for battle. As the Witch Elf'sFrenzy increases so do the incredible feats she can perform in battle. A WitchElf at the height of her bloodlust can penetrate even the staunchest defenses.
A Witch Elf can be an unstoppable force of death and destruction under theproper circumstances. By picking their targets carefully, the Witch Elf can wina fight in a short amount of time. A Witch Elf prefers to rapidly close withlightly armored targets, where their wicked poisons can find exposed flesh. Using a combination of rapid attacks, the Witch Elf works herself up into aFrenzy to execute powerful attacks that will stop most opponents dead in theirtracks. When facing a heavily armored foe, the Witch Elf relies on her agilityto survive long enough to pick apart her opponent's defenses and opening him upto a savage death blow.
The key to defeating a Bride of Khaine is not being overwhelmed by the beautyof her savage attack. When facing a Witch Elf the best counter to her tremendousoffense is to respond in kind. The Witch Elves pay for their speed and agilityby having virtually no defenses, and using this to your advantage is the key tosuccess. One must either hold their ground allowing her Frenzy to play out, ormatch it in kind in the hopes that you can defeat her before she gifts you withthe kiss of death.
Witch Elf Look
  • Lightly armored and agile, capable of closing long distances rapidly
  • Wields long sacrificial daggers coated in deadly poisons
  • Armor is adorned with razor sharp hooks, and wickedly barbed metal plates
Career Masteries
Path of Carnage
The Path of Carnage is mainly concerned with quickly and directlyslaughtering anything that presents itself to the Witch Elf. Eschewing subtlety, a specialist in this path prefers to confront her enemies face-to-face...or atleast, face-to-what's-left-of-their-face.
Path of Suffering
The Path of Suffering focuses more on effects that linger for some time, anda master in this path takes pleasure in leading her victims into a false senseof security. While her attacks may not seem dangerous at first, it's onlymoments later that the Witch Elf's enemy suddenly realizes that their death isimminent and there's nothing they can do to stop it.
Path of Treachery
The Path of Treachery appeals to those Witch Elves who prefer to stalk theirprey, attacking when the target is unsuspecting. A master of this path performsbest in the thick of large, chaotic combats, where her victims are kept busy andunsuspecting, and she prefers to strike the enemy at their unprotected flanks.
Concept Art
2- Disciple of Khan

عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
The chosen dark priests of the bloody handed god, The Disciples of Khaine, can be found on the frontline of any Druchii assault. Using wicked ritualblades, a Disciple harvests the essence of their enemy and offers it to Khainein exchange for fell blessings and dark powers. These dark gifts allow theDisciple to tend to the needs of the Dark Elf host, mending bones, suppressingpain, and even raising critically injured warriors to fight again. The Discipleof Khaine is the shepherd of war, ensuring the bloody slaughter can continue inthe name of their dark god.
The Disciple of Khaine is a true master of murder. Trained in the dark ritesof Khaine, a Disciple can steal the strength of a soul with just a nip of theirrazor sharp blades. With the essence of souls taken from their opponents, theDisciple can enact dark rites, calling upon Khaine's favor to bless Druchiiwarriors. This can make the soldier immune to pain and even raise the dead tofight once more. A Disciple is also a consummate fighter and skilled torturerfor Khaine, relishing the essence taken from a slow agonizing demise over thatof a quick well placed deathblow.
The Disciple of Khaine must be in close range of his opponent as he requiresthe blood of the enemy to enact his dark rites. As such, a Disciple is trainedboth with the blade and the dark arts, capable of weaving the two into astaggering blend of offensive and defensive power. In small fights, the Discipleis a master of shifting the balance of a fight; what they reap from theirenemies they give to their allies. What was once an opponent's strength willsoon become their own.
The best way to deal with a Disciple of Khaine is to keep him out of armsreach. A Disciple's true power can only be enacted if they can lay blade uponflesh. Deny them this and you deny them the advantage in a fight. If you findyourself facing one of these Dark Acolytes in close combat you must attack withreckless abandon. Feverishly attempt to overcome them before they can drain yourvery strength to use against you. Disciples must be watched carefully and theirfell magic countered in short order, or you will find your very essence trappedin servitude to Khaine.
Disciple of Khaine Look
  • Wickedly barbed armors made of heavy leather and steel
  • High collared gorgets with partial facial masks
  • Wields twin ritual blades, or carries a single blade and ritual chalice
Career Masteries
Path of Ritual
The Path of Ritual is focused on the healing gifts that Khaine grants to hisfaithful priests. A master of this path will be able to focus more power intothe essence that they tear from their enemies, greatly empowering their healingabilities.
Path of Torture
The Path of Torture is a pious Mastery focused on worshipping Khaine - ofcourse, Khaine demands this worship at the edge of a knife, and hears prayersonly when bolstered by the screams of his enemies. A specialist in this Masteryhas practiced long and well with their brutal sacrificial blades, and hastrained themselves as a deadly warrior.
Path of Sacrifice
The Path of Sacrifice is a deceptive Mastery that simultaneously damagesenemies and strengthens allies. Instead of focusing quite as much on eitherbuilding or consuming essence, a master of this path favors attacks that notonly damage the enemy but also momentarily steal away a portion of theirstrength.
Concept Art



3-SoRcereSS
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
In times of war the Witch King calls upon his Convents of Sorceresses to raindeath and destruction down upon the target of his ire. Their magical prowesswill blight the warriors of the opposing army, scorch their souls from theirbodies and bring ruination and curses aplenty upon their heads.
Like their High Elf kin, the Dark Elves are innately magical creatures. However, Dark Elf magic users do not commune with the magical energies of theWinds of Chaos and attempt to use them in harmony; instead they use sheer forceof will to bend the Winds to their dark intentions. This form of magic is knownas Dhar, or Dark Magic. Dark Magic spells are incredibly destructive and capableof shattering almost any defense. However, this power does not come without aprice. If the Sorceress's will falters even a little the unstable power of DarkMagic will turn back upon the caster with a powerful backlash.
The Sorceress is a powerful offensive caster, knowledgeable in the arcanearts that cause pain and suffering. A Sorceress can call upon the Dark Arts tocurse her opponents causing lingering anguish. She is also proficient inmanipulating the Winds of Magic to create powerful destructive spells. However, her most powerful asset is her Dark Magic. By sheer will alone, the Sorceresscan gather the magical energy around her to increase the destructive power ofher spells. The more Dark Magic gathered by these workings, the greater thedestruction a Sorceress can cause. However, the greater the Dark Magic gathered, the harder itis to control. A Sorceress must always carefully juggle thedestructive power of her spells with the will it takes to control such powerfulenergies. Failing to do so will result in a backlash of magic that can severely
injure the caster.
With almost no physical protections, the Sorceress is vulnerable to bothmelee and missile assaults. However, one must time the assault perfectly inorder to guarantee success. Opponents must learn the tell tale signs of aSorceress who has built too much Dark Magic and strike only after that magic hasturned on her. At this point, the Sorceress is weakest to both physical andmagical assaults. Striking at a Sorceress fully in control of the Dhar aroundher will result in a rapid and painful demise.
Sorceress Look
  • Ornate robes of finely cut silks, embroidered in dark script
  • Wickedly pointed headdresses and circlets encrusted in gems
  • Wields twisted staves of metal and wood that pulse with dark energies
Career Masteries
Path of Agony
The Path of Agony is mainly concerned with slaughtering individual enemies inthe messiest and most direct ways possible. This path contains a somewhat equalmix of volatile Dark Magic spells and more stable magic.
Path of Calamity
The Path of Calamity is favored by the more subtle and insidious covens ofSorceresses, and is primarily focused on longer-duration effects. A Master ofCalamity prefers to hinder and wound their enemies over time, until the effectshave built up enough that their foes are already dead, and just don't realize ityet. This path has fewer Dark Magic abilities, and relies more on a steady paceof destructive stable magic.
Path of Destruction
The Path of Destruction is for the Sorceress who believes that killing oneenemy is nothing but a waste of time that could be much better spent killing ALLof their enemies. Spreading vast, sweeping swaths of darkness and death acrossthe battlefield, the Masters of Destruction gamble the most heavily on numerousDark Magic spells.
Concept Art



4- Black Guard
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
The Black Guard of Naggarond are the favored warriors of the Witch KingMalekith, and are given the sacred task of not only serving as his personalbodyguard, but as his heartless enforcers on the field of battle. Those whowould become the Black Guard are taken from birth from their mothers. A BlackGuard has no family ties to distract them, they are children of hatred and warand are raised from infancy steeped in battle and blood. Each Black Guard haspersonally sworn an oath of undying devotion at the feet of the Witch King, itis this oath that lights the fires of hatred and scorn deep in their hearts, forno warrior can be greater then the one chosen by Malekith himself.
Living a life of constant battle the Black Guard are psychologicallyincapable of believing anyone can defeat them, and they take a personalgrievance against any foe who stands under their brutal assault. These elitewarriors do not let this hatred consume them, instead they embrace and focustheir rage, allowing them to lash out with even greater force against theirfoes. A Black Guard is resolute in their duty unyielding to any force be itphysical or arcane. It is for this reason that even the most powerful ofassaults will always break against the shield of hate that each Black Guardwields.
A Black Guard generally considers the best defense to be a good offense andwill always be found on the front line leading the charge. A Black Guard willrelentlessly assault his or her desired opponent, and will slowly become enragedshould that opponent have the audacity not to die with the first swing of theirglaive. Properly harnessing the hatred that flows from their scorn of others isthe key to winning any battle, allowing them to wear down their opponents underan unyielding and unending assault that grows stronger with every passingsecond.
The only way to truly defeat a Black Guard is to utterly and completely crushthem as fast as possible. For the longer a Black Guard survives the more enragedthey will become. This hatred is their greatest advantage for the burning hatenot only strengthens their assault but allows them to brush off even powerfularcane magics. Unlike many heavy fighters the Blackguard is very capable ofholding the
ir own against the Arcane forces of a mage in a prolonged fight.
Black Guard Look
  • Armored in layered plates of razor sharp steel, over heavy mail coats
  • Full helms with chain mail gorgets and faceguards
  • Wields single handed blades and powerful two handed glaives and halberds
Career Masteries
Path of Malice
Following the path of Malice means mastering ones rage and molding it into apowerful weapon. The Black Guard who embrace Malice are capable of unleashingpowerful attacks fueled by their Hatred. Frequently seen on the front lines, these Black Guard traditionally wield powerful halberds which allow them tocleave through steel and flesh alike.
Path of Loathing
The Path of Loathing is one of disdain for others, and embracing the beliefthat none can defeat you on the field of battle. As such, Blackguard of thismastery become unconquerable obstacles that even the most potent of offense willbreak against. Those who embrace Loathing prefer to work with a tall shield anda strong sword so they can relish in the ringing sound of futile blows fallingon hardened steel.
Path of Anguish
Those who master the Path of Anguish master pain itself. This allows theBlack Guard to shrug off even the most potent of magical attacks that wouldnormally pierce their finely crafted armor. Masters of Anguish are traditionallychosen to server as the Witch King's personal executioners seeking out anddestroying the arcane powers that would wish to strike their liege down.
Concept Art


الفصل الخـامس
: سيرفرات اللعبه
ده لينك من موقع اللعبه الرسمي بيوضح السيرفرات اللي في اللعبه حاليا وعددهم 56 سيرفر .. طبعا الـ Capacity بتاعه كل سيرفر جبارة جدا ..
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
في انواع مختلفه من السيرفر والي هيقدر يفيدنا في الموضوع ده كويس هو تامر بما انه لعب Wow كتير ونفس الموضوع ده هناك تقريبا ..
في 3 انواع من السيرفرات
1- Core Ruleset

وده السيرفر اللي بيحمل كل الـ package للاعب .. فيه PVE وفيه RVR
2- Open RvR Ruleset
وده نوعيه السيرفرات للناس اللي عايزة تبقي RVR اربعه وعشرين ساعه بس وليه شويه القوانين دول :
- Players are always RvR flagged from the moment they log in
-
Chapter 1hubs and capital cities are safe
-
There is no bolster buff in RvR lakes
-
Players will be chickened when entering an area that is two tiers belowtheir level (ex. A Tier 3 player entering a Tier 1 area.)
3- Roleplay and Roleplay/Open RvR
وده نوعيه السيرفرات التالته وانا مفهمتش بالظبط ايه الفرق بينه وبين اللي قبليه .. هو عموما احنا ملناش دعوة بكل دول لان احسن نوعيه سيرفرات هي الـ Core لانها بتشمل كل اللعبه
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
طبعا في Balance في كل سيرفر بين الـ order و الـ Destruction .. يعني مينفعش سيرفر معين يشيل 10000 واحد تبع الـ order وضدهم 2000 بس Dest. وهما قالوا في تصريح صحفي انه هيعادلوا الموضوع ده بانهم هيبقوا يدوا للناس bounses للناس عشان تخش سيرفر معين . قالوا انهم هيظبطوا الـ balance وخلاص
بس بالنسبالنا عشان لما نخش سيرفر مظبوط انا لقيت السايت ده وهو بيقيس نسبه الـ Balance بين ال order / dest اول بأول ومفيد جدا عشان تحدد السيرفر اللي انت عايز تخشه
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
لكن هنا مكتوب سيرفرات كتير جدا فمش فاهم بالظبط ايه كل دول !!! ياريت لو حد فاهم ازاي العدد هنا كبير قوي كدا يبقي يوضح
الفـصل السـادس
: Hunting Bosses
وبصراحه ملقتش افضل من الفيديو ده عشان تشوفوا متعه Hunting Bosses في اللعبه .. لانهم كتير جدا وكل واحد بيكون ليه Drop معين الناس رايحه تاخده .. وبينزل حاجات Rare ده غير ان في الفيديو شارح تكتيك كل Boss لان كل واحد ليه حاجات لازم تعرفها .. بعضهم بيكون ليه Cages او أقفاص ممكن ترمي الكاركتر فيها .. وبقيت افراد البارتي تعمل ايه عشان تخرج اللي اتحبس في ال Cage .. وبعض الـ Bosses بترمي اللاعبين اللي رايحين يصطادوها من علي الـ mountin Cleff ... بجد فيلم مهم جدا للمشاهده
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
الفصـل السابع
مقارنه بين Wow بالتحديد Wotlk و Warhammer
بصراحه انا كنت محتار اقول رأيي ازاي بس قريت مقال عجبني جدا وحسيت انه فعلا محايد بشكل عقلاني ومش Biased لاي من الطرفين ..
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
ياريت ابقي اسمع رايكم في المقال ووجهه نظركم عموما
اهم اللينكات :
انا بصراحه كنت المفروض احط لينك لسته فيديوهات تحت كل بيلد زي ما عملت مع الـ Dwarf
لكن ده لينك السايت العام اللي فيه احسن فيديوهات اللعبه بصورة فوق ممتازة افضل من يوتيوب الف مرة
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
وده من الفيديو او الاعلان الاخير للعبه وبصراحه هو راقي جدا بس للاسف ملقتش ليه عرض علي موقع warhammervedios ولقيت تحميل بس ..
لكن لقيته معروض بصورة مش حلوة قوي علي يوتيوب في اللينك ده
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
وفيه هتلاقي فيديوهات عن الـ RVR و الـ PVE وعن الـ Scenarios وكل البيلدات
وطبعا لو عايز تشوف فيديوهات اكتر لبيلد معين .. مفيش اسهل من Youtube
انا تعبت بصراحه النهارده جدا لاني كنت موفر اليوم ده بالتحديد عشان اكتب الموضوع ومقدرتش اترجم بقيت الكاركترز للعربي بس ان شاء الله لما افوق كدا وربنا يسهل وابقي اعدل الموضوع لانكم هتلاحظوا ان اخر بيلدات مش مشروحه ومن غير صور وترجمه بس انا فعلا مش شايف قدامي [IMG]http://www.*********.com/forum/images/smilies/biggrin.gif[/IMG] وان شاء الله كله يتعدل بعدين
ارجو الردود من الاعضاء الكرام والتثبيت من المشرفين الكرام

والسلام عليكم ..
[IMG]http://www.*********.com/forum/images/smilies/rose.gif[/IMG]








 


يتصفح الموضوع حالياً : 1 (0 عضو و 1 زائر)
 

ضوابط المشاركة
لا تستطيع إضافة مواضيع جديدة
لا تستطيع الرد على المواضيع
لا تستطيع إرفاق ملفات
لا تستطيع تعديل مشاركاتك

BB code متاحة
كود [IMG] متاحة
كود HTML معطلة

الانتقال السريع

المواضيع المتشابهه
الموضوع كاتب الموضوع المنتدى الردود آخر مشاركة
الشرح التفصيلى الآن وحصريا بالصور ((طريقة تفعيل إستلام رسائل من الأعضاء)) thesnowsword الـقـسـم الـتـعـلـيـمـى 2 19-07-2009 07:36 PM


الساعة الآن 12:11 PM.