قسم الشروحات و البرامج المستخدمة في عمل السيرفرات الخاصة[ قسم متخصص فى شروحات و البرامج في عمل السيرفرات الخاصة ] [ يرجى عدم وضع الأسئلة والاستفسارات في هذا القسم ]
بوظط حاجه في الجيم و العيال مطلعه عينك و عايز تحطلهم سيلك عشان يتخرصوا :D
الكويري ده هيحطلك سيلك للناس كلها اللي في الجيم
كود PHP:
/***********Wrote by Mrs_Mero***********/
USE SRO_VT_ACCOUNT;
GO
INSERT INTO SK_SILK
(JID,
silk_own,
silk_gift,
silk_point)
SELECT JID,
'0',
'0',
'0'
FROM TB_User
WHERE not exists (select * from SK_Silk
WHERE SK_SILK.JID = TB_User.JID);
UPDATE SK_Silk SET silk_own=silk_own+10
/***********Wrote by Mrs_Mero***********/
الاصفار اللي فوق دي اللي هي Silk , Silk point , Silk gift حط اللي انت عايزه
عايز تعمل Max Account for every IP هتحط ده في ال Server.cfg
كود PHP:
GlobalManager {
Certification "Your IP!", 32000
LoginFailureTolerance 3
IBUVFailureTolerance 3
LoginFailureBlockTimeMin 10
IBUVFailureBlockTimeMin 10
AutomatedPunisher "AutomatedPunisher"
LoginPunishmentGuide "Blocked for 10 minutes due to incorrect password entered 3 times"
LoginPunishmentDescription "Blocked for 10 minutes due to incorrect password entered 3 times"
IBUVPunishmentGuide "Blocked for 10 minutes due to incorrect code entered 3 times"
IBUVPunishmentDescription "Blocked for 10 minutes due to incorrect code entered 3 times"
NetCafeIPRefreshTime 2
MaxUserForNonePCBangIP 2
Change The NetCafeIPRefreshTime & MaxUserForNonePCBangIP "2" To IP Per Player!
عايز تفتح كل السيكلات في اكونت الجي ام من غير ما تبوظ الماوس بتاعك
كود PHP:
DECLARE @CharName varchar(255)
DECLARE @CharID INT
SET @CharName='Mrs_Mero'
SELECT @CharID = CharID FROM _Char WHERE CharName16=@CharName
UPDATE _CharSkillMastery SET Level = '120' WHERE CharID=@CharID
INSERT INTO _CharSkill VALUES (@CharID,1,1)
INSERT INTO _CharSkill VALUES (@CharID,2,1)
INSERT INTO _CharSkill VALUES (@CharID,40,1)
INSERT INTO _CharSkill VALUES (@CharID,70,1)
INSERT INTO _CharSkill VALUES (@CharID,298,1)
INSERT INTO _CharSkill VALUES (@CharID,306,1)
INSERT INTO _CharSkill VALUES (@CharID,314,1)
INSERT INTO _CharSkill VALUES (@CharID,322,1)
INSERT INTO _CharSkill VALUES (@CharID,346,1)
INSERT INTO _CharSkill VALUES (@CharID,378,1)
INSERT INTO _CharSkill VALUES (@CharID,418,1)
INSERT INTO _CharSkill VALUES (@CharID,463,1)
INSERT INTO _CharSkill VALUES (@CharID,558,1)
INSERT INTO _CharSkill VALUES (@CharID,569,1)
INSERT INTO _CharSkill VALUES (@CharID,580,1)
INSERT INTO _CharSkill VALUES (@CharID,588,1)
INSERT INTO _CharSkill VALUES (@CharID,596,1)
INSERT INTO _CharSkill VALUES (@CharID,604,1)
INSERT INTO _CharSkill VALUES (@CharID,647,1)
INSERT INTO _CharSkill VALUES (@CharID,655,1)
INSERT INTO _CharSkill VALUES (@CharID,672,1)
INSERT INTO _CharSkill VALUES (@CharID,689,1)
INSERT INTO _CharSkill VALUES (@CharID,699,1)
INSERT INTO _CharSkill VALUES (@CharID,708,1)
INSERT INTO _CharSkill VALUES (@CharID,716,1)
INSERT INTO _CharSkill VALUES (@CharID,724,1)
INSERT INTO _CharSkill VALUES (@CharID,735,1)
INSERT INTO _CharSkill VALUES (@CharID,746,1)
INSERT INTO _CharSkill VALUES (@CharID,757,1)
INSERT INTO _CharSkill VALUES (@CharID,765,1)
INSERT INTO _CharSkill VALUES (@CharID,773,1)
INSERT INTO _CharSkill VALUES (@CharID,781,1)
INSERT INTO _CharSkill VALUES (@CharID,789,1)
INSERT INTO _CharSkill VALUES (@CharID,797,1)
INSERT INTO _CharSkill VALUES (@CharID,805,1)
INSERT INTO _CharSkill VALUES (@CharID,813,1)
INSERT INTO _CharSkill VALUES (@CharID,821,1)
INSERT INTO _CharSkill VALUES (@CharID,829,1)
INSERT INTO _CharSkill VALUES (@CharID,853,1)
INSERT INTO _CharSkill VALUES (@CharID,885,1)
INSERT INTO _CharSkill VALUES (@CharID,925,1)
INSERT INTO _CharSkill VALUES (@CharID,933,1)
INSERT INTO _CharSkill VALUES (@CharID,943,1)
INSERT INTO _CharSkill VALUES (@CharID,952,1)
INSERT INTO _CharSkill VALUES (@CharID,960,1)
INSERT INTO _CharSkill VALUES (@CharID,968,1)
INSERT INTO _CharSkill VALUES (@CharID,976,1)
INSERT INTO _CharSkill VALUES (@CharID,984,1)
INSERT INTO _CharSkill VALUES (@CharID,992,1)
INSERT INTO _CharSkill VALUES (@CharID,1003,1)
INSERT INTO _CharSkill VALUES (@CharID,1014,1)
INSERT INTO _CharSkill VALUES (@CharID,1025,1)
INSERT INTO _CharSkill VALUES (@CharID,1033,1)
INSERT INTO _CharSkill VALUES (@CharID,1041,1)
INSERT INTO _CharSkill VALUES (@CharID,1049,1)
INSERT INTO _CharSkill VALUES (@CharID,1053,1)
INSERT INTO _CharSkill VALUES (@CharID,1057,1)
INSERT INTO _CharSkill VALUES (@CharID,1065,1)
INSERT INTO _CharSkill VALUES (@CharID,1073,1)
INSERT INTO _CharSkill VALUES (@CharID,1081,1)
INSERT INTO _CharSkill VALUES (@CharID,1089,1)
INSERT INTO _CharSkill VALUES (@CharID,1099,1)
INSERT INTO _CharSkill VALUES (@CharID,1108,1)
INSERT INTO _CharSkill VALUES (@CharID,1116,1)
INSERT INTO _CharSkill VALUES (@CharID,1124,1)
INSERT INTO _CharSkill VALUES (@CharID,1132,1)
INSERT INTO _CharSkill VALUES (@CharID,1140,1)
INSERT INTO _CharSkill VALUES (@CharID,1148,1)
INSERT INTO _CharSkill VALUES (@CharID,1153,1)
INSERT INTO _CharSkill VALUES (@CharID,1158,1)
INSERT INTO _CharSkill VALUES (@CharID,1163,1)
INSERT INTO _CharSkill VALUES (@CharID,1168,1)
INSERT INTO _CharSkill VALUES (@CharID,1173,1)
INSERT INTO _CharSkill VALUES (@CharID,1178,1)
INSERT INTO _CharSkill VALUES (@CharID,1189,1)
INSERT INTO _CharSkill VALUES (@CharID,1200,1)
INSERT INTO _CharSkill VALUES (@CharID,1217,1)
INSERT INTO _CharSkill VALUES (@CharID,1234,1)
INSERT INTO _CharSkill VALUES (@CharID,1244,1)
INSERT INTO _CharSkill VALUES (@CharID,1253,1)
INSERT INTO _CharSkill VALUES (@CharID,1261,1)
INSERT INTO _CharSkill VALUES (@CharID,1269,1)
INSERT INTO _CharSkill VALUES (@CharID,1271,1)
INSERT INTO _CharSkill VALUES (@CharID,1273,1)
INSERT INTO _CharSkill VALUES (@CharID,1275,1)
INSERT INTO _CharSkill VALUES (@CharID,1286,1)
INSERT INTO _CharSkill VALUES (@CharID,1297,1)
INSERT INTO _CharSkill VALUES (@CharID,1308,1)
INSERT INTO _CharSkill VALUES (@CharID,1316,1)
INSERT INTO _CharSkill VALUES (@CharID,1324,1)
INSERT INTO _CharSkill VALUES (@CharID,1332,1)
INSERT INTO _CharSkill VALUES (@CharID,1337,1)
INSERT INTO _CharSkill VALUES (@CharID,1342,1)
INSERT INTO _CharSkill VALUES (@CharID,1350,1)
INSERT INTO _CharSkill VALUES (@CharID,1358,1)
INSERT INTO _CharSkill VALUES (@CharID,1368,1)
INSERT INTO _CharSkill VALUES (@CharID,1377,1)
INSERT INTO _CharSkill VALUES (@CharID,1385,1)
INSERT INTO _CharSkill VALUES (@CharID,1393,1)
INSERT INTO _CharSkill VALUES (@CharID,1398,1)
INSERT INTO _CharSkill VALUES (@CharID,1403,1)
INSERT INTO _CharSkill VALUES (@CharID,1408,1)
INSERT INTO _CharSkill VALUES (@CharID,1410,1)
INSERT INTO _CharSkill VALUES (@CharID,1412,1)
INSERT INTO _CharSkill VALUES (@CharID,1414,1)
INSERT INTO _CharSkill VALUES (@CharID,1422,1)
INSERT INTO _CharSkill VALUES (@CharID,1430,1)
INSERT INTO _CharSkill VALUES (@CharID,1438,1)
INSERT INTO _CharSkill VALUES (@CharID,1443,1)
INSERT INTO _CharSkill VALUES (@CharID,1448,1)
INSERT INTO _CharSkill VALUES (@CharID,1465,1)
INSERT INTO _CharSkill VALUES (@CharID,1482,1)
INSERT INTO _CharSkill VALUES (@CharID,1499,1)
INSERT INTO _CharSkill VALUES (@CharID,1509,1)
INSERT INTO _CharSkill VALUES (@CharID,1518,1)
INSERT INTO _CharSkill VALUES (@CharID,1526,1)
INSERT INTO _CharSkill VALUES (@CharID,1534,1)
INSERT INTO _CharSkill VALUES (@CharID,1539,1)
INSERT INTO _CharSkill VALUES (@CharID,1544,1)
INSERT INTO _CharSkill VALUES (@CharID,1549,1)
INSERT INTO _CharSkill VALUES (@CharID,1557,1)
INSERT INTO _CharSkill VALUES (@CharID,1565,1)
INSERT INTO _CharSkill VALUES (@CharID,1573,1)
INSERT INTO _CharSkill VALUES (@CharID,1578,1)
INSERT INTO _CharSkill VALUES (@CharID,1583,1)
INSERT INTO _CharSkill VALUES (@CharID,1588,1)
INSERT INTO _CharSkill VALUES (@CharID,1593,1)
INSERT INTO _CharSkill VALUES (@CharID,1598,1)
INSERT INTO _CharSkill VALUES (@CharID,1609,1)
INSERT INTO _CharSkill VALUES (@CharID,1617,1)
INSERT INTO _CharSkill VALUES (@CharID,1628,1)
INSERT INTO _CharSkill VALUES (@CharID,3149,1)
INSERT INTO _CharSkill VALUES (@CharID,3167,1)
INSERT INTO _CharSkill VALUES (@CharID,3176,1)
INSERT INTO _CharSkill VALUES (@CharID,3224,1)
INSERT INTO _CharSkill VALUES (@CharID,3340,1)
INSERT INTO _CharSkill VALUES (@CharID,3349,1)
INSERT INTO _CharSkill VALUES (@CharID,3364,1)
INSERT INTO _CharSkill VALUES (@CharID,3379,1)
INSERT INTO _CharSkill VALUES (@CharID,3391,1)
INSERT INTO _CharSkill VALUES (@CharID,3406,1)
INSERT INTO _CharSkill VALUES (@CharID,3409,1)
INSERT INTO _CharSkill VALUES (@CharID,3415,1)
INSERT INTO _CharSkill VALUES (@CharID,3430,1)
INSERT INTO _CharSkill VALUES (@CharID,3431,1)
INSERT INTO _CharSkill VALUES (@CharID,3446,1)
INSERT INTO _CharSkill VALUES (@CharID,3461,1)
INSERT INTO _CharSkill VALUES (@CharID,3467,1)
INSERT INTO _CharSkill VALUES (@CharID,3473,1)
INSERT INTO _CharSkill VALUES (@CharID,7139,1)
INSERT INTO _CharSkill VALUES (@CharID,7159,1)
INSERT INTO _CharSkill VALUES (@CharID,7203,1)
INSERT INTO _CharSkill VALUES (@CharID,7322,1)
INSERT INTO _CharSkill VALUES (@CharID,7385,1)
INSERT INTO _CharSkill VALUES (@CharID,7390,1)
INSERT INTO _CharSkill VALUES (@CharID,7392,1)
INSERT INTO _CharSkill VALUES (@CharID,7404,1)
INSERT INTO _CharSkill VALUES (@CharID,7418,1)
INSERT INTO _CharSkill VALUES (@CharID,7474,1)
INSERT INTO _CharSkill VALUES (@CharID,7484,1)
INSERT INTO _CharSkill VALUES (@CharID,7513,1)
INSERT INTO _CharSkill VALUES (@CharID,7520,1)
INSERT INTO _CharSkill VALUES (@CharID,7536,1)
INSERT INTO _CharSkill VALUES (@CharID,7554,1)
INSERT INTO _CharSkill VALUES (@CharID,7577,1)
INSERT INTO _CharSkill VALUES (@CharID,7582,1)
INSERT INTO _CharSkill VALUES (@CharID,7584,1)
INSERT INTO _CharSkill VALUES (@CharID,7596,1)
INSERT INTO _CharSkill VALUES (@CharID,7612,1)
INSERT INTO _CharSkill VALUES (@CharID,7637,1)
INSERT INTO _CharSkill VALUES (@CharID,7651,1)
INSERT INTO _CharSkill VALUES (@CharID,7672,1)
INSERT INTO _CharSkill VALUES (@CharID,7675,1)
INSERT INTO _CharSkill VALUES (@CharID,7688,1)
INSERT INTO _CharSkill VALUES (@CharID,7798,1)
INSERT INTO _CharSkill VALUES (@CharID,7805,1)
INSERT INTO _CharSkill VALUES (@CharID,7829,1)
INSERT INTO _CharSkill VALUES (@CharID,7838,1)
INSERT INTO _CharSkill VALUES (@CharID,7839,1)
INSERT INTO _CharSkill VALUES (@CharID,7853,1)
INSERT INTO _CharSkill VALUES (@CharID,7862,1)
INSERT INTO _CharSkill VALUES (@CharID,7877,1)
INSERT INTO _CharSkill VALUES (@CharID,7881,1)
INSERT INTO _CharSkill VALUES (@CharID,7894,1)
INSERT INTO _CharSkill VALUES (@CharID,7899,1)
INSERT INTO _CharSkill VALUES (@CharID,7907,1)
INSERT INTO _CharSkill VALUES (@CharID,7919,1)
INSERT INTO _CharSkill VALUES (@CharID,7931,1)
INSERT INTO _CharSkill VALUES (@CharID,7938,1)
INSERT INTO _CharSkill VALUES (@CharID,7947,1)
INSERT INTO _CharSkill VALUES (@CharID,7953,1)
INSERT INTO _CharSkill VALUES (@CharID,7959,1)
INSERT INTO _CharSkill VALUES (@CharID,7962,1)
INSERT INTO _CharSkill VALUES (@CharID,7972,1)
INSERT INTO _CharSkill VALUES (@CharID,7980,1)
INSERT INTO _CharSkill VALUES (@CharID,7995,1)
INSERT INTO _CharSkill VALUES (@CharID,7997,1)
INSERT INTO _CharSkill VALUES (@CharID,8010,1)
INSERT INTO _CharSkill VALUES (@CharID,8024,1)
INSERT INTO _CharSkill VALUES (@CharID,8050,1)
INSERT INTO _CharSkill VALUES (@CharID,8084,1)
INSERT INTO _CharSkill VALUES (@CharID,8097,1)
INSERT INTO _CharSkill VALUES (@CharID,8103,1)
INSERT INTO _CharSkill VALUES (@CharID,8109,1)
INSERT INTO _CharSkill VALUES (@CharID,8115,1)
INSERT INTO _CharSkill VALUES (@CharID,8119,1)
INSERT INTO _CharSkill VALUES (@CharID,8129,1)
INSERT INTO _CharSkill VALUES (@CharID,8133,1)
INSERT INTO _CharSkill VALUES (@CharID,8142,1)
INSERT INTO _CharSkill VALUES (@CharID,8150,1)
INSERT INTO _CharSkill VALUES (@CharID,8164,1)
INSERT INTO _CharSkill VALUES (@CharID,8171,1)
INSERT INTO _CharSkill VALUES (@CharID,8183,1)
INSERT INTO _CharSkill VALUES (@CharID,8195,1)
INSERT INTO _CharSkill VALUES (@CharID,8204,1)
INSERT INTO _CharSkill VALUES (@CharID,8214,1)
INSERT INTO _CharSkill VALUES (@CharID,8220,1)
INSERT INTO _CharSkill VALUES (@CharID,8221,1)
INSERT INTO _CharSkill VALUES (@CharID,8238,1)
INSERT INTO _CharSkill VALUES (@CharID,8239,1)
INSERT INTO _CharSkill VALUES (@CharID,8250,1)
INSERT INTO _CharSkill VALUES (@CharID,8253,1)
INSERT INTO _CharSkill VALUES (@CharID,8276,1)
INSERT INTO _CharSkill VALUES (@CharID,8291,1)
INSERT INTO _CharSkill VALUES (@CharID,8304,1)
INSERT INTO _CharSkill VALUES (@CharID,8316,1)
INSERT INTO _CharSkill VALUES (@CharID,8320,1)
INSERT INTO _CharSkill VALUES (@CharID,8338,1)
INSERT INTO _CharSkill VALUES (@CharID,8347,1)
INSERT INTO _CharSkill VALUES (@CharID,8348,1)
INSERT INTO _CharSkill VALUES (@CharID,8361,1)
INSERT INTO _CharSkill VALUES (@CharID,8370,1)
INSERT INTO _CharSkill VALUES (@CharID,8379,1)
INSERT INTO _CharSkill VALUES (@CharID,8383,1)
INSERT INTO _CharSkill VALUES (@CharID,8390,1)
INSERT INTO _CharSkill VALUES (@CharID,8399,1)
INSERT INTO _CharSkill VALUES (@CharID,8405,1)
INSERT INTO _CharSkill VALUES (@CharID,8410,1)
INSERT INTO _CharSkill VALUES (@CharID,8414,1)
INSERT INTO _CharSkill VALUES (@CharID,8416,1)
INSERT INTO _CharSkill VALUES (@CharID,20494,1)
INSERT INTO _CharSkill VALUES (@CharID,20497,1)
INSERT INTO _CharSkill VALUES (@CharID,20500,1)
INSERT INTO _CharSkill VALUES (@CharID,21215,1)
INSERT INTO _CharSkill VALUES (@CharID,21217,1)
INSERT INTO _CharSkill VALUES (@CharID,30578,1)
INSERT INTO _CharSkill VALUES (@CharID,30584,1)
INSERT INTO _CharSkill VALUES (@CharID,30590,1)
INSERT INTO _CharSkill VALUES (@CharID,30596,1)
INSERT INTO _CharSkill VALUES (@CharID,30600,1)
الـ Uniques عندك مواعيدها مش متظبطه و مخنوق مش عارف تظبطها - تعالا لحمو يا حبيبي
انا مظبطهم ينزله كل نص ساعه بعد ما يموتوا .. هتاخد الكويري دي و تحطها في VT_SHARD
كود PHP:
Update Tab_RefNest Set dwDelayTimeMin=7000 , dwDelayTimeMax=7000 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_CH_TIGERWOMAN'))
Uruchi
Update Tab_RefNest Set dwDelayTimeMin=7000 , dwDelayTimeMax=7000 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics
WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_OA_URUCHI'))
Isyutaru
Update Tab_RefNest Set dwDelayTimeMin=7000 , dwDelayTimeMax=7000 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_KK_ISYUTARU'))
Lord Yarkan:
Update Tab_RefNest Set dwDelayTimeMin=7000 , dwDelayTimeMax=7000 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_TK_BONELORD'))
Demon Shaitan
Update Tab_RefNest Set dwDelayTimeMin=7000 , dwDelayTimeMax=7000 WHERE dwTacticsID = (SELECT dwTacticsID FROM Tab_RefTactics WHERE dwObjID =
(SELECT ID FROM _RefObjCommon WHERE Codename128 like 'MOB_RM_TAHOMET'))
عندك حته في الماب بتطلع DC و Crach كل شويه و الاكونتات بايظه مش عارف تعمل ايه !!
تاخد الكويري ده هيغير مكان الناس كلها و يخليهم عند ال Cerberus في حته امان
شيل وقت الجيلد للناس اللي عندك اللي واكلين دماغك >الناس اللي طلعت من جيلد و عايزه تخش واحد تاني <
كود PHP:
USE [SRO_VT_SHARD]
GO
/******Mrs_Mero ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER procedure [dbo].[_AddTimedJob]
@CharID int,
@Category tinyint,
@JobID int,
@TimeToKeep int,
@Data1 int,
@Data2 int,
--##begin due to develop composite item
@Data3 int,
@Data4 int,
@Data5 int,
@Data6 int,
@Data7 int,
@Data8 int,
@Serial64 bigint,
@JID int
--##end due to develop composite item
as
if (not exists (select CharID from _Char with (nolock) where CharID = @CharID))
return -1
if (@TimeToKeep <= 0)
return -2
declare @NewJobID int
set @NewJobID = 0
--##JobID 1 = Guild // JobID 2 = Thief/Hunter/Trader
--##If you want to only have one not both, then just modify the line below!
if (@JobID = 1 or @JobID = 2)
BEGIN
insert into _TimedJob(CharID,Category,JobID,TimeToKeep,Data1,Data2,Data3,Data4,Data5,Data6,Data7,Data8,Serial64,JID)
values(@CharID, @Category, @JobID, 1, @Data1, @Data2, @Data3, @Data4, @Data5, @Data6, @Data7, @Data8, @Serial64, @JID)
END
ELSE
BEGIN
--##begin due to develop composite item
insert into _TimedJob(CharID,Category,JobID,TimeToKeep,Data1,Data2,Data3,Data4,Data5,Data6,Data7,Data8,Serial64,JID)
values(@CharID, @Category, @JobID, @TimeToKeep, @Data1, @Data2, @Data3, @Data4, @Data5, @Data6, @Data7, @Data8, @Serial64, @JID)
END
--##end due to develop composite item
set @NewJobID = @@identity
if (@@error <> 0 or @@rowcount = 0)
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewCOS] Script Date: 02/10/2012 11:32:15 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO
declare @COS_ID int
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
declare @MaxInventorySize tinyint
select @MaxInventorySize = InventorySize
from _RefObjCommon, _RefObjChar
where _RefObjCommon.ID = @RefObjID and _RefObjCommon.Link = _RefObjChar.ID
if( @@rowcount = 0 or @MaxInventorySize < @InventorySize )
begin
rollback tran
return -5
end
insert into _CharCOS values (@OwnerCharID, @RefObjID, @HP, @MP, @KeeperNPC, @State, NULL, @Level, 0, @HGP, @PickItemConfig, @RentEndTime)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
set @COS_ID = @@identity
if (@COS_ID = 0 OR @@error <> 0)
begin
rollback tran
return -1
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (@MaxInventorySize > 0)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
declare @Slot int
set @Slot = 0
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
while (@Slot < @MaxInventorySize)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
insert into _InvCOS values(@COS_ID, @Slot, 0)
if (@@error <> 0)
begin
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
rollback tran
return -2
end
set @Slot = @Slot + 1
end
end
/* --´õ ÀÌ»ó ÀÌ Ä÷³¿¡´Â µ¥ÀÌÅ͸¦ ³ÖÁö ¾Ê´Â´Ù!
UPDATE _Char SET EngagedCOS = @COS_ID WHERE CharID = @OwnerCharID
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -3
END
*/
if( @itemID <> 0 )
begin
update _Items set Data = @COS_ID where ID64 = @itemID
if( @@error <> 0 or @@rowcount = 0 )
begin
rollback transaction
return -4
end
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 1 MONTH
declare @Serial64 bigint
select @Serial64 = Serial64 from _Items where Data = @COS_ID
exec _AddTimedJobForPet @COS_ID,5,22926,1331260204,1111708465,1,112,0,0,0,0,0,@Serial64
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 1 MONTH
عايز تحط مكان لـ Unique في المكان اللي انت عايزه او حطيط Unique جديد و عايز تحطه في المكان اللي انت عايزه ---
كود PHP:
USE SRO_VT_SHARD /* Add Unique Spot By Arabianfox */
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'CHARNAME' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 60 -- Minimum time before appears in seconds
SET @maxdelay = 120 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 500 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
بص يا برنس هتروح باي اكونت في المكان اللي عايز تحط في الـ Unique و تظبط الكويري و تدوس Excute
USE SRO_VT_SHARD /* Add new Teleport By Arabianfox */
DECLARE @Teleport VARCHAR (64)
DECLARE @CHARNAME1 VARCHAR (30)
DECLARE @CHARNAME2 VARCHAR (30)
DECLARE @OwnTeleport INT
DECLARE @Fee INT
DECLARE @RequiredLVL INT
/* Put your settings here */
SET @Teleport = 'PVP_ZONE' -- any name you want ex: PK_ZONE or PVP_ZONE
SET @CHARNAME1 = 'CHARNAME1' -- Teleport position
SET @CHARNAME2 = 'CHARNAME2' -- Spawn position after teleport
SET @OwnTeleport = 1 -- Target teleport ID ex: 1 for Jangan - 5 for Hotan - 20 for Constantinople
SET @Fee = 50000 -- Gold amount to Pass the teleport
SET @RequiredLVL = 0 -- minimum level required to teleport 0 for no restriction - ex:90 lvl 90 and higher can teleport
/* settings area end here */
IF EXISTS (SELECT CodeName128 FROM _RefObjCommon WHERE CodeName128 = 'STORE_'+@Teleport)
BEGIN
raiserror('The stated teleportname of %s is already exist!',11,1,@Teleport);
RETURN;
END
DECLARE @MAXOBJ INT = (SELECT MAX (ID) FROM _RefObjCommon)+1
DECLARE @REGION1 INT SET @REGION1 = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSX1 INT SET @POSX1 = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSY1 INT SET @POSY1 = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @POSZ1 INT SET @POSZ1 = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME1)
DECLARE @LINK INT = (SELECT MAX (ID) FROM _RefObjStruct)+1
SET IDENTITY_INSERT _RefObjCommon ON
INSERT INTO _RefObjCommon (Service,ID,CodeName128,ObjName128,OrgObjCodeName128,NameStrID128,DescStrID128,CashItem,Bionic,TypeID1,TypeID2,TypeID3,TypeID4,DecayTime,Country,Rarity,CanTrade,CanSell,CanBuy,CanBorrow,CanDrop,CanPick,CanRepair,CanRevive,CanUse,CanThrow,Price,CostRepair,CostRevive,CostBorrow,KeepingFee,SellPrice,ReqLevelType1,ReqLevel1,ReqLevelType2,ReqLevel2,ReqLevelType3,ReqLevel3,ReqLevelType4,ReqLevel4,MaxContain,RegionID,Dir,OffsetX,OffsetY,OffsetZ,Speed1,Speed2,Scale,BCHeight,BCRadius,EventID,AssocFileObj128,AssocFileDrop128,AssocFileIcon128,AssocFile1_128,AssocFile2_128,Link) VALUES
(1,@MAXOBJ,'STORE_'+@Teleport,@Teleport,'xxx','SN_STORE_'+@Teleport,'xxx',0,0,4,1,1,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,-1,0,-1,0,-1,0,-1,@REGION1,0,@POSX1,@POSY1,@POSZ1,0,0,50,50,30,0,'quest\teleport01.bsr','xxx','xxx','xxx','xxx',@link)
SET IDENTITY_INSERT _RefObjCommon OFF
SET IDENTITY_INSERT _RefObjStruct ON
INSERT INTO _RefObjStruct (ID,Dummy_Data) VALUES
(@LINK,0)
SET IDENTITY_INSERT _RefObjStruct OFF
DECLARE @MAXTELID INT = (SELECT MAX (ID) FROM _RefTeleport)+1
DECLARE @WORLDID INT = (SELECT (WorldID) FROM _Char where CharName16 = @CHARNAME2)
DECLARE @REGION2 INT SET @REGION2 = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSX2 INT SET @POSX2 = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSY2 INT SET @POSY2 = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME2)
DECLARE @POSZ2 INT SET @POSZ2 = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME2)
INSERT INTO _RefTeleport (Service,ID,CodeName128,AssocRefObjCodeName128,AssocRefObjID,ZoneName128,GenRegionID,GenPos_X,GenPos_Y,GenPos_Z,GenAreaRadius,CanBeResurrectPos,CanGotoResurrectPos,GenWorldID,BindInteractionMask,FixedService) VALUES
(1,@MAXTELID,'GATE_'+@Teleport,'STORE_'+@Teleport,@MAXOBJ,'SN_STORE_'+@Teleport,@REGION2,@POSX2,@POSY2,@POSZ2,30,0,0,@WORLDID,1,0)
print ''
print 'Add the following line to teleportdata.txt @server_dep\silkroad\textdata folder'
print '1 '+CONVERT(varchar(max),@MAXTELID)+' '+'GATE_'+@Teleport+' '+CONVERT(varchar(max),@MAXOBJ)+' '+'SN_STORE_'+@Teleport+' '+CONVERT(varchar(max),@REGION2)+' '+CONVERT(varchar(max),@POSX2)+' '+CONVERT(varchar(max),@POSY2)+' '+CONVERT(varchar(max),@POSZ2)+' 30 0 0 '+CONVERT(varchar(max),@WORLDID)+' 1 0'
print ''
print ''
IF @RequiredLVL = 0
BEGIN
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@OwnTeleport,@MAXTELID,@Fee,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
INSERT INTO _RefTeleLink (Service,OwnerTeleport,TargetTeleport,Fee,RestrictBindMethod,RunTimeTeleportMethod,CheckResult,Restrict1,Data1_1,Data1_2,Restrict2,Data2_1,Data2_2,Restrict3,Data3_1,Data3_2,Restrict4,Data4_1,Data4_2,Restrict5,Data5_1,Data5_2) VALUES
(1,@MAXTELID,@OwnTeleport,@Fee,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
عايز تحط Drop جديد في Unique مثلا يعني تخلي ال Medusa توقع Global Chat
كده مثلا .. الكويري دي
كود PHP:
USE SRO_VT_SHARD
GO
DECLARE @MonsterID int
DECLARE @ItemID int
DECLARE @DropRatio real
SET @MonsterID = 24082 // Enter here monster id in RefObjCommon table
SET @DropRatio = 0.00004 // Drop rate (%100 = 1 , %50 = 0.5 , %0 =0)
SET @ItemID = 3851 // Enter here item id in RefObjCommon table
عايز تفتح كل السيكلات في اكونت الجي ام من غير ما تبوظ الماوس بتاعك
كود PHP:
DECLARE @CharName varchar(255)
DECLARE @CharID INT
SET @CharName='Mrs_Mero'
SELECT @CharID = CharID FROM _Char WHERE CharName16=@CharName
UPDATE _CharSkillMastery SET Level = '120' WHERE CharID=@CharID
INSERT INTO _CharSkill VALUES (@CharID,1,1)
INSERT INTO _CharSkill VALUES (@CharID,2,1)
INSERT INTO _CharSkill VALUES (@CharID,40,1)
INSERT INTO _CharSkill VALUES (@CharID,70,1)
INSERT INTO _CharSkill VALUES (@CharID,298,1)
INSERT INTO _CharSkill VALUES (@CharID,306,1)
INSERT INTO _CharSkill VALUES (@CharID,314,1)
INSERT INTO _CharSkill VALUES (@CharID,322,1)
INSERT INTO _CharSkill VALUES (@CharID,346,1)
INSERT INTO _CharSkill VALUES (@CharID,378,1)
INSERT INTO _CharSkill VALUES (@CharID,418,1)
INSERT INTO _CharSkill VALUES (@CharID,463,1)
INSERT INTO _CharSkill VALUES (@CharID,558,1)
INSERT INTO _CharSkill VALUES (@CharID,569,1)
INSERT INTO _CharSkill VALUES (@CharID,580,1)
INSERT INTO _CharSkill VALUES (@CharID,588,1)
INSERT INTO _CharSkill VALUES (@CharID,596,1)
INSERT INTO _CharSkill VALUES (@CharID,604,1)
INSERT INTO _CharSkill VALUES (@CharID,647,1)
INSERT INTO _CharSkill VALUES (@CharID,655,1)
INSERT INTO _CharSkill VALUES (@CharID,672,1)
INSERT INTO _CharSkill VALUES (@CharID,689,1)
INSERT INTO _CharSkill VALUES (@CharID,699,1)
INSERT INTO _CharSkill VALUES (@CharID,708,1)
INSERT INTO _CharSkill VALUES (@CharID,716,1)
INSERT INTO _CharSkill VALUES (@CharID,724,1)
INSERT INTO _CharSkill VALUES (@CharID,735,1)
INSERT INTO _CharSkill VALUES (@CharID,746,1)
INSERT INTO _CharSkill VALUES (@CharID,757,1)
INSERT INTO _CharSkill VALUES (@CharID,765,1)
INSERT INTO _CharSkill VALUES (@CharID,773,1)
INSERT INTO _CharSkill VALUES (@CharID,781,1)
INSERT INTO _CharSkill VALUES (@CharID,789,1)
INSERT INTO _CharSkill VALUES (@CharID,797,1)
INSERT INTO _CharSkill VALUES (@CharID,805,1)
INSERT INTO _CharSkill VALUES (@CharID,813,1)
INSERT INTO _CharSkill VALUES (@CharID,821,1)
INSERT INTO _CharSkill VALUES (@CharID,829,1)
INSERT INTO _CharSkill VALUES (@CharID,853,1)
INSERT INTO _CharSkill VALUES (@CharID,885,1)
INSERT INTO _CharSkill VALUES (@CharID,925,1)
INSERT INTO _CharSkill VALUES (@CharID,933,1)
INSERT INTO _CharSkill VALUES (@CharID,943,1)
INSERT INTO _CharSkill VALUES (@CharID,952,1)
INSERT INTO _CharSkill VALUES (@CharID,960,1)
INSERT INTO _CharSkill VALUES (@CharID,968,1)
INSERT INTO _CharSkill VALUES (@CharID,976,1)
INSERT INTO _CharSkill VALUES (@CharID,984,1)
INSERT INTO _CharSkill VALUES (@CharID,992,1)
INSERT INTO _CharSkill VALUES (@CharID,1003,1)
INSERT INTO _CharSkill VALUES (@CharID,1014,1)
INSERT INTO _CharSkill VALUES (@CharID,1025,1)
INSERT INTO _CharSkill VALUES (@CharID,1033,1)
INSERT INTO _CharSkill VALUES (@CharID,1041,1)
INSERT INTO _CharSkill VALUES (@CharID,1049,1)
INSERT INTO _CharSkill VALUES (@CharID,1053,1)
INSERT INTO _CharSkill VALUES (@CharID,1057,1)
INSERT INTO _CharSkill VALUES (@CharID,1065,1)
INSERT INTO _CharSkill VALUES (@CharID,1073,1)
INSERT INTO _CharSkill VALUES (@CharID,1081,1)
INSERT INTO _CharSkill VALUES (@CharID,1089,1)
INSERT INTO _CharSkill VALUES (@CharID,1099,1)
INSERT INTO _CharSkill VALUES (@CharID,1108,1)
INSERT INTO _CharSkill VALUES (@CharID,1116,1)
INSERT INTO _CharSkill VALUES (@CharID,1124,1)
INSERT INTO _CharSkill VALUES (@CharID,1132,1)
INSERT INTO _CharSkill VALUES (@CharID,1140,1)
INSERT INTO _CharSkill VALUES (@CharID,1148,1)
INSERT INTO _CharSkill VALUES (@CharID,1153,1)
INSERT INTO _CharSkill VALUES (@CharID,1158,1)
INSERT INTO _CharSkill VALUES (@CharID,1163,1)
INSERT INTO _CharSkill VALUES (@CharID,1168,1)
INSERT INTO _CharSkill VALUES (@CharID,1173,1)
INSERT INTO _CharSkill VALUES (@CharID,1178,1)
INSERT INTO _CharSkill VALUES (@CharID,1189,1)
INSERT INTO _CharSkill VALUES (@CharID,1200,1)
INSERT INTO _CharSkill VALUES (@CharID,1217,1)
INSERT INTO _CharSkill VALUES (@CharID,1234,1)
INSERT INTO _CharSkill VALUES (@CharID,1244,1)
INSERT INTO _CharSkill VALUES (@CharID,1253,1)
INSERT INTO _CharSkill VALUES (@CharID,1261,1)
INSERT INTO _CharSkill VALUES (@CharID,1269,1)
INSERT INTO _CharSkill VALUES (@CharID,1271,1)
INSERT INTO _CharSkill VALUES (@CharID,1273,1)
INSERT INTO _CharSkill VALUES (@CharID,1275,1)
INSERT INTO _CharSkill VALUES (@CharID,1286,1)
INSERT INTO _CharSkill VALUES (@CharID,1297,1)
INSERT INTO _CharSkill VALUES (@CharID,1308,1)
INSERT INTO _CharSkill VALUES (@CharID,1316,1)
INSERT INTO _CharSkill VALUES (@CharID,1324,1)
INSERT INTO _CharSkill VALUES (@CharID,1332,1)
INSERT INTO _CharSkill VALUES (@CharID,1337,1)
INSERT INTO _CharSkill VALUES (@CharID,1342,1)
INSERT INTO _CharSkill VALUES (@CharID,1350,1)
INSERT INTO _CharSkill VALUES (@CharID,1358,1)
INSERT INTO _CharSkill VALUES (@CharID,1368,1)
INSERT INTO _CharSkill VALUES (@CharID,1377,1)
INSERT INTO _CharSkill VALUES (@CharID,1385,1)
INSERT INTO _CharSkill VALUES (@CharID,1393,1)
INSERT INTO _CharSkill VALUES (@CharID,1398,1)
INSERT INTO _CharSkill VALUES (@CharID,1403,1)
INSERT INTO _CharSkill VALUES (@CharID,1408,1)
INSERT INTO _CharSkill VALUES (@CharID,1410,1)
INSERT INTO _CharSkill VALUES (@CharID,1412,1)
INSERT INTO _CharSkill VALUES (@CharID,1414,1)
INSERT INTO _CharSkill VALUES (@CharID,1422,1)
INSERT INTO _CharSkill VALUES (@CharID,1430,1)
INSERT INTO _CharSkill VALUES (@CharID,1438,1)
INSERT INTO _CharSkill VALUES (@CharID,1443,1)
INSERT INTO _CharSkill VALUES (@CharID,1448,1)
INSERT INTO _CharSkill VALUES (@CharID,1465,1)
INSERT INTO _CharSkill VALUES (@CharID,1482,1)
INSERT INTO _CharSkill VALUES (@CharID,1499,1)
INSERT INTO _CharSkill VALUES (@CharID,1509,1)
INSERT INTO _CharSkill VALUES (@CharID,1518,1)
INSERT INTO _CharSkill VALUES (@CharID,1526,1)
INSERT INTO _CharSkill VALUES (@CharID,1534,1)
INSERT INTO _CharSkill VALUES (@CharID,1539,1)
INSERT INTO _CharSkill VALUES (@CharID,1544,1)
INSERT INTO _CharSkill VALUES (@CharID,1549,1)
INSERT INTO _CharSkill VALUES (@CharID,1557,1)
INSERT INTO _CharSkill VALUES (@CharID,1565,1)
INSERT INTO _CharSkill VALUES (@CharID,1573,1)
INSERT INTO _CharSkill VALUES (@CharID,1578,1)
INSERT INTO _CharSkill VALUES (@CharID,1583,1)
INSERT INTO _CharSkill VALUES (@CharID,1588,1)
INSERT INTO _CharSkill VALUES (@CharID,1593,1)
INSERT INTO _CharSkill VALUES (@CharID,1598,1)
INSERT INTO _CharSkill VALUES (@CharID,1609,1)
INSERT INTO _CharSkill VALUES (@CharID,1617,1)
INSERT INTO _CharSkill VALUES (@CharID,1628,1)
INSERT INTO _CharSkill VALUES (@CharID,3149,1)
INSERT INTO _CharSkill VALUES (@CharID,3167,1)
INSERT INTO _CharSkill VALUES (@CharID,3176,1)
INSERT INTO _CharSkill VALUES (@CharID,3224,1)
INSERT INTO _CharSkill VALUES (@CharID,3340,1)
INSERT INTO _CharSkill VALUES (@CharID,3349,1)
INSERT INTO _CharSkill VALUES (@CharID,3364,1)
INSERT INTO _CharSkill VALUES (@CharID,3379,1)
INSERT INTO _CharSkill VALUES (@CharID,3391,1)
INSERT INTO _CharSkill VALUES (@CharID,3406,1)
INSERT INTO _CharSkill VALUES (@CharID,3409,1)
INSERT INTO _CharSkill VALUES (@CharID,3415,1)
INSERT INTO _CharSkill VALUES (@CharID,3430,1)
INSERT INTO _CharSkill VALUES (@CharID,3431,1)
INSERT INTO _CharSkill VALUES (@CharID,3446,1)
INSERT INTO _CharSkill VALUES (@CharID,3461,1)
INSERT INTO _CharSkill VALUES (@CharID,3467,1)
INSERT INTO _CharSkill VALUES (@CharID,3473,1)
INSERT INTO _CharSkill VALUES (@CharID,7139,1)
INSERT INTO _CharSkill VALUES (@CharID,7159,1)
INSERT INTO _CharSkill VALUES (@CharID,7203,1)
INSERT INTO _CharSkill VALUES (@CharID,7322,1)
INSERT INTO _CharSkill VALUES (@CharID,7385,1)
INSERT INTO _CharSkill VALUES (@CharID,7390,1)
INSERT INTO _CharSkill VALUES (@CharID,7392,1)
INSERT INTO _CharSkill VALUES (@CharID,7404,1)
INSERT INTO _CharSkill VALUES (@CharID,7418,1)
INSERT INTO _CharSkill VALUES (@CharID,7474,1)
INSERT INTO _CharSkill VALUES (@CharID,7484,1)
INSERT INTO _CharSkill VALUES (@CharID,7513,1)
INSERT INTO _CharSkill VALUES (@CharID,7520,1)
INSERT INTO _CharSkill VALUES (@CharID,7536,1)
INSERT INTO _CharSkill VALUES (@CharID,7554,1)
INSERT INTO _CharSkill VALUES (@CharID,7577,1)
INSERT INTO _CharSkill VALUES (@CharID,7582,1)
INSERT INTO _CharSkill VALUES (@CharID,7584,1)
INSERT INTO _CharSkill VALUES (@CharID,7596,1)
INSERT INTO _CharSkill VALUES (@CharID,7612,1)
INSERT INTO _CharSkill VALUES (@CharID,7637,1)
INSERT INTO _CharSkill VALUES (@CharID,7651,1)
INSERT INTO _CharSkill VALUES (@CharID,7672,1)
INSERT INTO _CharSkill VALUES (@CharID,7675,1)
INSERT INTO _CharSkill VALUES (@CharID,7688,1)
INSERT INTO _CharSkill VALUES (@CharID,7798,1)
INSERT INTO _CharSkill VALUES (@CharID,7805,1)
INSERT INTO _CharSkill VALUES (@CharID,7829,1)
INSERT INTO _CharSkill VALUES (@CharID,7838,1)
INSERT INTO _CharSkill VALUES (@CharID,7839,1)
INSERT INTO _CharSkill VALUES (@CharID,7853,1)
INSERT INTO _CharSkill VALUES (@CharID,7862,1)
INSERT INTO _CharSkill VALUES (@CharID,7877,1)
INSERT INTO _CharSkill VALUES (@CharID,7881,1)
INSERT INTO _CharSkill VALUES (@CharID,7894,1)
INSERT INTO _CharSkill VALUES (@CharID,7899,1)
INSERT INTO _CharSkill VALUES (@CharID,7907,1)
INSERT INTO _CharSkill VALUES (@CharID,7919,1)
INSERT INTO _CharSkill VALUES (@CharID,7931,1)
INSERT INTO _CharSkill VALUES (@CharID,7938,1)
INSERT INTO _CharSkill VALUES (@CharID,7947,1)
INSERT INTO _CharSkill VALUES (@CharID,7953,1)
INSERT INTO _CharSkill VALUES (@CharID,7959,1)
INSERT INTO _CharSkill VALUES (@CharID,7962,1)
INSERT INTO _CharSkill VALUES (@CharID,7972,1)
INSERT INTO _CharSkill VALUES (@CharID,7980,1)
INSERT INTO _CharSkill VALUES (@CharID,7995,1)
INSERT INTO _CharSkill VALUES (@CharID,7997,1)
INSERT INTO _CharSkill VALUES (@CharID,8010,1)
INSERT INTO _CharSkill VALUES (@CharID,8024,1)
INSERT INTO _CharSkill VALUES (@CharID,8050,1)
INSERT INTO _CharSkill VALUES (@CharID,8084,1)
INSERT INTO _CharSkill VALUES (@CharID,8097,1)
INSERT INTO _CharSkill VALUES (@CharID,8103,1)
INSERT INTO _CharSkill VALUES (@CharID,8109,1)
INSERT INTO _CharSkill VALUES (@CharID,8115,1)
INSERT INTO _CharSkill VALUES (@CharID,8119,1)
INSERT INTO _CharSkill VALUES (@CharID,8129,1)
INSERT INTO _CharSkill VALUES (@CharID,8133,1)
INSERT INTO _CharSkill VALUES (@CharID,8142,1)
INSERT INTO _CharSkill VALUES (@CharID,8150,1)
INSERT INTO _CharSkill VALUES (@CharID,8164,1)
INSERT INTO _CharSkill VALUES (@CharID,8171,1)
INSERT INTO _CharSkill VALUES (@CharID,8183,1)
INSERT INTO _CharSkill VALUES (@CharID,8195,1)
INSERT INTO _CharSkill VALUES (@CharID,8204,1)
INSERT INTO _CharSkill VALUES (@CharID,8214,1)
INSERT INTO _CharSkill VALUES (@CharID,8220,1)
INSERT INTO _CharSkill VALUES (@CharID,8221,1)
INSERT INTO _CharSkill VALUES (@CharID,8238,1)
INSERT INTO _CharSkill VALUES (@CharID,8239,1)
INSERT INTO _CharSkill VALUES (@CharID,8250,1)
INSERT INTO _CharSkill VALUES (@CharID,8253,1)
INSERT INTO _CharSkill VALUES (@CharID,8276,1)
INSERT INTO _CharSkill VALUES (@CharID,8291,1)
INSERT INTO _CharSkill VALUES (@CharID,8304,1)
INSERT INTO _CharSkill VALUES (@CharID,8316,1)
INSERT INTO _CharSkill VALUES (@CharID,8320,1)
INSERT INTO _CharSkill VALUES (@CharID,8338,1)
INSERT INTO _CharSkill VALUES (@CharID,8347,1)
INSERT INTO _CharSkill VALUES (@CharID,8348,1)
INSERT INTO _CharSkill VALUES (@CharID,8361,1)
INSERT INTO _CharSkill VALUES (@CharID,8370,1)
INSERT INTO _CharSkill VALUES (@CharID,8379,1)
INSERT INTO _CharSkill VALUES (@CharID,8383,1)
INSERT INTO _CharSkill VALUES (@CharID,8390,1)
INSERT INTO _CharSkill VALUES (@CharID,8399,1)
INSERT INTO _CharSkill VALUES (@CharID,8405,1)
INSERT INTO _CharSkill VALUES (@CharID,8410,1)
INSERT INTO _CharSkill VALUES (@CharID,8414,1)
INSERT INTO _CharSkill VALUES (@CharID,8416,1)
INSERT INTO _CharSkill VALUES (@CharID,20494,1)
INSERT INTO _CharSkill VALUES (@CharID,20497,1)
INSERT INTO _CharSkill VALUES (@CharID,20500,1)
INSERT INTO _CharSkill VALUES (@CharID,21215,1)
INSERT INTO _CharSkill VALUES (@CharID,21217,1)
INSERT INTO _CharSkill VALUES (@CharID,30578,1)
INSERT INTO _CharSkill VALUES (@CharID,30584,1)
INSERT INTO _CharSkill VALUES (@CharID,30590,1)
INSERT INTO _CharSkill VALUES (@CharID,30596,1)
INSERT INTO _CharSkill VALUES (@CharID,30600,1)
شيل وقت الجيلد للناس اللي عندك اللي واكلين دماغك >الناس اللي طلعت من جيلد و عايزه تخش واحد تاني <
كود PHP:
USE [SRO_VT_SHARD]
GO
/******Mrs_Mero ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER procedure [dbo].[_AddTimedJob]
@CharID int,
@Category tinyint,
@JobID int,
@TimeToKeep int,
@Data1 int,
@Data2 int,
--##begin due to develop composite item
@Data3 int,
@Data4 int,
@Data5 int,
@Data6 int,
@Data7 int,
@Data8 int,
@Serial64 bigint,
@JID int
--##end due to develop composite item
as
if (not exists (select CharID from _Char with (nolock) where CharID = @CharID))
return -1
if (@TimeToKeep <= 0)
return -2
declare @NewJobID int
set @NewJobID = 0
--##JobID 1 = Guild // JobID 2 = Thief/Hunter/Trader
--##If you want to only have one not both, then just modify the line below!
if (@JobID = 1 or @JobID = 2)
BEGIN
insert into _TimedJob(CharID,Category,JobID,TimeToKeep,Data1,Data2,Data3,Data4,Data5,Data6,Data7,Data8,Serial64,JID)
values(@CharID, @Category, @JobID, 1, @Data1, @Data2, @Data3, @Data4, @Data5, @Data6, @Data7, @Data8, @Serial64, @JID)
END
ELSE
BEGIN
--##begin due to develop composite item
insert into _TimedJob(CharID,Category,JobID,TimeToKeep,Data1,Data2,Data3,Data4,Data5,Data6,Data7,Data8,Serial64,JID)
values(@CharID, @Category, @JobID, @TimeToKeep, @Data1, @Data2, @Data3, @Data4, @Data5, @Data6, @Data7, @Data8, @Serial64, @JID)
END
--##end due to develop composite item
set @NewJobID = @@identity
if (@@error <> 0 or @@rowcount = 0)
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewCOS] Script Date: 02/10/2012 11:32:15 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO
declare @COS_ID int
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
declare @MaxInventorySize tinyint
select @MaxInventorySize = InventorySize
from _RefObjCommon, _RefObjChar
where _RefObjCommon.ID = @RefObjID and _RefObjCommon.Link = _RefObjChar.ID
if( @@rowcount = 0 or @MaxInventorySize < @InventorySize )
begin
rollback tran
return -5
end
insert into _CharCOS values (@OwnerCharID, @RefObjID, @HP, @MP, @KeeperNPC, @State, NULL, @Level, 0, @HGP, @PickItemConfig, @RentEndTime)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
set @COS_ID = @@identity
if (@COS_ID = 0 OR @@error <> 0)
begin
rollback tran
return -1
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (@MaxInventorySize > 0)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
declare @Slot int
set @Slot = 0
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
while (@Slot < @MaxInventorySize)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
insert into _InvCOS values(@COS_ID, @Slot, 0)
if (@@error <> 0)
begin
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
rollback tran
return -2
end
set @Slot = @Slot + 1
end
end
/* --´õ ÀÌ»ó ÀÌ Ä÷³¿¡´Â µ¥ÀÌÅ͸¦ ³ÖÁö ¾Ê´Â´Ù!
UPDATE _Char SET EngagedCOS = @COS_ID WHERE CharID = @OwnerCharID
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -3
END
*/
if( @itemID <> 0 )
begin
update _Items set Data = @COS_ID where ID64 = @itemID
if( @@error <> 0 or @@rowcount = 0 )
begin
rollback transaction
return -4
end
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 1 MONTH
declare @Serial64 bigint
select @Serial64 = Serial64 from _Items where Data = @COS_ID
exec _AddTimedJobForPet @COS_ID,5,22926,1331260204,1111708465,1,112,0,0,0,0,0,@Serial64
--BEGIN ADDITIONAL 112 SLOT IN GRAB PETS FOR 1 MONTH
عايز تفتح كل السيكلات في اكونت الجي ام من غير ما تبوظ الماوس بتاعك
كود PHP:
declare @charname varchar(255)
declare @charid int
set @charname='mrs_mero'
select @charid = charid from _char where charname16=@charname
update _charskillmastery set level = '120' where charid=@charid
insert into _charskill values (@charid,1,1)
insert into _charskill values (@charid,2,1)
insert into _charskill values (@charid,40,1)
insert into _charskill values (@charid,70,1)
insert into _charskill values (@charid,298,1)
insert into _charskill values (@charid,306,1)
insert into _charskill values (@charid,314,1)
insert into _charskill values (@charid,322,1)
insert into _charskill values (@charid,346,1)
insert into _charskill values (@charid,378,1)
insert into _charskill values (@charid,418,1)
insert into _charskill values (@charid,463,1)
insert into _charskill values (@charid,558,1)
insert into _charskill values (@charid,569,1)
insert into _charskill values (@charid,580,1)
insert into _charskill values (@charid,588,1)
insert into _charskill values (@charid,596,1)
insert into _charskill values (@charid,604,1)
insert into _charskill values (@charid,647,1)
insert into _charskill values (@charid,655,1)
insert into _charskill values (@charid,672,1)
insert into _charskill values (@charid,689,1)
insert into _charskill values (@charid,699,1)
insert into _charskill values (@charid,708,1)
insert into _charskill values (@charid,716,1)
insert into _charskill values (@charid,724,1)
insert into _charskill values (@charid,735,1)
insert into _charskill values (@charid,746,1)
insert into _charskill values (@charid,757,1)
insert into _charskill values (@charid,765,1)
insert into _charskill values (@charid,773,1)
insert into _charskill values (@charid,781,1)
insert into _charskill values (@charid,789,1)
insert into _charskill values (@charid,797,1)
insert into _charskill values (@charid,805,1)
insert into _charskill values (@charid,813,1)
insert into _charskill values (@charid,821,1)
insert into _charskill values (@charid,829,1)
insert into _charskill values (@charid,853,1)
insert into _charskill values (@charid,885,1)
insert into _charskill values (@charid,925,1)
insert into _charskill values (@charid,933,1)
insert into _charskill values (@charid,943,1)
insert into _charskill values (@charid,952,1)
insert into _charskill values (@charid,960,1)
insert into _charskill values (@charid,968,1)
insert into _charskill values (@charid,976,1)
insert into _charskill values (@charid,984,1)
insert into _charskill values (@charid,992,1)
insert into _charskill values (@charid,1003,1)
insert into _charskill values (@charid,1014,1)
insert into _charskill values (@charid,1025,1)
insert into _charskill values (@charid,1033,1)
insert into _charskill values (@charid,1041,1)
insert into _charskill values (@charid,1049,1)
insert into _charskill values (@charid,1053,1)
insert into _charskill values (@charid,1057,1)
insert into _charskill values (@charid,1065,1)
insert into _charskill values (@charid,1073,1)
insert into _charskill values (@charid,1081,1)
insert into _charskill values (@charid,1089,1)
insert into _charskill values (@charid,1099,1)
insert into _charskill values (@charid,1108,1)
insert into _charskill values (@charid,1116,1)
insert into _charskill values (@charid,1124,1)
insert into _charskill values (@charid,1132,1)
insert into _charskill values (@charid,1140,1)
insert into _charskill values (@charid,1148,1)
insert into _charskill values (@charid,1153,1)
insert into _charskill values (@charid,1158,1)
insert into _charskill values (@charid,1163,1)
insert into _charskill values (@charid,1168,1)
insert into _charskill values (@charid,1173,1)
insert into _charskill values (@charid,1178,1)
insert into _charskill values (@charid,1189,1)
insert into _charskill values (@charid,1200,1)
insert into _charskill values (@charid,1217,1)
insert into _charskill values (@charid,1234,1)
insert into _charskill values (@charid,1244,1)
insert into _charskill values (@charid,1253,1)
insert into _charskill values (@charid,1261,1)
insert into _charskill values (@charid,1269,1)
insert into _charskill values (@charid,1271,1)
insert into _charskill values (@charid,1273,1)
insert into _charskill values (@charid,1275,1)
insert into _charskill values (@charid,1286,1)
insert into _charskill values (@charid,1297,1)
insert into _charskill values (@charid,1308,1)
insert into _charskill values (@charid,1316,1)
insert into _charskill values (@charid,1324,1)
insert into _charskill values (@charid,1332,1)
insert into _charskill values (@charid,1337,1)
insert into _charskill values (@charid,1342,1)
insert into _charskill values (@charid,1350,1)
insert into _charskill values (@charid,1358,1)
insert into _charskill values (@charid,1368,1)
insert into _charskill values (@charid,1377,1)
insert into _charskill values (@charid,1385,1)
insert into _charskill values (@charid,1393,1)
insert into _charskill values (@charid,1398,1)
insert into _charskill values (@charid,1403,1)
insert into _charskill values (@charid,1408,1)
insert into _charskill values (@charid,1410,1)
insert into _charskill values (@charid,1412,1)
insert into _charskill values (@charid,1414,1)
insert into _charskill values (@charid,1422,1)
insert into _charskill values (@charid,1430,1)
insert into _charskill values (@charid,1438,1)
insert into _charskill values (@charid,1443,1)
insert into _charskill values (@charid,1448,1)
insert into _charskill values (@charid,1465,1)
insert into _charskill values (@charid,1482,1)
insert into _charskill values (@charid,1499,1)
insert into _charskill values (@charid,1509,1)
insert into _charskill values (@charid,1518,1)
insert into _charskill values (@charid,1526,1)
insert into _charskill values (@charid,1534,1)
insert into _charskill values (@charid,1539,1)
insert into _charskill values (@charid,1544,1)
insert into _charskill values (@charid,1549,1)
insert into _charskill values (@charid,1557,1)
insert into _charskill values (@charid,1565,1)
insert into _charskill values (@charid,1573,1)
insert into _charskill values (@charid,1578,1)
insert into _charskill values (@charid,1583,1)
insert into _charskill values (@charid,1588,1)
insert into _charskill values (@charid,1593,1)
insert into _charskill values (@charid,1598,1)
insert into _charskill values (@charid,1609,1)
insert into _charskill values (@charid,1617,1)
insert into _charskill values (@charid,1628,1)
insert into _charskill values (@charid,3149,1)
insert into _charskill values (@charid,3167,1)
insert into _charskill values (@charid,3176,1)
insert into _charskill values (@charid,3224,1)
insert into _charskill values (@charid,3340,1)
insert into _charskill values (@charid,3349,1)
insert into _charskill values (@charid,3364,1)
insert into _charskill values (@charid,3379,1)
insert into _charskill values (@charid,3391,1)
insert into _charskill values (@charid,3406,1)
insert into _charskill values (@charid,3409,1)
insert into _charskill values (@charid,3415,1)
insert into _charskill values (@charid,3430,1)
insert into _charskill values (@charid,3431,1)
insert into _charskill values (@charid,3446,1)
insert into _charskill values (@charid,3461,1)
insert into _charskill values (@charid,3467,1)
insert into _charskill values (@charid,3473,1)
insert into _charskill values (@charid,7139,1)
insert into _charskill values (@charid,7159,1)
insert into _charskill values (@charid,7203,1)
insert into _charskill values (@charid,7322,1)
insert into _charskill values (@charid,7385,1)
insert into _charskill values (@charid,7390,1)
insert into _charskill values (@charid,7392,1)
insert into _charskill values (@charid,7404,1)
insert into _charskill values (@charid,7418,1)
insert into _charskill values (@charid,7474,1)
insert into _charskill values (@charid,7484,1)
insert into _charskill values (@charid,7513,1)
insert into _charskill values (@charid,7520,1)
insert into _charskill values (@charid,7536,1)
insert into _charskill values (@charid,7554,1)
insert into _charskill values (@charid,7577,1)
insert into _charskill values (@charid,7582,1)
insert into _charskill values (@charid,7584,1)
insert into _charskill values (@charid,7596,1)
insert into _charskill values (@charid,7612,1)
insert into _charskill values (@charid,7637,1)
insert into _charskill values (@charid,7651,1)
insert into _charskill values (@charid,7672,1)
insert into _charskill values (@charid,7675,1)
insert into _charskill values (@charid,7688,1)
insert into _charskill values (@charid,7798,1)
insert into _charskill values (@charid,7805,1)
insert into _charskill values (@charid,7829,1)
insert into _charskill values (@charid,7838,1)
insert into _charskill values (@charid,7839,1)
insert into _charskill values (@charid,7853,1)
insert into _charskill values (@charid,7862,1)
insert into _charskill values (@charid,7877,1)
insert into _charskill values (@charid,7881,1)
insert into _charskill values (@charid,7894,1)
insert into _charskill values (@charid,7899,1)
insert into _charskill values (@charid,7907,1)
insert into _charskill values (@charid,7919,1)
insert into _charskill values (@charid,7931,1)
insert into _charskill values (@charid,7938,1)
insert into _charskill values (@charid,7947,1)
insert into _charskill values (@charid,7953,1)
insert into _charskill values (@charid,7959,1)
insert into _charskill values (@charid,7962,1)
insert into _charskill values (@charid,7972,1)
insert into _charskill values (@charid,7980,1)
insert into _charskill values (@charid,7995,1)
insert into _charskill values (@charid,7997,1)
insert into _charskill values (@charid,8010,1)
insert into _charskill values (@charid,8024,1)
insert into _charskill values (@charid,8050,1)
insert into _charskill values (@charid,8084,1)
insert into _charskill values (@charid,8097,1)
insert into _charskill values (@charid,8103,1)
insert into _charskill values (@charid,8109,1)
insert into _charskill values (@charid,8115,1)
insert into _charskill values (@charid,8119,1)
insert into _charskill values (@charid,8129,1)
insert into _charskill values (@charid,8133,1)
insert into _charskill values (@charid,8142,1)
insert into _charskill values (@charid,8150,1)
insert into _charskill values (@charid,8164,1)
insert into _charskill values (@charid,8171,1)
insert into _charskill values (@charid,8183,1)
insert into _charskill values (@charid,8195,1)
insert into _charskill values (@charid,8204,1)
insert into _charskill values (@charid,8214,1)
insert into _charskill values (@charid,8220,1)
insert into _charskill values (@charid,8221,1)
insert into _charskill values (@charid,8238,1)
insert into _charskill values (@charid,8239,1)
insert into _charskill values (@charid,8250,1)
insert into _charskill values (@charid,8253,1)
insert into _charskill values (@charid,8276,1)
insert into _charskill values (@charid,8291,1)
insert into _charskill values (@charid,8304,1)
insert into _charskill values (@charid,8316,1)
insert into _charskill values (@charid,8320,1)
insert into _charskill values (@charid,8338,1)
insert into _charskill values (@charid,8347,1)
insert into _charskill values (@charid,8348,1)
insert into _charskill values (@charid,8361,1)
insert into _charskill values (@charid,8370,1)
insert into _charskill values (@charid,8379,1)
insert into _charskill values (@charid,8383,1)
insert into _charskill values (@charid,8390,1)
insert into _charskill values (@charid,8399,1)
insert into _charskill values (@charid,8405,1)
insert into _charskill values (@charid,8410,1)
insert into _charskill values (@charid,8414,1)
insert into _charskill values (@charid,8416,1)
insert into _charskill values (@charid,20494,1)
insert into _charskill values (@charid,20497,1)
insert into _charskill values (@charid,20500,1)
insert into _charskill values (@charid,21215,1)
insert into _charskill values (@charid,21217,1)
insert into _charskill values (@charid,30578,1)
insert into _charskill values (@charid,30584,1)
insert into _charskill values (@charid,30590,1)
insert into _charskill values (@charid,30596,1)
insert into _charskill values (@charid,30600,1)
شيل وقت الجيلد للناس اللي عندك اللي واكلين دماغك >الناس اللي طلعت من جيلد و عايزه تخش واحد تاني <
كود PHP:
use [sro_vt_shard]
go
/******mrs_mero ******/
set ansi_nulls on
go
set quoted_identifier on
go
alter procedure [dbo].[_addtimedjob]
@charid int,
@category tinyint,
@jobid int,
@timetokeep int,
@data1 int,
@data2 int,
--##begin due to develop composite item
@data3 int,
@data4 int,
@data5 int,
@data6 int,
@data7 int,
@data8 int,
@serial64 bigint,
@jid int
--##end due to develop composite item
as
if (not exists (select charid from _char with (nolock) where charid = @charid))
return -1
if (@timetokeep <= 0)
return -2
declare @newjobid int
set @newjobid = 0
--##jobid 1 = guild // jobid 2 = thief/hunter/trader
--##if you want to only have one not both, then just modify the line below!
If (@jobid = 1 or @jobid = 2)
begin
insert into _timedjob(charid,category,jobid,timetokeep,data1,data2,data3,data4,data5,data6,data7,data8,serial64,jid)
values(@charid, @category, @jobid, 1, @data1, @data2, @data3, @data4, @data5, @data6, @data7, @data8, @serial64, @jid)
end
else
begin
--##begin due to develop composite item
insert into _timedjob(charid,category,jobid,timetokeep,data1,data2,data3,data4,data5,data6,data7,data8,serial64,jid)
values(@charid, @category, @jobid, @timetokeep, @data1, @data2, @data3, @data4, @data5, @data6, @data7, @data8, @serial64, @jid)
end
--##end due to develop composite item
set @newjobid = @@identity
if (@@error <> 0 or @@rowcount = 0)
use [sro_vt_shard]
go
/****** object: Storedprocedure [dbo].[_addnewcos] script date: 02/10/2012 11:32:15 ******/
set ansi_nulls off
go
set quoted_identifier on
go
declare @cos_id int
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
declare @maxinventorysize tinyint
select @maxinventorysize = inventorysize
from _refobjcommon, _refobjchar
where _refobjcommon.id = @refobjid and _refobjcommon.link = _refobjchar.id
if( @@rowcount = 0 or @maxinventorysize < @inventorysize )
begin
rollback tran
return -5
end
insert into _charcos values (@ownercharid, @refobjid, @hp, @mp, @keepernpc, @state, null, @level, 0, @hgp, @pickitemconfig, @rentendtime)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
set @cos_id = @@identity
if (@cos_id = 0 or @@error <> 0)
begin
rollback tran
return -1
end
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
if (@maxinventorysize > 0)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
declare @slot int
set @slot = 0
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-- pet_skill_item (ÃÖ¼±È£)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
while (@slot < @maxinventorysize)
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
--@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
begin
insert into _invcos values(@cos_id, @slot, 0)
if (@@error <> 0)
begin
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
Rollback tran
return -2
end
set @slot = @slot + 1
end
end
/* --´õ ÀÌ»ó ÀÌ Ä÷³¿¡´Â µ¥ÀÌÅ͸¦ ³ÖÁö ¾Ê´Â´Ù!
Update _char set engagedcos = @cos_id where charid = @ownercharid
if (@@error <> 0 or @@rowcount = 0)
begin
rollback transaction
return -3
end
*/
if( @itemid <> 0 )
begin
update _items set data = @cos_id where id64 = @itemid
if( @@error <> 0 or @@rowcount = 0 )
begin
rollback transaction
return -4
end
--begin additional 112 slot in grab pets for 1 month
declare @serial64 bigint
select @serial64 = serial64 from _items where data = @cos_id
exec _addtimedjobforpet @cos_id,5,22926,1331260204,1111708465,1,112,0,0,0,0,0,@serial64
--begin additional 112 slot in grab pets for 1 month
USE SRO_VT_SHARD /* Add Unique Spot By Arabianfox */
DECLARE @UNIQUE VARCHAR (129)
DECLARE @CHARNAME VARCHAR (64)
DECLARE @mindealy INT
DECLARE @maxdelay int
DECLARE @INITRADIUS INT
DECLARE @RADIUS int
DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1
DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1
DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */
SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique code name from _RefobjCommon table
SET @CHARNAME = 'CHARNAME' -- Character name from _Char table to get mob position X Y Z
SET @mindealy = 60 -- Minimum time before appears in seconds
SET @maxdelay = 120 -- Maximum time before appears in seconds
SET @INITRADIUS = 100 -- Radius around spot unique can generated at
SET @RADIUS = 500 -- Radius around spot Unique can move in
/* end of settings area */
/* get ID of mob by code name */
Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON
INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES
(@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON
INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES
(@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE)
SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME)
DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON
INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES
(@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0)
SET IDENTITY_INSERT Tab_RefNest OFF
print ''
print ''
print 'Done!'
معلش انا بس دلوقتي عيز انقل الجابتر بس مش عارف ايه اللي اغيرو ف الكود و اسم اليونك نفسه .؟
المشاركة الأصلية كتبت بواسطة elsakr
عفوا ,,, لايمكنك مشاهده الروابط لانك غير مسجل لدينا [ للتسجيل اضغط هنا ]
كود PHP:
USE SRO_VT_SHARD /* Add Unique Spot By Arabianfox */
DECLARE @UNIQUE VARCHAR (129) DECLARE @CHARNAME VARCHAR (64) DECLARE @mindealy INT DECLARE @maxdelay int DECLARE @INITRADIUS INT DECLARE @RADIUS int DECLARE @MAXNEST int = (SELECT MAX (dwNestID) FROM Tab_RefNest)+1 DECLARE @MAXHIVE int = (SELECT MAX (dwHiveID) FROM Tab_RefHive)+1 DECLARE @MAXTACTICS int = (SELECT MAX (dwTacticsID) FROM Tab_RefTactics)+1
/* put your settings here */ SET @UNIQUE = 'MOB_JUPITER_YUNO' -- Unique code name from _RefobjCommon table SET @CHARNAME = 'CHARNAME' -- Character name from _Char table to get mob position X Y Z SET @mindealy = 60 -- Minimum time before appears in seconds SET @maxdelay = 120 -- Maximum time before appears in seconds SET @INITRADIUS = 100 -- Radius around spot unique can generated at SET @RADIUS = 500 -- Radius around spot Unique can move in /* end of settings area */
/* get ID of mob by code name */ Declare @MOBID int SET @MOBID = (SELECT ID FROM _RefObjCommon WHERE CodeName128 = @UNIQUE)
SET IDENTITY_INSERT Tab_RefTactics ON INSERT INTO Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponseTo,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128) VALUES (@MAXTACTICS,@MOBID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@UNIQUE) SET IDENTITY_INSERT Tab_RefTactics OFF
SET IDENTITY_INSERT Tab_RefHive ON INSERT INTO Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128) VALUES (@MAXHIVE,0,1,0,0,0,0,1,1,@UNIQUE) SET IDENTITY_INSERT Tab_RefHive OFF
/* get position coordinates of your character */
DECLARE @REGION INT SET @REGION = (SELECT (LatestRegion) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSX INT SET @POSX = (SELECT (POSX) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSY INT SET @POSY = (SELECT (POSY) FROM _Char WHERE CharName16 = @CHARNAME) DECLARE @POSZ INT SET @POSZ = (SELECT (POSZ) FROM _Char WHERE CharName16 = @CHARNAME)
SET IDENTITY_INSERT Tab_RefNest ON INSERT INTO Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType) VALUES (@MAXNEST,@MAXHIVE,@MAXTACTICS,@REGION,@POSX,@POSY,@POSZ,0,@RADIUS,@INITRADIUS,0,@mindealy,@maxdelay,1,0,1,0) SET IDENTITY_INSERT Tab_RefNest OFF
print '' print '' print 'Done!'
معلش انا بس دلوقتي عيز انقل الجابتر بس مش عارف ايه اللي اغيرو ف الكود و اسم اليونك نفسه .؟
و عيزو ينزل كل ما يموت
لالالالالالالالا
بجد انا زعلت منك عيب عليك والله
لمه تكون فى الشات معيا فى الياهو وى بتكلمنى وى مقولتليش
انا زعلان منك
انا موجود قولى وى انا اعملهولك