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قديم 25-01-2015, 04:24 AM   #1

elbattawy1st
عضو مميز



الصورة الرمزية elbattawy1st


• الانـتـسـاب » Mar 2014
• رقـم العـضـويـة » 116941
• المشـــاركـات » 769
• الـدولـة » TanTa
• الـهـوايـة » SilkRoaD
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• الـجـنـس » Male
• نقـاط التقييم » 88
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كود:
USE [SRO_VT_SHARD]
GO
/****** Object:  StoredProcedure [dbo].[_AddNewChar]    Script Date: 1/25/2015 3:03:17 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO




ALTER PROCEDURE [dbo].[_AddNewChar]
    @UserJID            INT,        
    --@CharSlot            INT,        
    @RefCharID            INT,        
    @CharName            varchar (64),        
    @CharScale            tinyINT,        
    @StartRegionID            INT,        
    @StartPos_X            real,        
    @StartPos_Y            real,        
    @StartPos_Z            real,        
    @DefaultTeleport    INT,        
    @RefMailID            INT,        
    @RefPantsID            INT,        
    @RefBootsID            INT,        
    @RefWeaponID        INT,        
    @RefShield            INT,        
    @DurMail            tinyINT,        
    @DurPants            tinyINT,        
    @DurBoots            tinyINT,        
    @DurWeapon            tinyINT,        
    @DurShield            tinyINT,        
    @DefaultArrow        INT
AS    
    
SET NOCOUNT ON      

    DECLARE @Slot  INT        
    DECLARE @temp  INT        
            
    DECLARE @NewCharID  INT        
    SET @NewCharID = 0        
insert into _Memo (CharID, FromCharName, Message, Date, Status)
values (@NewCharID, 'Welcome Message', 'Welcome message, released by joe for epvp', GETDATE(), 0)        
       
    -----------------------------------------------------------------------------        
    -- 1. أ„³¸¯أ…أچ ½½·أ” ³أ‘¹أ¶°آ، validأ‡أ‘ °أچأ€أژأپأ¶, ±×¸®°أ* آ؛أ³½½·أ”أ€أŒ ¸أ‚´أ‚أپأ¶ ¸أ•أ€أ؛ أƒ¼أ…©أ‡أ‘´أ™.        
    -----------------------------------------------------------------------------        
         
    -- start by novice.        
    SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID        
          
    IF (@temp >= 4)        
    BEGIN        
        -- ³أٹ¹« ¸¹أ€أڑ³آھ        
        RETURN -2        
    END        
    -- finish by novice.        
      
    -----------------------------------------------------------------------------        
    -- 2. أ„³¸¯أ…أچ أƒأں°آ،أ‡أڈ±â        
    -----------------------------------------------------------------------------        
    IF (@CharScale > 68) -- 0100 0100 --> 68 أ€أŒ´أ™!        
    BEGIN        
        -- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ! ½آ؛أ„أ‰أ€أڈ °آھأ€أŒ أ€أŒ»أ³أ‡أڈ´أ™!         
        RETURN -3        
    END
        
    EXEC @temp = _IsExistingCharName @CharName        
    IF (@temp <> 0)        
    BEGIN        
        -- أ€أŒ¹أŒ »çآ؟ëأپأںأ€أژ أ€أŒ¸§أ€أŒ¶أ³´أ‚µ¥?        
        RETURN -4        
    END        
    
BEGIN TRANSACTION
    
    -- أ€أژ´أ¸½أƒ½آ؛أ…أ›أ€أŒ أ€ûآ؟ëµأ‡¸é¼* ¸¶أپأ¶¸·آ؟آ، WorldIDآ؟أچ 1°آھأ€» ´أµ ³أ–¾î أپأ–¾أ؛´أ™!      
    INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,      
                LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)      
    VALUES (@RefCharID, @CharName, @CharScale, 129, 129, 27091, 853.681, 622.920532, 966.03125, 2094, 109,
                GetDate(), 110, 110, 5000000, 327,1000000, 11168,11168, 1, 1, 1, 1)  
    
    SET @NewCharID = @@IDENTITY        
    IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)        
    BEGIN        
        -- أ„³¸¯أ…أچ »أ½¼آ؛ ½أ‡أ†أگ!        
        ROLLBACK TRANSACTION        
        RETURN -5        
    END        
        
           
    -- start by novice.        
    -- أ€أŒأپ¦ Slot ¾أˆ¾´´أ™.. ±×³أ‰ Insert ¸¸..        
    INSERT INTO _User VALUES (@UserJID, @NewCharID)        
    -- finish by novice.        
      
      
     -----------------------------------------------------------------------------        
     -- 3-1. أ€أ¥آ؛أ± ½½·أ” أƒ¤آ؟أ¬±â        
     -- [أ€أژآ؛¥أ…أ¤¸® ½½·أ” 96°³] + [أ€أ¥آ؛أ±½½·أ” 13°³] <- أ€أژآ؛¥أ…أ¤¸® أˆ®أ€أ¥ ¼*آ؛أ±½آ؛ أˆأ„ 48°³آ؟آ،¼* 96°³·أژ أپأµ°آ،!!!(woos0)
     -----------------------------------------------------------------------------        
     --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
     INSERT INTO _Inventory(CharID, Slot, ItemID)        
      SELECT @NewCharID, cnt, 0        
       FROM _RefDummySlot with( nolock )       
        WHERE cnt < 109        

          
    IF (@@ERROR <> 0)        
    BEGIN        
        -- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!        
        ROLLBACK TRANSACTION        
        RETURN -7         
    END        

    --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
           
    -- µأ°أ†أ؛أ†®·أژ ¼±أ…أƒأ‡أ‘ ¾أ†أ€أŒأ…أ›أ€» ´أ™½أƒ ³أ–¾îأپأ–أ€أڑ...        
    /* آ؟أ¤·± ¼أ¸¼*·أژ  أپ¤أ€أ‡µأ‡¾î أ€أ–´أ™.        
    0: EQUIP_SLOT_HELM        
    1: EQUIP_SLOT_MAIL,        
    2: EQUIP_SLOT_SHOULDERGUARD,        
    3: EQUIP_SLOT_GAUNTLET,        
    4: EQUIP_SLOT_PANTS,        
    5: EQUIP_SLOT_BOOTS,        
    6: EQUIP_SLOT_WEAPON,        
    7: EQUIP_SLOT_SHIELD or ARROW,        
    8: EQUIP_SLOT_EARRING,        
    9: EQUIP_SLOT_NECKLACE,        
    10: EQUIP_SLOT_L_RING,        
    11: EQUIP_SLOT_R_RING,        
    */        
           
    DECLARE @ItemID BIGINT        
    SET @ItemID = 0        
    -- »أ³°©        
    IF (@RefMailID <> 0)        
    BEGIN        
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail        
        IF (@ItemID <= 0)        
        BEGIN        
            ROLLBACK TRANSACTION        
            RETURN -8       
        END        
    END        
    -- ¹أ™أپأ¶        
    IF (@RefPantsID <> 0)        
    BEGIN        
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants        
        IF (@ItemID <= 0)        
        BEGIN        
            ROLLBACK TRANSACTION        
            RETURN -9        
        END        
    END        
    -- Boots        
    IF (@RefBootsID <> 0)        
    BEGIN        
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots        
        IF (@ItemID <= 0)        
        BEGIN        
            ROLLBACK TRANSACTION        
            RETURN -10        
        END        
    END        
    -- Weapon        
    IF (@RefWeaponID <> 0)        
    BEGIN        
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon        
        IF (@ItemID <= 0)        
        BEGIN        
            ROLLBACK TRANSACTION        
            RETURN -11        
        END        
    END        
    -- ¹أ¦أ†أگ        
    IF (@RefShield <> 0)        
    BEGIN        
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield        
        IF (@ItemID <= 0)        
        BEGIN        
            ROLLBACK TRANSACTION        
            RETURN -12        
        END        
    END        
    -- أˆ¤½أƒ default·أژ ¼±أ…أƒأ‡أ‘ ¹«±â°آ، أˆ°أ€أŒ¶أ³¸é أˆ*»أ¬ 250°³µéأ€أŒ أˆ°أ…ëµµ أ‡أ”²² أپأک´أ™. أپأ’أ„آ،?        
    IF (@DefaultArrow <> 0)        
    BEGIN        
        EXEC @ItemID =  _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250        
        IF (@ItemID <= 0)        
        BEGIN        
            ROLLBACK TRANSACTION        
            RETURN -13        
        END        
    END


     -----------------------------------------------------------------------------        
     -- 3-2. ¾أ†¹أ™أ…¸ Inventory ½½·أ” أƒ¤آ؟أ¬±â        
     -- [¾أ†¹أ™أ…¸ أ€أژآ؛¥أ…أ¤¸® ½½·أ” 5°³]
     -- APPLY_AVATAR_SYSTEMأ€أŒ أ€ûآ؟ëµأ‡¸é¼* أƒأں°آ،µأ‡´أ‚ آ؛أژآ؛أگ
     -----------------------------------------------------------------------------        
     --PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!        
          
    -----------------------------------------------------------------------------        
    -- default skill³أ–¾îأپأ–±â        
    -----------------------------------------------------------------------------        
    DECLARE @country tinyINT        
    EXEC @country = _GetObjCountry @RefCharID        
           
    INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)        
    SELECT @NewCharID, MasteryID, 0        
    FROM _RefCharDefault_SkillMastery  with(nolock)      
    WHERE Race = @country or Race = 3        
    IF (@@error <> 0)        
    BEGIN        
        ROLLBACK TRANSACTION        
        RETURN -15        
    END        
    INSERT INTO _CharSkill (CharID,SkillID,Enable)        
    SELECT @NewCharID, SkillID, 1        
    FROM  _RefCharDefault_Skill  with(nolock)      
    WHERE Race = @country or Race = 3        
    IF (@@error <> 0)        
    BEGIN        
        ROLLBACK TRANSACTION        
        RETURN -16        
    END        
    -----------------------------------------------------------------------------        
    -- ±âآ؛» أ„ù½آ؛أ†® ³أ–¾îأپأ–±â
    -----------------------------------------------------------------------------        
    INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)        
    SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0        
    FROM _RefQuest
    WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest  with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
    IF (@@error <> 0)
    BEGIN
        ROLLBACK TRANSACTION        
        RETURN -17        
    END    
    -----------------------------------------------------------------------------        
    -- Static Avatar Initial Record ³أ–±â        
    -----------------------------------------------------------------------------        
    INSERT INTO _StaticAvatar(CharID) values(@NewCharID)        
    IF (@@ERROR <> 0)        
    BEGIN        
        ROLLBACK TRANSACTION        
        RETURN -18        
    END 
    -------------------------------------   
          
    -----------------------------------------------------------------------------        
    -- Trijob أƒ¤آ؟أ¶³أ–±â!!!!!        
    -----------------------------------------------------------------------------        
    INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)        
    IF (@@ERROR <> 0)        
    BEGIN        
        -- أ€أژآ؛¥أ…أ¤¸® »أ½¼آ؛ ½أ‡أ†أگ!        
        ROLLBACK TRANSACTION        
        RETURN -19        
    END         
    -------------------------
    exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_COS_C_PEGASUS_SCROLL',5,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HP_SUPERSET_5_BAG',8000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_MP_SUPERSET_5_BAG',8000,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',10,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_HWAN_POTION',3,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_ADMIRAL',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_ADMIRAL_ATTACH',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_M_ADMIRAL_HAT',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_ADMIRAL',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_ADMIRAL_ATTACH',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_MALL_AVATAR_W_ADMIRAL_HAT',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_REVERSE_RETURN_SCROLL',11,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_M_NASRUN',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EVENT_AVATAR_W_NASRUN',1,1




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